Author Topic: SOLDAT 1.6.6b1 beta release ready for testing!  (Read 13793 times)

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Offline Shoozza

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SOLDAT 1.6.6b1 beta release ready for testing!
« on: September 09, 2013, 09:45:03 am »
Hello Soldat Players!

The next version of soldat is almost there!
We are trying release new versions more often so you get the latest fixes earlier.

To do this smoothly we need your help!
This is why we release the beta of Soldat 1.6.6 (aka Soldat 1.6.6b1) today.

Please test it and report bugs or give feedback, thank you!



Soldat 1.6.6b1 changelog:
- Added the ability to roll out of prone when on ground
- Modified made self-bink halve accumulation rate anytime when crouched or proned, and not only when staying still
- Modified the unprone animation to be "slippery" so you don't lose momentum when touching ground with it
- Fixed players appearing to be in a prone position when they weren't #326
- Fixed player's momentum often vanishing when coming out of a roll #369
- Fixed proning and unproning would interrupt the Spas' reload #379
- Fixed unproning would interrupt the weapon throwing animation
- Fixed pressing both Left and Right should move you in the new direction #380
- Fixed unproning would interrupt the knife throwing animation #307
- Fixed proning and unproning would interrupt the weapon switching animation #317
- Fixed faster weapon switching glitch when pressing both [change weapon] and [throw weapon] keys by only allowing the latest of the two buttons pressed
- Fixed camera for spectators moved to top-left on map change #31 #373
- Fixed spectator camera still trying to follow kicked player #33
- Fixed spectator camera still trying to follow player that switched to spectator #34
- Fixed spectator camera defaulting to top-left in single player
- Fixed spectator camera defaulting to top-left when looking outside map bounds
- Fixed freecam didn't move smoothly in widescreen #277
- Fixed player names weren't centered in spectator mode
- Fixed off-screen teammate names weren't positioned correctly
- Fixed player indicator visible in the map's top-left corner when you're spectating
- Fixed OSX servers are displayed as Windows servers in Servers List
- Fixed team mates could be binked under some circumstances #398
- Fixed cannot join spectator team through ESC menu on Windows servers #408
- Fixed controls momentarily locking when throwing knife in online games #383
- Fixed knife throw while airborne would make it impossible to do a subsequent backflip in online games #314
- Fixed grenades couldn't be thrown when inside "only team player collides" polygons #123
- Fixed grenades couldn't be thrown when inside "flagger collides", "non-flagger collides" and "flag collides" polygons
- Fixed momentum being lost or not being able to immediately sidejump as a roll or backflip animation ends
- Fixed momentum being lost or not being able to immediately sidejump as an unprone animation ends
- Fixed not being able to immediately sidejump out of crouch
- Fixed TScriptTeam events wrongly exported
- Fixed GetPlayerStat(id,'primary') and PrimaryNum are the same IDs (#374)
- Fixed Map.Objects index span is limited to 32 (#381)
- Fixed debug=2 setting in soldat.ini crashes soldatserver #394


Soldatserver 2.7.6b1 changelog:
- Fixed TScriptTeam events wrongly exported
- Fixed GetPlayerStat(id,'primary') and PrimaryNum are the same IDs (#374)
- Fixed Map.Objects index span is limited to 32 (#381)
- Fixed debug=2 setting in soldat.ini crashes soldatserver #394


Maps 2.7.6b1 changelog:
- Modified ctf_Crucifix background color slightly lighter to make better contrast in the bottom
- Modified ctf_Crucifix darkened a little the white barbwires
- Modified ctf_Crucifix top and bottom colliders set from front to middle
- Fixed ctf_Crucifix large pillars set to back because they where too easy to hide players



Downloads:
Soldat 1.6.6b1 Full
Soldat 1.6.6b1 Patch (for 1.6.5 only)

Server 2.7.6b1 Full
Server 2.7.6b1 Patch (for 2.7.5 only)
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Offline Furai

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Re: SOLDAT 1.6.6b1 beta release ready for testing!
« Reply #1 on: September 09, 2013, 09:51:45 am »
Do we have any servers up and running?
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Offline Shoozza

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Re: SOLDAT 1.6.6b1 beta release ready for testing!
« Reply #2 on: September 09, 2013, 09:58:53 am »
I just made one for the beta.
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Offline No-Mercy

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SOLDAT 1.6.6b1 beta release ready for testing!
« Reply #3 on: September 09, 2013, 10:13:16 am »
I see that you work diligently to soldat, congratulations. When I get home I will try and let you know about problems!


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Offline DutchFlame

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Re: SOLDAT 1.6.6b1 beta release ready for testing!
« Reply #4 on: September 09, 2013, 10:37:23 am »
I don't think we can whine anymore on the speed of updates :)

great work guys!

Offline homerofgods

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Re: SOLDAT 1.6.6b1 beta release ready for testing!
« Reply #5 on: September 09, 2013, 10:43:52 am »
Will test!

Offline Mighty

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Re: SOLDAT 1.6.6b1 beta release ready for testing!
« Reply #6 on: September 09, 2013, 10:48:59 am »
No servers yet I guess... Not in my lobby at least

Soldatserver changelog is doubled under Soldat changelog :)
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Offline Dusty

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Re: SOLDAT 1.6.6b1 beta release ready for testing!
« Reply #7 on: September 09, 2013, 11:37:17 am »
I see the wm hasn't been touched at all, will it stay like this for the actual release? I wish you co-operated with some of the gather channels to tune the wm, as this way you would get a lot more feedback than from a public beta that only few people are interested to try because of the lack of players. Yes, it goes in a circle but public betas will never attract enough players to completely avoid bigger problems after the actual release.

Quote from: DutchFlame
I don't think we can whine anymore on the speed of updates :)
Cut the cycle to half with the auto-updater and we're on to something.

Offline Irlandec

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Re: SOLDAT 1.6.6b1 beta release ready for testing!
« Reply #8 on: September 09, 2013, 11:52:36 am »
Those changes to animations and knives made me jizz. Can't wait to test it!

Offline Viral

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Re: SOLDAT 1.6.6b1 beta release ready for testing!
« Reply #9 on: September 09, 2013, 12:39:16 pm »
Is there a way to download the beta, installing it next to the stable one, and make it to use the maps/sceneries/etc from the stable's version folder? I don't want to overwrite the version and coping few GBs of maps and all this stuff is kind of waste of space, thats why i ask.

Offline 14th_account

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Re: SOLDAT 1.6.6b1 beta release ready for testing!
« Reply #10 on: September 09, 2013, 01:45:44 pm »
Yes, you can create a directory junction in Windows to make e.g. your 1.6.6 maps folder point to 1.6.5. Delete or rename the 1.6.6 maps/scenery folder, then open a Run prompt and type:

Code: [Select]
mklink /J C:\Users\skoskav\Games\Soldat166b1\maps C:\Users\skoskav\Games\Soldat165\maps
mklink /J C:\Users\skoskav\Games\Soldat166b1\scenery-gfx C:\Users\skoskav\Games\Soldat165\scenery-gfx
...

Offline Viral

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Re: SOLDAT 1.6.6b1 beta release ready for testing!
« Reply #11 on: September 09, 2013, 01:46:48 pm »
O, great. Thanks <3

Offline Adam

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Re: SOLDAT 1.6.6b1 beta release ready for testing!
« Reply #12 on: September 09, 2013, 02:10:23 pm »
when will you nerf DE...

Arguing with your girlfriend and you don't get a response for a few minutes

Offline skrX

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Re: SOLDAT 1.6.6b1 beta release ready for testing!
« Reply #13 on: September 09, 2013, 02:25:06 pm »
Guys, good job.

Too soon to release these versions.
Try to develop this version. Next .... and next version it's funny [retard]

Offline Furai

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Re: SOLDAT 1.6.6b1 beta release ready for testing!
« Reply #14 on: September 09, 2013, 02:29:40 pm »
So as I've been testing it today I've run only into one bug but later about that. I really like then new movement (probably has to be tweaked a bit here and there but I'm not a runner so I won't say anything about that). Overall game itself seems to run smoother.

As to the bug: the names of the team members are not at the edge of the screen for me. They appear in the middle or somewhere where they shouldn't. My guess it has something to do with scaling the interface.
My settings when I've noticed that were:
  • Fullscreen 1440*900
  • Windowed 1280*800
  • Scale_Interface=0 (default: 1)

See attached screenshots.
« Last Edit: September 09, 2013, 02:33:45 pm by Furai »
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Offline Prodigyx

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Re: SOLDAT 1.6.6b1 beta release ready for testing!
« Reply #15 on: September 09, 2013, 06:37:19 pm »
A lot of fixed bugs  :)
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Offline BlackHoles

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Re: SOLDAT 1.6.6b1 beta release ready for testing!
« Reply #16 on: September 10, 2013, 12:24:11 pm »
Good job!

The animation of the gostek from other monitor looks enjoyable, but i am not that sure about.
The main thing: no warping looking movement, if rather then a buggy looking movement without warps.

Offline homerofgods

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Re: SOLDAT 1.6.6b1 beta release ready for testing!
« Reply #17 on: September 10, 2013, 12:49:51 pm »
This is very positive.
With that in mind, I see that rolling and backflipping is still affecting reload time, you didn't have time to implement it skoskav? (reload time should not be affected by rolling, backflipping or proning/unproning. Keep nading as it is)

And we still need to adjust the weapon mode! DE is ridiculous
« Last Edit: September 10, 2013, 12:59:44 pm by homerofgods »

Offline 14th_account

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Re: SOLDAT 1.6.6b1 beta release ready for testing!
« Reply #18 on: September 10, 2013, 12:59:08 pm »
I see that rolling and backflipping is still affecting reload time, you didn't have time to implement it skoskav?

Didn't make it into 1.6.6. Hopefully 1.7 (which shouldn't be that far away either).


Quote
And we still need to adjust the weapon mode!

I've spent all my spare time developing rather than playing, and got neither much constructive feedback on IRC nor in the Weapon Balance Discussion board to go by. If you have any thoughts then post them there.

Offline homerofgods

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Re: SOLDAT 1.6.6b1 beta release ready for testing!
« Reply #19 on: September 10, 2013, 07:24:29 pm »
Me and Fryer did some testing, I'm gonna mark the tested and working stuff in green, and the tested and not working stuff in red
The ones that have no color is not tested.

Soldat 1.6.6b1 changelog:
- Added the ability to roll out of prone when on ground
- Modified made self-bink halve accumulation rate anytime when crouched or proned, and not only when staying still
- Modified the unprone animation to be "slippery" so you don't lose momentum when touching ground with it
- Fixed players appearing to be in a prone position when they weren't #326
- Fixed player's momentum often vanishing when coming out of a roll #369
- Fixed proning and unproning would interrupt the Spas' reload #379
- Fixed unproning would interrupt the weapon throwing animation
- Fixed pressing both Left and Right should move you in the new direction #380
- Fixed unproning would interrupt the knife throwing animation #307
- Fixed proning and unproning would interrupt the weapon switching animation #317
- Fixed faster weapon switching glitch when pressing both [change weapon] and [throw weapon] keys by only allowing the latest of the two buttons pressed
- Fixed camera for spectators moved to top-left on map change #31 #373
- Fixed spectator camera still trying to follow kicked player #33
- Fixed spectator camera still trying to follow player that switched to spectator #34
- Fixed spectator camera defaulting to top-left in single player
- Fixed spectator camera defaulting to top-left when looking outside map bounds
- Fixed freecam didn't move smoothly in widescreen #277
- Fixed player names weren't centered in spectator mode
- Fixed off-screen teammate names weren't positioned correctly
- Fixed player indicator visible in the map's top-left corner when you're spectating
- Fixed OSX servers are displayed as Windows servers in Servers List
- Fixed team mates could be binked under some circumstances #398
- Fixed cannot join spectator team through ESC menu on Windows servers #408
- Fixed controls momentarily locking when throwing knife in online games #383
- Fixed knife throw while airborne would make it impossible to do a subsequent backflip in online games #314
- Fixed grenades couldn't be thrown when inside "only team player collides" polygons #123
- Fixed grenades couldn't be thrown when inside "flagger collides", "non-flagger collides" and "flag collides" polygons
- Fixed momentum being lost or not being able to immediately sidejump as a roll or backflip animation ends
- Fixed momentum being lost or not being able to immediately sidejump as an unprone animation ends
- Fixed not being able to immediately sidejump out of crouch
- Fixed TScriptTeam events wrongly exported
- Fixed GetPlayerStat(id,'primary') and PrimaryNum are the same IDs (#374)
- Fixed Map.Objects index span is limited to 32 (#381)
- Fixed debug=2 setting in soldat.ini crashes soldatserver #394

I will now comment on the red ones:

-
Fixed faster weapon switching glitch when pressing both [change weapon] and [throw weapon] keys by only allowing the latest of the two buttons pressed
It seams to only work one way.  If you press [throw weapon] then [change weapon] it will cancel the throwing and just change weapon as it should.
If you press [change weapon] then [throw weapon]
it will mostly just change weapon, except for sometimes where it makes a quick change and drops the weapon.

-
Fixed freecam didn't move smoothly in widescreen #277
If you remember how it was before, smooth one way and laggy the other way. Now it's laggy both ways instead of smooth both ways. ^.^ Your idea of smooth was not my idea of smooth atlest.

- Fixed team mates could be binked under some circumstances #398
You still get binked if someone on your team throws a nade on you, is it supposed to be like that? The other weapons sems ok.