Author Topic: about new maps..  (Read 4464 times)

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Offline Hello!

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about new maps..
« on: August 23, 2006, 02:54:01 pm »
It`s a pity but almost all new maps i saw looks "not soldatish". They have lots of scenery, bright colors. They look awesome on the screen but nothing special in the game. I just wonder why U (Mapmakers) dont do classic maps. They are SO f******g nice to play. I have no doubt that all of u want ur map to come out with the new soldat version. So WHY do u make maps with size like 500kb and more.. with all this colors..?

ps: glowing down2 ftw :!
« Last Edit: August 23, 2006, 02:56:27 pm by Hello! »

Offline Mothafix

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Re: about new maps..
« Reply #1 on: August 23, 2006, 02:56:58 pm »
Just check out Rambo_6:s maps :P

Offline -WildBill-

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Re: about new maps..
« Reply #2 on: August 23, 2006, 03:38:32 pm »
well, ever since the release of PolyWorks, map making has never been so easy. with all of the tools and options available to a mapper now, he/she can create fantastic maps with astoundingly good looks. when the original maps came out, PolyWorks had yet to exist. therefore, all of the calssic maps were made in Map Maker (or at least somethign like it), with far less capabilities. compare MS Paint and Photoshop, for example, lol. the game play was great for nearly every map, but the looks weren't exactly top0notch. in a nutshell, people tend to do more artistic maps nowadays cause they have that option, where as in Map Maker, people could do relatively little and spent more time on good layouts, etc. than anything else. though there are some maps out there with both a good look and fun game play, I agree that there just aint enough of em any more lol
lol siggeh deleted for the 7th time! that's like a new record or something, ain't it?

Offline Keron Cyst

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Re: about new maps..
« Reply #3 on: August 23, 2006, 05:36:14 pm »
PolyWorks introduced a palette. This allows for pure blending of precise vertex colors. MM & MM+ had no such palette, so if you wanted to pump out maps you would have to always be, well, eyedropping manually (and that method is VERY tedious, especially since the system was particularly based on which vertices were placed where in a polygon). So if you wanted to pump out a lot of quick maps like MM was forced to you wouldn't have time to eyedrop and would just leave some colors the way they are.

Take Arena2 for example. Most of the vertex colors don't match at all in almost half the areas and yet the level looks actually very aesthetically pleasing. This is the old-skool style.

PolyWorks opened a revolutionary field in mapping, what I personally dub the "Perfect Maps," while MM's, Chakapoko maker's, and a few others' maps are what I also coin "Vestige Maps"; some vertex colors don't match at all when colliding with others, and also like Bigfalls, where there is scenery and unnecessary polygons completely outside the playing field; literally vestiges. I like that kind of style but it's a lot harder to duplicate since PW's palette just makes you lazy. :P And most mappers nowadays use PW...



I'm pretty sure Chakapoko maker still uses an old map editor. Whatever reason he has for not switching to PolyWorks, I really praise him since the old-skool map editors are very, very difficult to work with. (Well, not really difficult, just tedious. Ãœber-tedious.)
« Last Edit: August 23, 2006, 05:44:01 pm by Keron Cyst »

Offline Rambo_6

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Re: about new maps..
« Reply #4 on: August 23, 2006, 06:20:14 pm »
I never use the pallette tool for polyworks, i never did figure out how to import palettes/use it in general :P

Offline VirtualTT

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Re: about new maps..
« Reply #5 on: August 23, 2006, 06:32:37 pm »
To my mind style of the new, *jusy* maps should become *face* of Soldat insted of old low-polygon, almost-without-sceneries maps... What can default Soldat show for many people that getting used to modern games with ulra-high quality graphics? Soldat should evolve....
I fast got bored of defalt maps... And thier gameplay sometimes is far from perfect...
That is why I'm making new maps and collecting other custom maps... Playing on new maps is the only thing that keeps me in Soldat... And 500 kb isn't much...

I'm using colouring tool and palette tha way almost like in image editor...
« Last Edit: August 23, 2006, 06:36:50 pm by VirtualTT »

Offline Demonic

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Re: about new maps..
« Reply #6 on: August 24, 2006, 02:51:01 am »
New maps do look far-out if you compare them with the default maps; but the customs of today are the defaults of tomorrow. It has always been like that.

We just need to find the golden middle road: spice the defaults up a bit and introduce new maps which have great aesthetics.

Offline Keron Cyst

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Re: about new maps..
« Reply #7 on: August 24, 2006, 12:55:37 pm »
Oh, also the SnapRadius command in PW. You can connect vertices with more distance than in MM. This makes them differ more.

"... the customs of today are the defaults of tomorrow?" I have yet to see one map which parallels X-Tender's DM_japanHeights ;)

Offline Plonkoon

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Re: about new maps..
« Reply #8 on: August 24, 2006, 02:44:59 pm »
the classic maps are great, but as mapping tools become better and better there's no reason not to make maps that look better too.  Actually most of the original maps have been modified from what they were orignially were anyway.  get a copy of 1.0.5 and look at a few maps to see what i'm talking about.

Offline Keron Cyst

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Re: about new maps..
« Reply #9 on: August 25, 2006, 10:45:16 am »
... but as mapping tools become better and better there's no reason not to make maps that look better too....
Ah, but on who's point of view? I like quite all of the old maps.

Offline Hello!

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Re: about new maps..
« Reply #10 on: August 25, 2006, 04:13:41 pm »
All ur new maps will be forgoten and lost coz they ll never be in soldat default map pack. Coz of the size.

Offline Bgretydews

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Re: about new maps..
« Reply #11 on: August 25, 2006, 04:16:03 pm »
Not all the fancy maps are big.
http://yossi.jrgp.org/?action=maps&sa=user_maps&u=10
Image (and link) is broken. Feel free to fix it.

Offline Rambo_6

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« Reply #12 on: August 25, 2006, 05:00:37 pm »
Oh, also the SnapRadius command in PW. You can connect vertices with more distance than in MM. This makes them differ more.

"... the customs of today are the defaults of tomorrow?" I have yet to see one map which parallels X-Tender's DM_japanHeights ;)

So that's what the circle tool thing does! :O

Offline Eagles_Arrows

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Re: about new maps..
« Reply #13 on: August 25, 2006, 05:24:25 pm »
All ur new maps will be forgoten and lost coz they ll never be in soldat default map pack.

NOOO!!! My maps!  My precious maps!!!

"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals

Offline VirtualTT

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Re: about new maps..
« Reply #14 on: August 25, 2006, 06:05:42 pm »
i believe that soon average map size will be about 5-10 Mb  ;D If only Soldat can support normal screen resolution...  :'(  like 1280*1024 and 1600*1200...

Offline Wraithlike

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Re: about new maps..
« Reply #15 on: August 25, 2006, 06:20:06 pm »
One thing that Polyworks allows for that map maker doesn't as much, is allowing mappers to develop different styles. With Map Maker, you are limited in you poly placement and shading, which restricts your maps layout and feel. Though pros like Chapoko can create their own style in mapmaker, that is merely because they use mapmaker.

Offline Keron Cyst

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Re: about new maps..
« Reply #16 on: August 25, 2006, 10:48:09 pm »
MapMaker and MM+ tend to give you that kind of style because of their inefficiency (that's not always a bad thing), I think...

Offline jettlarue

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Re: about new maps..
« Reply #17 on: August 25, 2006, 10:53:11 pm »
@virtualTT, i believe mm said he will never make resoulion changable, because that is only for 3d games...and i do not want maps that big :/

Offline Flying Dutchman

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Re: about new maps..
« Reply #18 on: August 26, 2006, 03:47:56 am »
I agree with Hello!. All those new maps look great, but when playing them I don't really feel "at home". It feels like I'm playing on a painting instead of in a real map.
Now maps shouldn't be ugly as hell with no shading and only one color, but I don't really like the over the top 3d effects either...

Offline Boxo

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Re: about new maps..
« Reply #19 on: August 26, 2006, 09:06:27 am »
Yes, this is what's wrong with mapping nowaydays and why I don't bother making maps anymore. Nobody intends their maps to actually be played, it's just a circlejerk of pretty graphics, and there's no originality when it comes to what matters, layout and fun gameplay. There are still a few decent mappers though.

« Last Edit: August 26, 2006, 09:11:59 am by Boxo »