Author Topic: Demo recording client-side view  (Read 1008 times)

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Offline TheOne

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Demo recording client-side view
« on: September 15, 2013, 07:08:19 am »
Hey,
I keep wondering why demos don't record exactly the same as what the player sees on his screen.
Possibly they record what the server accepts as reality?
In my opinion, client-sided recording makes way more sense. Every awesome knife throw I had looked horrible in a demo as the knife fails to hit he enemy there and he just dies from nothing.

Perhaps there could be an option to switch between current and that solution, or an option to record both sides so we can trace synchronisation bugs better?

Offline Shoozza

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Re: Demo recording client-side view
« Reply #1 on: September 15, 2013, 01:37:03 pm »
What you see is the packet dump from your client.

First time I hear about such problems, I'm not sure why they happen but it shouldn't be like this.
If then the synchronization should be improved.
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Offline smiluu

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Re: Demo recording client-side view
« Reply #2 on: September 21, 2013, 05:03:46 am »
Is there way to replay cursor/screen movement in demos these days? It sucked when you flick shot somebody with barret and it looked so insignificant on replay.

Offline Shoozza

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Re: Demo recording client-side view
« Reply #3 on: September 21, 2013, 05:42:24 am »
Is there way to replay cursor/screen movement in demos these days? It sucked when you flick shot somebody with barret and it looked so insignificant on replay.
No, we don't send or record the cursor position.
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