Author Topic: SOLDAT 1.6.6 RELEASED!  (Read 42794 times)

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Offline 14th_account

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #20 on: October 14, 2013, 03:34:12 am »
Aren't the weapons a bit too inaccurate now? Hitting anything from about 1 screens length seems to be mostly about luck now. I haven't played vs actual players but, I think you took it a bit too far.
Minigun gaining 1 dmg is probably not gonna end so well either...

Edit: Ruger is probably gonna dominate now actually.

Cut me some slack. I've only been in charge of the weapon balance for ten versions now. I'm sure the 11th time will be the charm.

Offline ki0sk

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #21 on: October 14, 2013, 04:05:18 am »
I'm sure the 11th time will be the charm.
13 is the lucky number, or is it unlucky  :P
« Last Edit: October 14, 2013, 04:08:28 am by ki0sk »
♥Ooh that's dirty!

Offline Lapis Lazuli

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #22 on: October 14, 2013, 04:16:50 am »
You're never going to please everyone in regards to weapon balance, hahaha. It's always been that way.

That's what WM servers are for. If you don't like the changes, you can always host a server and play it your way.
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Offline Adam

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #23 on: October 14, 2013, 05:56:58 am »
wow this vers fixed the lag and fps problems i had in 1.6.5

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Offline Viral

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #24 on: October 14, 2013, 07:08:17 am »
Sadly this version destroyed the whole movement, backsteping especially. Right now to make a backstep you have to hit one direction button, then hold the opposite one and add jump to that. Before you could hold the first button pressed, while atm its impossible, because you end up jumping stright right/left. Its getting quite difficult to execute while speedrunng some climb maps, where messing up these sequence makes you simply fail. Now add to that the fact, that the movement behavior was the same and hasn't been changed since I started playing. You can check out the climb servers, and spectate the some of the climb-veterans - hilarious.
The rest is great tho. The whole work you've done around prone feels smooth and fits soldat fast peacen style very well. Good job. <3

Offline derek10

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #25 on: October 14, 2013, 09:10:05 am »
I can't believe Barret is going to be buffed again. It must be a joke or something... Anyone who plays soldat for more than 3 years can say: it is killing the game, ridiculous to see how players can shoot you with this weapon even when taking fire from a minimi on CTF with no difficult.

Offline jrgp

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #26 on: October 14, 2013, 05:42:43 pm »
Is there a problem with the server registering in the lobby on 2.7.6? The server logs state it is registering but it's not showing up on the website (http://soldat.thd.vg/en/lobby).
Thanks.
Just for anyone else who reads this: They are showing up in the lobby on the site but with wrong version number "1.1.." jrgp has to fix that as i don't have access to this.

Fixed. Sorry for delay.

Great job on the release, Shoozza et. al.
There are other worlds than these

Offline Adam

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #27 on: October 14, 2013, 05:46:34 pm »
wow this vers fixed the lag and fps problems i had in 1.6.5
the lag and fps problems returned in about 30 mins and now I can't even play anymore lol

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Offline jrgp

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #28 on: October 14, 2013, 05:55:15 pm »
wow this vers fixed the lag and fps problems i had in 1.6.5
the lag and fps problems returned in about 30 mins and now I can't even play anymore lol

Sounds like you should update your drivers/etc, or maybe it's a memory leak in Soldat that's noticeable after 30 minutes on your hardware.
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Offline Adam

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #29 on: October 14, 2013, 06:02:03 pm »
wow this vers fixed the lag and fps problems i had in 1.6.5
the lag and fps problems returned in about 30 mins and now I can't even play anymore lol

Sounds like you should update your drivers/etc, or maybe it's a memory leak in Soldat that's noticeable after 30 minutes on your hardware.
all the vers below 1.6.5 worked flawlessly

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Offline jrgp

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #30 on: October 14, 2013, 06:22:50 pm »
all the vers below 1.6.5 worked flawlessly

It's always possible that changes in 1.6.6 trigger a bug in your graphics driver that the older Soldat versions didn't.
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Offline nosejj

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #31 on: October 14, 2013, 06:46:53 pm »
I LOVE THE NEW VERSION.

Offline Adam

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #32 on: October 14, 2013, 10:18:14 pm »
there's a bug where the clanmatch feature is sometimes turned on

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Offline ginn

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #33 on: October 15, 2013, 01:52:47 am »
there's a bug where the clanmatch feature is sometimes turned on
Huh? that's a server setting

Offline Bistoufly

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #34 on: October 15, 2013, 07:21:08 am »
It has come to our attention that the 1.6.6. install is missing one of the scenery image used in ctf_Rotten.

In order to dowload it click this link

Then place the file you downloaded in your:  "Soldat\scenery-gfx\"  folder.


Offline BlindMan

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #35 on: October 15, 2013, 07:58:02 am »
Hello, I bought this game many years ago, and I thank you for your work. Unfortunately I'm just a climber, and with this update, the movement has changed radically. It's like if you ask someone who has walked all his life on his feet, starting to walk on his hands .. and all this without a valid reason.
I would like to ask if it was possible to restore that change, or create a patch for climbers .. For me it is frustrating to play now whereas before it was fun ..
My English is bad, so I'm using google translate and I apologize for any errors.
Thanks for your attention, greetings.

Offline 14th_account

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #36 on: October 15, 2013, 08:07:33 am »
You're going to have to be more specific, BlindMan. What movements are you attempting to perform that don't work like they used to?

Offline BlindMan

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #37 on: October 15, 2013, 08:51:07 am »
What I mean is that now when I press A (hold) and after W + D (hold) I'm going to the left instead of the right.
I really hope that it is reversible.

Offline TheOne

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #38 on: October 15, 2013, 11:35:31 am »
That's a pretty major problem in climb now, many movements you trained to use are now not working anymore like they were.
for example, often to perform a backflip at a small, steep polygon -imagine it like this: |\
you would press left + up to run it uphill a small part, then quickly press right and mouseclick for a backflip. You can perform the backflip without running uphill, but you lack the speed then.
Feels a little like having inverted movement keys :)

Offline Bait]

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Re: SOLDAT 1.6.6 RELEASED!
« Reply #39 on: October 15, 2013, 03:33:45 pm »
why our pants change on every maps?