0 Members and 1 Guest are viewing this topic.
(I guess that's why you called them "gowno"*.sdm aka "shit"*.sdm )
Would it be any better if you moved in the direction of the LAST key hitted instead of the FIRST? I'd have to check how that would work with everything else though
I know you have posted some demos, but if you want some community support most of us are too lazy to reinstall 165 to watch a demo!
Would it be any better if you moved in the direction of the LAST key hitted instead of the FIRST? I'd have to check how that would work with everything else
In my opinion changes in movement system are the beginning of the end climb mode. When I turn on 1.6.6 first time I felt like an amateur which start climbing yesterday. After this all years pressing both [ left ] and [ right ] movement keys is not a bug, but feature. So I fully agree with the creator of this topic.Also, I would like to introduce demo which show very useful jump used by many people. After changes it is impossible to do. This jump lets fully control of behaviour and now its gone I called this "minijump with possibility to do backflip". Demo was recorded on 1.6.5 version. I attach a map with modificated alpha spawn. This jump is helpul in many other situations. If someone tells me that this jump can be replaced by, for example miniflips, isnt a real climber.
-- and this change alone would effectively destroy the gameplay in most, if not all game modes.
I do climb a lot and I believe this is not as serious an issue as players take it. Jumps are still possible, only a little harder to perform.
Strangely enough I didn't even notice this game destroying change and to be honest, I still don't after all these complaints.I <3 the way many of you exaggerate the issue. It was the exact same case with the running community and some changes that I've forgot already. You keep claiming this and that will kill the game, yet apparently in this case too, you can still do everything you could before.
He speaks because he has so many stars under the nick or because it is a climber?A climber who has not noticed differences is not a climber.
What I'm trying to say is basically that the refined movements which are necessary to play climb maps are also featured in the gameplay of CTF, TW, DM and other game modes where combat takes place. Changing the ways of movement is generally not a good idea, although I specifically do understand idea behind the roll out of prone thing.
My suggestion would be to revert the game version to the last one made by Michal.
i can only say: -this movement change is terrible and sad -every single person claiming this change isnt an issue and/or a total complexity downgrade, has no idea about professional soldat gaming
If you guys all actually cared about the welfare of the game you would have been around for the beta tests in previous version before this "bug" was fixed. Not joining up on the forums yesterday and preaching about the game being ruined for ever.Quote from: NamelessWolf on December 03, 2013, 01:50:55 amMy suggestion would be to revert the game version to the last one made by Michal.You obviously have no idea!Quote from: dead_pizza on November 09, 2013, 07:35:54 pmi can only say: -this movement change is terrible and sad -every single person claiming this change isnt an issue and/or a total complexity downgrade, has no idea about professional soldat gamingI actually laughed at this post, thank you.
There are still players around playing the old versions of Soldat. Feel free to install one of them instead of the current version...That's a curse with a game being untouched for such a long time. We got accustomed so much, not only to the controls but also to the bugs. That's why you hardly see the improvements but only negative changes.
The movements used by climbers are the same movements which you use normally to move around a map and during combat.
Some basic kick jumps in climb are still ridicolously painful to perform unless you have some initial velocity.
On the modes like CTF, DM, Knife etc. its not noticeable
It made some of the easiest climb maps into try and fail type of jumps. As for beta testing ive never seen beta climb server
QuoteOn the modes like CTF, DM, Knife etc. its not noticeableYour words hurt me much..It is noticeable, we(knifers) already were discussing about new movement system for next Soldat version.Quote from: Bonecrusher on December 27, 2013, 06:45:41 amIt made some of the easiest climb maps into try and fail type of jumps. As for beta testing ive never seen beta climb serverThis brings the idea of making one of the experienced and Soldat-dedicated climber to test new versions
Well I guess many people noticed the change but the movement in soldat is really complex and hard to explain everything in detail. People have their own playing styles and some of them didn't even notice the change or they just don't have problems to get used to new movement system.As for the climber to test new versions I believe we've already got one (Bistoufly). He's even runner and knows all the movements well. It got better in 1.6.7a according to him, we will see when beta comes out.
Yea but limiting alpha phase to a few selected climbers/runners might cause some trouble simply cause of tiny nuanses every other soldat player developed over the years. For all i know he might be using different set of keys and some moves might be easier/harder to perform depending on the settings.
-when on a steep poligon, try holding to it with direction key only, then release it and after a split second ( when you notice you are starting to fall) try to jump away with the oposite direction key + W, if done correctly the gostek won't jump instantly like it used to, but after a "noticible while" (you can see him moving his legs in the air next to the poy, but he wont actually jump). This is even noticible on less steep polygons, but this is the worst possible scenario. Hard to explain but I'm sure you will notice it even if you do not follow these instruction, just jump on/off steep polies and you will surely notice it.
- you hit A + W, but you didnt hit it simultaneously, you loose your ground, and fail like a nub.
So right now you have to D+W, get speed, release all button mid air, W+A (or A+W simultaneously). Very hard to not stop on the steep poly, when things are going very fast.