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Would it be any better if you moved in the direction of the LAST key hitted instead of the FIRST? I'd have to check how that would work with everything else
In my opinion changes in movement system are the beginning of the end climb mode. When I turn on 1.6.6 first time I felt like an amateur which start climbing yesterday. After this all years pressing both [ left ] and [ right ] movement keys is not a bug, but feature. So I fully agree with the creator of this topic.Also, I would like to introduce demo which show very useful jump used by many people. After changes it is impossible to do. This jump lets fully control of behaviour and now its gone I called this "minijump with possibility to do backflip". Demo was recorded on 1.6.5 version. I attach a map with modificated alpha spawn. This jump is helpul in many other situations. If someone tells me that this jump can be replaced by, for example miniflips, isnt a real climber.
-- and this change alone would effectively destroy the gameplay in most, if not all game modes.
I do climb a lot and I believe this is not as serious an issue as players take it. Jumps are still possible, only a little harder to perform.
Strangely enough I didn't even notice this game destroying change and to be honest, I still don't after all these complaints.I <3 the way many of you exaggerate the issue. It was the exact same case with the running community and some changes that I've forgot already. You keep claiming this and that will kill the game, yet apparently in this case too, you can still do everything you could before.
He speaks because he has so many stars under the nick or because it is a climber?A climber who has not noticed differences is not a climber.
What I'm trying to say is basically that the refined movements which are necessary to play climb maps are also featured in the gameplay of CTF, TW, DM and other game modes where combat takes place. Changing the ways of movement is generally not a good idea, although I specifically do understand idea behind the roll out of prone thing.