Author Topic: CTF: Crystal Cave  (Read 2263 times)

0 Members and 1 Guest are viewing this topic.

Offline Tea

  • Major(1)
  • Posts: 7
CTF: Crystal Cave
« on: October 15, 2013, 07:17:03 pm »
Crystal Cave
--------

Crystal Cave 1.2
--------
Non-waypointed maps.
« Last Edit: October 17, 2013, 10:19:01 pm by Tea »
Check out my longplay channel: http://www.youtube.com/user/2PSuperGame

Offline nosejj

  • Camper
  • ***
  • Posts: 432
    • Soldat Discord!
Re: CTF: Crystal Cave
« Reply #1 on: October 15, 2013, 07:22:05 pm »
Something isn't right, mate.
I tried downloading it and playing, but as soon as everyone re-spawns it's just a downfall. You basically don't touch any ground.


Offline Tea

  • Major(1)
  • Posts: 7
Re: CTF: Crystal Cave
« Reply #2 on: October 15, 2013, 07:25:29 pm »
Something isn't right, mate.
I tried downloading it and playing, but as soon as everyone re-spawns it's just a downfall. You basically don't touch any ground.

Whoops. Sorry about that.
Should be fine now.
Check out my longplay channel: http://www.youtube.com/user/2PSuperGame

Offline homerofgods

  • Soldat Beta Team
  • Rainbow Warrior
  • ******
  • Posts: 2029
  • We can do better!
Re: CTF: Crystal Cave
« Reply #3 on: October 15, 2013, 08:06:38 pm »
When I loked at it I thought maybe it was too big, but when I played it I realised I had little jet and had to climb up the sides. I've never seen a map done like this before so it was a pleasent surprise. :) And pretty neat Crystal

Offline As de Espada

  • Moderator
  • Veteran
  • *****
  • Posts: 1493
  • Mapper
    • My maps
Re: CTF: Crystal Cave
« Reply #4 on: October 15, 2013, 11:23:26 pm »
Welcome to the forums! It's really good to see new mappers :)
Your maps is unique and I like it. The lack of jets is a really nice twist and I want to test this map soon.
The scenery and shading are well done and the 3d of the crystals is a bit weird when they touch the ceil.
I foresee a bit of spawnkilling, but I cannot think of any fix for this right now.
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline Lapis Lazuli

  • Global Moderator
  • Camper
  • *****
  • Posts: 401
  • One Hand Clapping
Re: CTF: Crystal Cave
« Reply #5 on: October 16, 2013, 01:27:08 pm »
What if one were to add a few backdrops of pillars or cave formations and add a sort of second layer under the bridges?

You could even place player-hurt polys on top of them to urge players to avoid camping on them and spawnkilling, and the rocks would still provide cover from attacks and fit the theme.

Here is my very poor (and penis-like) artist's rendition of the idea.

Edit: White are solid polys, gray could be the tunnel area, and red would be the playerhurt stuff.
Steam ¤ Skype ¤ Soldat Wiki ¤ Need Help?
"Every thought you produce, anything you say, any action you do,
it bears your signature." - Thich Nhat Hanh

Offline mtk

  • Soldat Beta Team
  • Major
  • ******
  • Posts: 88
Re: CTF: Crystal Cave
« Reply #6 on: October 17, 2013, 03:02:34 am »
This map looks amazing and original, I'm gonna test it on saturday

Offline Tea

  • Major(1)
  • Posts: 7
Re: CTF: Crystal Cave
« Reply #7 on: October 17, 2013, 10:08:49 pm »
What if one were to add a few backdrops of pillars or cave formations and add a sort of second layer under the bridges?

You could even place player-hurt polys on top of them to urge players to avoid camping on them and spawnkilling, and the rocks would still provide cover from attacks and fit the theme.

Here is my very poor (and penis-like) artist's rendition of the idea.

Edit: White are solid polys, gray could be the tunnel area, and red would be the playerhurt stuff.

I liked your idea so I went ahead and made an alternate version with slightly less fuel and two spawn protection crystal things.
I got a little lazy near the end so they're not the prettiest of crystals but they'll protect you all the same. ;)
Enjoy.
Check out my longplay channel: http://www.youtube.com/user/2PSuperGame

Offline Lapis Lazuli

  • Global Moderator
  • Camper
  • *****
  • Posts: 401
  • One Hand Clapping
Re: CTF: Crystal Cave
« Reply #8 on: October 19, 2013, 04:21:05 am »
Hey, I'm glad I could provide some helpful advice.

Your changes also brightened up that bottom level, which is more pleasing to the eye (at least in my opinion).
Steam ¤ Skype ¤ Soldat Wiki ¤ Need Help?
"Every thought you produce, anything you say, any action you do,
it bears your signature." - Thich Nhat Hanh

Offline As de Espada

  • Moderator
  • Veteran
  • *****
  • Posts: 1493
  • Mapper
    • My maps
Re: CTF: Crystal Cave
« Reply #9 on: November 01, 2013, 04:38:16 pm »
I added this map (v 1.0) to my server:
54.225.125.47:23073
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade