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another thing is that it the bink doesnt reset anymore when you jump as i said
1. sniper gets shitload of dmg caused by a weapon that used to have long range (and lot of ammo) but weak damage itelf2. sniper gets dazed3. sniper shots not even in dirrection of his enemy caused by being dazed (sniper misses)4. sniper thinks of throwing a grenade or knife at the enemy but no matter how close he is its still too far cause dmg is too big5. sniper dies
and now it became weakest weapon in whole game
Hello everybody, i guess there are couple butthurt threads about barrets already and i am sorry for creating another one, but this had to be said.
i was gettin better and better but recently barret got nerfed in any possible ways. maybe it was OP before, but i guess it was quite hard to master it (except the camping)
and now it became weakest weapon in whole game, these are the reasons:- mainly this, everytime someone shots you, you get dazzed as damn, no matter where you aim it will shot in some random direction... in previous versions you had to JUMP and it got fixed usually, now its no way to fix it.
- overall damage became DAMN BIGGER, usually when a sniper missed before (because somebody shot him) he has enough time to throw some grenades at the enemy, or a knife, or other secondary weapon, or anything he picked up on his second hand, or even run. Now, once sniper misses with barret hes dead cuz there is no enough time to switch for second weapon cuz ur hp goes like crazy under any of those spraying rifles (ruger, diggles etc too). Dmg increase patch wouldnt be that bad for snipers if not that one thing i mentioned above.
and this is what is going to happen usually:1. sniper gets shitload of dmg caused by a weapon that used to have long range (and lot of ammo) but weak damage itelf2. sniper gets dazed3. sniper shots not even in dirrection of his enemy caused by being dazed (sniper misses)4. sniper thinks of throwing a grenade or knife at the enemy but no matter how close he is its still too far cause dmg is too big5. sniper dies
1.6.3 patch:// Barrett bink -251.6.4 patch:Barrett bink -5, moveacc -11.6.6 patch:Barrett dmg -50(495), bink -5(65)ive checked the patchnotes from 1.6.3 to 1.6.6 only.it makes barret quite weak...
If anyone knows if is going to be changed back or something.. tell me so I know if i should start learning playing with other weapon or not
Though there have been changes to gameplay speed, net code and hit detection that could make it feel as if the damage was increased.
QuoteThough there have been changes to gameplay speed, net code and hit detection that could make it feel as if the damage was increased.Can you elaborate on what you mean by gameplay speed changes making it seem like damage was increase? I'm just returning to Soldat after a seven year hiatus and it definitely feels like people die faster (regarding autos at least, one shots, deagles and ruger seem pretty similar). I wasn't sure if it just my memory being cloudy however.
Quote from: Swazo on October 17, 2013, 01:00:01 pmQuoteThough there have been changes to gameplay speed, net code and hit detection that could make it feel as if the damage was increased.Can you elaborate on what you mean by gameplay speed changes making it seem like damage was increase? I'm just returning to Soldat after a seven year hiatus and it definitely feels like people die faster (regarding autos at least, one shots, deagles and ruger seem pretty similar). I wasn't sure if it just my memory being cloudy however.Between 1.6.3 and 1.6.4 there were many fixes and changes (net code and hit detection) that made the weapon hits register way better. As a result in online mode, you indeed die significantly quicker than before. I'd say it feels to me you die between 10 and 20% faster! This has nothing to do with the usual little tweaks that are made each versions to the damage attribute in the weapon.ini These are insignificant. To give you an idea the current damage attribute of the Desert Eagles is 181.It went from 184 in previous Soldat version to 181 for the current version.That's a change of 3/184*100% ~ 1, 63%This is probably not noticeable even for the competitive players.Yes, many weapons are way more powerful now. It's not your memory being cloudy.
I like how the barret works at the moment, easy to use if your not getting sprayed. But seeing as public is just filled with Minigun spray at the moment... I can understand this guy is getting mad.
Quote from: CheeSeMan. on October 21, 2013, 04:32:24 pmI like how the barret works at the moment, easy to use if your not getting sprayed. But seeing as public is just filled with Minigun spray at the moment... I can understand this guy is getting mad.Barrett was bad before, and now it's essentially useless. Any movement makes it shoot into a completely random direction, you have to stay absolutely still to have any accuracy at all.Edit: Actually, it's pretty ok to move around with.
You're so fickle... If it suddenly went from essentially useless to OK in a matter of six hours for you, then you probably still haven't had enough time to form a decent opinion on the matter.
I completely agree that the Barrett's moveacc can make it feel random and unintuitive at times. It's not the 50% velocity inheritance, that's dwarfed by the massive muzzle velocity. It's something I'll be toying around with for 1.6.7.
Well Barrett isn't meant to be a solely defensive weapon in this game. In the right hands it's supposed to be great for offense too, which means you should get the jump on enemies as often as they get the jump on you. Fighting effectively with Barrett since 1.6.4 puts a lot more importance on shooting them before they can hit you, and making your first shot count - especially when the enemies use autos.
Barrett did get worse in 1.6.4, but has since then gotten better both directly (less bink) and indirectly (most of the other weapons generally got weaker).
It's not going to be "changed back" because the old behavior was completely glitchy, unintuitive and unfair. But if you or anyone else have any concrete suggestions then please state them; e.g. "Barrett needs less startup time because I often can't fire my shot before I get hit and binked," or "It takes too long to wait for the bink to reset, so I rarely get another chance to shoot," or "Make inaccuracy obtained through moveacc increase the cursor size like bink does, that way I can better predict my inaccuracy."
Thanks for answers.1. I wasnt talking only about 6v6 public ctfs... it happens on 2v2/3v3 too, maybe it seems for you like barret is better there than at public, cause there are less people (less chance to get binked, thats logic), but players at 3v3/2v2 are better, so its same sh*t.2. I hoped more people will agree with me, i often see mad barret players in game because of all that stuff.3. yeah you lowered overall weapon damage, but only by a small%, its still 2times higher than couple patches before, making almost unable to switch weapons to kill pro sprayer with second weapon after miss, but thats not the point, i dont care about that, cause the bink is main problem4. okay, i just wanted to know if bink will be removed or lowered, these arguments were just to quote how barret works right now, i never thought u will do what i want, thats obvious, its your game. no need to flame5. I am not camping, i am rushing (yeah, its rarely possible, but before if you had skill you could do it) or half-camping between 2 bases (e.g. nuubia) (by half-camping i mean moving nonstop and watching whole area waiting for your teammate to come and then bomb their base together)6. I hate barret campers but i thought u want to eliminate them. these changes made barret way rather usable in camping (and 1v1 games, but nothing against that), so if u wanted to eliminate campers i dont think it was right thing to do.7. Yeah, couple patches before (1.6.2 ? or smthing like this) (it lasted for maaany years, not like it was implemented, it was always like this) you could run fast with barret and even if sombody shot you, you just had to jump (while running fast) and shoot, it removed bink, that wasnt that BIG anyway...@@@@@@@@@14th_account--------- Playing barret wrong? For me camping always was wrong, and rushing fast while watching the further area in the direction where i run was the right thing to do. It was hard, because you needed to run FAST (to not get killed from down/up/right (if ur going left)). and you needed to watch if nothing blocks you from shootin. I played barret like this through 10 years. If i killed someone or i missed i used knife and nades, and this is how i could get double/triple kill pretty often (of course because of skill). You may say this is how i could kill more experienced players but thats not true, experienced sprayers (and all weapons pro players, not barret only) always move fast and watch the further possible area on their monitors, so nope, barret wasnt overpowered.--------- And its not butthurt thread only for 1.6.6, its rather butthurt thread for last patches.--------- you said it wasnt possible to bink barret player before without killing him before, but yeah it was possible, bink was lower, of course, but if a player is on the same experience level as sniper, he watched THE FURTHEST POSSIBLE AREA in direction he was running. So, if there are 2 pro players (1 barret, 1 sprayer) and they all moved fast while watching the further area, barret player would be shot first because it takes short time to shot with barret (u need to hold mouse button for a while)so yeah, - the sniper was binked cuz he got shot before shooting with barret, yeah barret player should shots first against noob player, but not against a player on his level.- sniper couldnt avoid bink in air (you cant jump in air)- the sprayer could avoid barret player bullet... sniper has only 1 chance, and sprayers always do that gay trick (prone, then stand up, then again prone, in the air) or they could just avoid it by moving fast on the ground or moving tricky (u know what i mean)So, even if bink was low, pro player could get sniper binked because the barret player could get 10 bullets before he shoots, as i explained before, so even if 1 bullet didnt add bink, there were another 9, depending on weapon.----- You explain barret being weak that you implemented new aim weapon physics, but in effect barret its just weak as hell now and other weapons (except m79?) are wayy stronger, even if it got lowered by a little %.QuoteWell Barrett isn't meant to be a solely defensive weapon in this game. In the right hands it's supposed to be great for offense too, which means you should get the jump on enemies as often as they get the jump on you. Fighting effectively with Barrett since 1.6.4 puts a lot more importance on shooting them before they can hit you, and making your first shot count - especially when the enemies use autos.Yeah, i explained it before, Pro Sprayer shots Pro Sniper before sniper shots sprayer. Because it takes up to 2sec or somthin like this to shot with barret. Plus, he can easily miss if hes moving and his target is THAT FAR. Lets add that, the sprayer can do some tricks to avoid it.QuoteBarrett did get worse in 1.6.4, but has since then gotten better both directly (less bink) and indirectly (most of the other weapons generally got weaker).Really? Again saying that weapons overall damage got lowered and barret got stronger? Come on, Overall damage got lowered by a LITTLE %, not even noticeable (i know its noticeable, just wanted to use a strong word there). And same for barret, bink got lowered by unnoticeable amount.QuoteIt's not going to be "changed back" because the old behavior was completely glitchy, unintuitive and unfair. But if you or anyone else have any concrete suggestions then please state them; e.g. "Barrett needs less startup time because I often can't fire my shot before I get hit and binked," or "It takes too long to wait for the bink to reset, so I rarely get another chance to shoot," or "Make inaccuracy obtained through moveacc increase the cursor size like bink does, that way I can better predict my inaccuracy."My only one suggestion is to lower the barret bink. Dont care about the other weapons being op, if barret becomes playable its enough. Ive said that overall damage is too big, but if bink wouldnt be that big, it wouldnt matter. (or it would, but barret would be way more usable than its now)Your only one argument is that sprayers had no chance to kill barret player before... But thats not d4mn true. As i explained before:-avoiding-other reasons-overall weapon increased damage-watching map as far as sniper-not possible to switch to second weapon after miss(no time)-big amount of other reasons ive said here or in my 1st postThese and more are MY ARGUMENTS to make you think about lowering or even removing the barret bink by noticeable amount. Come on, ive thought about it more than you did.Sorry for english and sorry if I offended somebody. This post was not only directed to 14th_account, it was directed to anybody who thinks barret bink should stay as it is.
Your only one argument is that sprayers had no chance to kill barret player before... But thats not d4mn true.
My only one suggestion is to lower the barret bink. Dont care about the other weapons being op, if barret becomes playable its enough. Ive said that overall damage is too big, but if bink wouldnt be that big, it wouldnt matter. (or it would, but barret would be way more usable than its now)
The test shows that when falling down your shot will go more straight when you have 50% inherited velocity.