Author Topic: Variable flamer length  (Read 1748 times)

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Offline homerofgods

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Variable flamer length
« on: December 05, 2013, 07:20:09 am »
I'll leave this as a suggestion in case we ever want to rewrite flamer.

Even if you put the cursor 1 cm in front of you the flame will just go in that direction until it stops, it would be cooler if you could control the length a little bit to concentrate the heat/burn.

Example: If an enemy is standing on 50 (see image) I would do more demage if I had cursor acound 50 instead of 0 or 100.

It may sound too complicated and if that's the case you shouldn't add it as a feature. But now you got some inspiration and ideas if there ever will be a rewrite.

Offline As de Espada

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Re: Variable flamer length
« Reply #1 on: December 12, 2013, 09:01:57 pm »
changing the flamer projectiles shape and physics could be nice, I think it should be long (like a stryer) and the route should remember a Deagle projectile (curved), but weaker. Maybe the very few first projectiles could be slower, that would give the impression of a flamer.

There isn't any popular (sub)game mode that is based on flamer projectiles, so I guess is ok

The jetpack thing is too much for soldat, it would loose its simplicity.
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