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I think devs should use this guide: ( http://forums.soldat.pl/index.php?topic=37000.0 ) on movements as a guide as to what movement in Soldat should be like.
Yes, that movement guide was just an example, but I think it's important that they consider the knowledge within the community of players and let it live. If I could speak to God after humans invented their own ways to make fire I'd advice him not to take wood away from the living world.
The working state of a game is not a bug. Bugs are things which cause problems and really needs to be fixed.One example of something I really do consider a bug is the so called "alladin jump" where you first jump up in the air, then kneel down and just slide away, flying long stretches even at maps without jet pack. That one is new for this version and I suppose the name derives from flying carpets in the disney movie.
Quote from: NamelessWolf on January 10, 2014, 04:48:32 pmThe working state of a game is not a bug. Bugs are things which cause problems and really needs to be fixed.One example of something I really do consider a bug is the so called "alladin jump" where you first jump up in the air, then kneel down and just slide away, flying long stretches even at maps without jet pack. That one is new for this version and I suppose the name derives from flying carpets in the disney movie.Demo it!
Some animations also just seemed to disappear which caused some people to just be accused of speedhacking, I don't think the server code was ever built to try and keep everyone in-sync for those sort of movements as they were not intended.
Now that the movement animations seem to have become a lot smoother, these problems do not seem to happen as often, ...
if it is the result of removing those movement bugs then I believe it is a good trade off.
Fair enough. I'm happy you responded positively to my post. I understand your opinion. I just see things from another perspective.I don't believe removing movement tricks can have a positive effect on newcomers. Since mastering them isn't a requirement for CTF, even at high level. You can easily compensate with other skills such as aiming accuracy, reaction time, positioning, game sense, ... If anything can scare newcomers, it would be getting consistently killed by players who never miss a god damn shot. Soldat is far more than a simple shooter, the endless movement possibilities add a whole extra dimension to the game. Many players cherish that and several successful and creative communities are based on it. (Who would have thought the climbing community would create over 3000 maps!)On top of that, there are bridges between the movement based modes and traditional CTF. A player can create his own game-style by learning new skills from sub-game modes. This can spice things up! Think about some great rushers in competitive CTF like Stachu or Fexxy.It's in the best interest of the community that the developers acknowledge and preserve this aspect of the game.