Author Topic: SOLDAT 1.6.7b1 public beta ready for testing!  (Read 20990 times)

0 Members and 1 Guest are viewing this topic.

Offline homerofgods

  • Soldat Beta Team
  • Rainbow Warrior
  • ******
  • Posts: 2029
  • We can do better!
Re: SOLDAT 1.6.7b1 public beta ready for testing!
« Reply #40 on: February 27, 2014, 01:43:07 pm »
// Changes from 1.6.6 -> 1.6.7b1
// Ak           dmg -1
// Steyr        dmg -1
« Last Edit: February 27, 2014, 01:45:37 pm by homerofgods »

Offline Shoozza

  • Retired Soldat Developer
  • Veteran
  • ******
  • Posts: 1632
  • Soldat's Babysitter
    • Website
Re: SOLDAT 1.6.7b1 public beta ready for testing!
« Reply #41 on: February 28, 2014, 12:42:53 pm »
@Shoozza
@homerofgods

You show Weaponmod changes in normal mode?
Not sure what you exactly mean but when you play on servers with a weapon mod you should see the weapon mod changes

If you want to know the weapon changes from 1.6.6->1.6.7b1 check out the weapon mod txt files
Rules
Tools: ARSSE - SARS - SRB - chatMod

Offline SyavX

  • Soldat Beta Team
  • Camper
  • ******
  • Posts: 338
Re: SOLDAT 1.6.7b1 public beta ready for testing!
« Reply #42 on: March 02, 2014, 02:17:22 pm »
1. Default soldat.ini (included into setup) doesn't have some settings:
  • MusicList (but there is Mp3List left there by accident, I guess)
  • Fps_Limit
  • High_Resolution_Timer
  • Map_Background_Color1
  • Map_Background_Color2
  • Force_Background_Color

2. Another setting, accidently left after removing TS integration:
  • TeamSpeak

3. Tiny visual 'bug' on welcome screen (since 1.6.0 for sure):
FromMain >> PageControl1 >> TabSheet5 >> ExiTTntLabel default Caption is "SOLDAT ..." that later gets overwritten by "Soldat ..." which is noticeable.

4. Animation glitch when proned and moving & stabbing knife

Offline 15th_account

  • Inactive Soldat Developer
  • Soldier
  • ******
  • Posts: 131
Re: SOLDAT 1.6.7b1 public beta ready for testing!
« Reply #43 on: March 02, 2014, 03:41:29 pm »
1, 2, 3) Nice finds. Fixed.

4) Meh. Sounds hard to fix. :E Maybe for 1.6.8.

Offline Hubiq

  • Soldier
  • **
  • Posts: 119
Re: SOLDAT 1.6.7b1 public beta ready for testing!
« Reply #44 on: March 09, 2014, 02:09:27 pm »
Any new informations about new beta version?

Offline homerofgods

  • Soldat Beta Team
  • Rainbow Warrior
  • ******
  • Posts: 2029
  • We can do better!
Re: SOLDAT 1.6.7b1 public beta ready for testing!
« Reply #45 on: March 09, 2014, 03:57:38 pm »
Any new informations about new beta version?
<skoskav> two beta bugs remain
<skoskav> linux servers not appearing in the lobby and the vote map/kick not working

Offline Shoozza

  • Retired Soldat Developer
  • Veteran
  • ******
  • Posts: 1632
  • Soldat's Babysitter
    • Website
Re: SOLDAT 1.6.7b1 public beta ready for testing!
« Reply #46 on: March 10, 2014, 07:22:19 pm »
Any new informations about new beta version?
<skoskav> two beta bugs remain
<skoskav> linux servers not appearing in the lobby and the vote map/kick not working
Figured out what the issue with linux was (Indy 10 library is broken on linux after r4989)

I have to check if the that also fixes voting but i guess it could.

I need to add some update stuff then the next beta can be released.
Rules
Tools: ARSSE - SARS - SRB - chatMod

Offline SneS

  • Soldier
  • **
  • Posts: 111
Re: SOLDAT 1.6.7b1 public beta ready for testing!
« Reply #47 on: March 19, 2014, 07:00:03 am »
Why automatic weapons (AK74, Minimi, Steyr, MP5) not have bink?

Offline 15th_account

  • Inactive Soldat Developer
  • Soldier
  • ******
  • Posts: 131
Re: SOLDAT 1.6.7b1 public beta ready for testing!
« Reply #48 on: March 19, 2014, 09:37:19 am »
They haven't had any in almost three years. The reason the autos lost their self-bink was because self-bink was terribly broken back then. As for why they haven't regained self-bink now that the inaccuracy system is improved is because the way self-bink was intended to work - which was to force auto users to fire in short bursts - doesn't really fit into Soldat's intended arcade-y 80s action movie feel.

I mean, could you imagine Arnold or Stallone going "Guah, I should fire in moderation so as to improve accuracy and conserve ammo" in Predator or Rambo 2?

Maybe self-bink could be applied to one weapon for the sake of variety though, e.g. Minimi or Minigun.

Offline Akinaro

  • Flagrunner
  • ****
  • Posts: 749
Re: SOLDAT 1.6.7b1 public beta ready for testing!
« Reply #49 on: March 19, 2014, 09:56:44 am »
f12 for minimi