Author Topic: ESA v2.11  (Read 42339 times)

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Offline ManSoft|Warlord

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Re: ESA v2.05
« Reply #20 on: August 27, 2006, 11:49:28 am »
Quote
%gamemode%

These kind of variables seems very known to me xD

Offline Frenchie

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Re: ESA v2.04
« Reply #21 on: August 27, 2006, 08:18:26 pm »
Hm some bug with $message(). I'll fix it and add $run(progdir).

[edit]
k should work now.

Sweet will try new version
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Offline rainrider

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Re: ESA v2.06
« Reply #22 on: August 27, 2006, 08:18:50 pm »
New SolTV feature. May crash after some time, if it does, start program with -oldmode parameter (this will disable soltv and other features using refreshx since 2.06).

Offline Frenchie

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Re: ESA v2.06
« Reply #23 on: August 27, 2006, 08:33:02 pm »
****, wow dude

Just tryed it out, it's the best - coolest thing ever put in an admin client
This is no.1 admin client by far

This is just so weird watching all the game play without being in in.
Plus it will help in finding hackers (speed hacks, polygon abuse, map abuse)

Wow good work dude

Edit--
On SolTV would it be possible to add what all the coloured shapes are? As its confusing at the beginning
« Last Edit: August 27, 2006, 08:43:53 pm by Frenchie »
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Offline esko

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Re: ESA v2.06
« Reply #24 on: August 28, 2006, 04:57:55 am »
Just one question:
How do i start using the !commands? they dont seem to react as they are now (in the esadata folder). Can the size/resolution of the SolTV be changed? Run dont fit on my 1280*1024.

looks like very promising update to ESA.
Thanks

in finland we have this thing called 'pilkunnussinta'

Offline rainrider

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Re: ESA v2.06
« Reply #25 on: August 28, 2006, 05:14:57 am »
1. Read faq, there u got info that u have to rename parsing file to hostname port.txt. So if u connect to somehost.com:23074, localhost 23073.txt won't work ...
2. Just resize SolTV window ...

Offline GluLm

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Re: ESA v2.06
« Reply #26 on: August 28, 2006, 09:00:41 am »
You've done an amazing work there rr... really awesome.
I got a small bug while testing it, though it didn't crash as I closed the error messages as they popped out (20 of them or something)
 
I got another error where SolTV didn't update the map overview nor some players position after the server changed map. (d/c and r/c doesn't fix it, nor restarting esa)
« Last Edit: August 28, 2006, 09:04:47 am by GluLm »
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Offline Leo

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Re: ESA v2.06
« Reply #27 on: August 28, 2006, 09:36:51 am »
Hmm... when I start it, it runs in the background only taking 50% CPU power... Must do ctrl-alt-delete to terminate the proccess.

Offline MisterX

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Re: ESA v2.06
« Reply #28 on: August 28, 2006, 01:06:29 pm »
This seems quite amazing indeed, but is there anything that could be done now to prevent ghosting in clanmatches, meaning that one guy tells his team about the enemie's movement while not playing in the match himself? It seems this tool provides the first and already a great possibility for ghosting while not having a single spectator in a game, so that it's simply undetectable :-\
« Last Edit: August 28, 2006, 01:09:48 pm by MisterX »

Offline rainrider

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Re: ESA v2.06
« Reply #29 on: August 28, 2006, 01:25:30 pm »
It has 2 second lag ; s
Btw if i would change now this 2 second delay to for example 30 sec, 'cheating' (?) ppl would not redownload new version anyway. 2 second is enough, coz for example on ctf_viet when i score for alpha, in esa i'm scarcely in middle of map.

Offline MisterX

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Re: ESA v2.06
« Reply #30 on: August 28, 2006, 01:35:00 pm »
It has 2 second lag ; s
Btw if i would change now this 2 second delay to for example 30 sec, 'cheating' (?) ppl would not redownload new version anyway. 2 second is enough, coz for example on ctf_viet when i score for alpha, in esa i'm scarcely in middle of map.
Okay, well, that's at least something, but I guess it can still be of good use for the... not so fair people :-\

[edit]
Just talked to some mates, their idea: Some sort of ingame message or something else that can't be disabled in this tool. Doesn't seem to be a bad idea. What do you say?
« Last Edit: August 28, 2006, 01:44:06 pm by MisterX »

Offline rainrider

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Re: ESA v2.07
« Reply #31 on: August 28, 2006, 04:58:18 pm »
Well good idea. I'll add something like it in 2.08.

2.07 version:
+ added description of shapes in soltv to faq
+ soltv now can be used only on servers with version included in vsrx.txt
+ reloading map on clicking soltv button
% clearing flags/players on map reload
% scripting.txt file name changed to readme.txt
% -oldmode parameter removed, now it is customizable in options.ini (refreshx=1/0)

Offline KentheGreat

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Re: ESA v2.07
« Reply #32 on: August 29, 2006, 10:40:24 am »
Okay, this rox.
Now, how the .... do I script? xD
I'm a newbie at scripting, coding anyways, so this is really something to fight.
Even finding where to write the scripts was difficult enough :P

The script I would be in need of is the same thing as what's in arsse, a server message displayed after e.g. 120 seconds. Either it's there and I'm blind or it's not and I'm just dumb. Any way is bad, so I ask for you to help lil' me. Oh and I know I can't speak English. :)

Anyways, great work.

Offline rainrider

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Re: ESA v2.07
« Reply #33 on: August 29, 2006, 11:38:38 am »
That's not possible atm, in 2.08 it will be possible.

Offline Mistercharles

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Re: ESA v2.07
« Reply #34 on: August 29, 2006, 01:08:09 pm »
I finally understand SolTV. All I have to say is, :o
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

Offline moep

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Re: ESA v2.07
« Reply #35 on: August 30, 2006, 05:37:00 am »
What's about a sleep function? It could become quite handy for an unpause script.
Something like this:
Code: [Select]
$send(/say Unpausing in 5)
$sleep(1000)
$send(/say 4)
$sleep(1000)
$send(/say 3)
$sleep(1000)
$send(/say 2)
$sleep(1000)
$send(/say 1)
$sleep(1000)
$send(/say go!)
$send(/pause()
#tba.clan

Offline rainrider

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Re: ESA v2.07
« Reply #36 on: August 30, 2006, 09:07:48 am »
30 aug 2006, 2.08:
+ faq has now separate sections
+ added description of soltv navigation to faq
+ %serverversion% identifier (will work with server version 2.5.1+)
+ $sleep function (request by moep and Karaffka)
+ $random function (request by Karaffka)
+ $write_file and $append_file function (request by tehasdf)
+ $floor, $ceil and $abs functions
+ many parameters support for math functions (like $add(2,2,3))
+ division by zero security to $div and $divf
+ possiblement to make repeated in time actions (see faq, part 1, question 9) (request by
  KentheGreat)
+ not removable trigger 'is audience observing us?' which sends 'yes it is' if soltv is
  on and 'no it isn't' if it's off, available for admins too (example: if admin types 'is
  audience observing us?' esa sends message 'yes it is' or 'no it isn't').
+ limits to players and flags positions (xy -100000..100000)
+ security for spawn points (if there are more spawnpoints than esa supports, only first
  256 will be drawn)
+ customizable default parser (esadata\default.txt)
+ logging to file in example script (as comment)
+ if you press up arrow in command box, current text will be replaced with last sent message
- flag and death players movement (they're just teleporting back to spawnpoints now)
- blinking column headers in players list
- possiblement to avoid anti-oldversions system in soltv
- yellow flag and rambo bow spawn point from soltv
- invalid floating point operation bug in soltv (hope so)
- reloading map when hiding hint window bug (players list)
% $die now does not need any parameters
% functions returning function name with params if return value was empty (example: $read_file)
% !teams and /teams in example script
% some misspells in readme.txt (like 'arssee', sry KeFear)
% spawn points are drawn behind players (useful for stationary guns)
% modified a bit soltv toolbar icons
% soltv toolbar moved to down
% better wireframe in soltv (not so bold)
% str_replace function is now much less ram, but much more cpu eatin` (it was needed, because
  esa after one hour running on server with 4 bots was taking 120 mb of page file)

Offline freestyler

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Re: ESA v2.08
« Reply #37 on: August 30, 2006, 04:26:11 pm »
http://tehoko.info/txt/esa208parser.txt

I've modified default parser and I think it's better and more clear.
+ antimajor
+ /whine ascii
+ !help, !quit/!exit
% little changes (!kickme, !banme etc. changed to !kick, !ban)
« Last Edit: August 30, 2006, 04:30:25 pm by freestyler »

Offline Mistercharles

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Re: ESA v2.08
« Reply #38 on: August 30, 2006, 07:14:58 pm »
Rainrider, could you make a miniture version of ESA? A version where SolTV can go high-res fullscreen, with the score, chat console, and commands visible/usable as well. This would be very helpful for LANparties (one big screen with that information, for spectators of the party) also an easy way for admin to monitor a game without joining.
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

Offline MisterX

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Re: ESA v2.08
« Reply #39 on: August 31, 2006, 04:55:56 pm »
Nice changes already, seems you're putting quite a lot of work into this, thanks for this :)
The "is audience observing us?" feature is pretty nice, but I think it would be easier if you just had messages showing up a) when the SolTV function is activated/deactivated and b) one showing if it is running at the beginning(/probably end) of a round, both of which could not be disabled. This way it shouldn't be possible to run the program while the "enemies" don't know about that fact.

But please don't take this as criticism, it is actually quite impressive to see what you've done here :) Just a suggestion which is necessary in my opinion.
« Last Edit: August 31, 2006, 05:02:08 pm by MisterX »