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There's a filter which excludes/includes bots in lobby.There are maybe 3 active zombie servers(if that). Only take this into account if you have time to spare. Admins using bots as 'fillers' when no one is playing have to realize most of the players(including me) have 'include bots' unchecked in filter settings. Also bots in their current state are pretty much useless nowadays.
Will you guys make the Barrett m82 have a reload time ? Yes it has a reload time I knew but its faster then the pistol reload really unrealistic and stupid.
if it's working then, I got a question: am I right, chainsaw ammo is unlimited? I can't make it limited by modding? if yes then it was bad idea, it ruined modding!@#$
For now it's hard coded to be unlimited. Maybe I'll fix it for 1.6.8 or 1.7.
I don't understand, I want chainsaw to have a limited amount of bullets, so we have to reload, now we don't have to because it is unlimited. What are you talking about?
Is the switch to the AllegroGL planned for the next version (after 1.6.7)?
...PC vs Mac is like AK47 vs M4A1...
Is there any plans to give Soldat a working anti-cheat again?
Now that the prone cancelling issue is being sorted out, will the shorter nade delay return?
will we be able to make explosions longer? For example, instead of having only 16 explosions we can have like 25, so it looks better and more smoother in-game
Error writing GamestatsError writing GamestatsError writing Gamestats
Code: [Select]Error writing GamestatsError writing GamestatsError writing GamestatsHas something to do with wrong chmodes right?
Will the standard interface/guns be changed?
question/request.can we have any of these made:procedure StopSoundends sound procedure PauseSoundpause the sound at current pointprocedure ContinueSoundcontinues a paused sound from where it was pausedprocedure RestartSoundstarts the sound from the beginning just to let everyone know: there is PlaySound and it does work so it would be nice to have all those extra onces...Please...
Do you plan to release final version of Soldat 1.6.7 before May?
Now, when you click any server in the lobby ist it refresh Ping tab. It would be possible to refresh also number of players on this server? So you don't need to refresh all lobby to check it?
- Added InheritedVelocity WM attribute which controls how much of the player's velocity the projectile inherits
It was made moddable in 1.6.4. Prior to that the values were hard coded into the game.
- Modified all weapons bullets (except Barret, M79 and LAW) lose power after long distance (1 or more screens, to prevent blind spraying)
- Modified bullets (except Barret, M79, LAW, Knife) lose 50% of power after screen distance and another 50% after 2 screens
So my question: it would be possible to work on it so Soldat/PW would have better support for png format in textures?
Still, why does some gun have slightly longer range than the other anyway? And for soldat sakes, how the hell did ruger ended up being one of, if not the shortest, effective range among all the non 1-shot gun? ... Out of spite?
Ruger wasn't meant to be effective at ranges over a screen away. Neither were the other weapons. Ruger has also been meticulously balanced to ensure a rough split between 2-hit- and 3-hit kills, so that 2-hit kills would almost require the shooter to either be shooting from at most mid-range, hitting the head, or imparting a lot of extra speed into the bullet through inheriting the player's velocity.
Ah, then I'm not sure what's causing your issues. I quickly tested ctf_Laos with a 2000x2000 texture in PW and Soldat, and it seemed to work. Maybe your GPU just dislikes non-binary sized textures? Try using textures that are in power-of-two, e.g. 1024x512, 2048x2048, and so on.
(...)but PW/Soldat have problems with png textures file even with 700x700(random errors in PW or weird bugs in Soldat).
I think MM tested that with real weapons and he obviously found out that the real damage takes affect when the bullet goes through your body and not when getting in first contact with it.Enough trolling from my side for the next 4 years
BKT: I don't really know. The player collision check basically draws a straight line between where the bullet currently is and where it would be in the next frame, and checks for any collisions. The bullet rendering is probably the main source of deceitful representation though as it has to account for texture size, bullet speed and lag... and it's mostly coded by MM so it's guaranteed to be glitchy.
Pinging [88.151.116.65] with 32 bytes ->bytes=32 time=303ms TTL=51Pinging [88.151.116.65] with 32 bytes ->bytes=32 time=300ms TTL=51Pinging [88.151.116.65] with 32 bytes ->bytes=32 time=301ms TTL=51Pinging [88.151.116.65] with 32 bytes ->bytes=32 time=302ms TTL=51Pinging [88.151.116.65] with 32 bytes ->bytes=32 time=299ms TTL=51
what can players expect in next soldat version?
Quote from: Drax on February 20, 2016, 08:13:20 pmwhat can players expect in next soldat version?Most likely tweaks and fixes to whatever was wrong with v1.7.0.Also more HD graphics and probably a few map remakes.
I am planning to run a server and make server display vent info for my server so people can have possibility to have voice chat, but I was wandering and I would like to ask if devs will ever make soldat voice chat as default feature?
Besides that... Ventrilo? Rly? Who uses this? TeamSpeak already kinda died because of Discord while Vent was killed by TS as far as I remember.
Can someone make a list of Soldat clans that are still active? I already know that there are : TF, ABC, Rezz(? that Perm's clan xd), bp., Uniforce and r| .
And clan wars or leagues doesn't matter to this list, I'm interested in those who play on servers, not only those damned gathers.Well, for now I didn't encounter more active clans besides those that I already listed.
Does anyone has scripts for 1v1 server or is willing to make them? I'm looking for it for guy .l. (on forum nick is WerIsh) for a bigger project.SOLVED
Quote from: machina on February 13, 2018, 04:06:04 pmQuote from: Ygrek Starmagedon on February 10, 2018, 03:23:25 pmDoes anyone has scripts for 1v1 server or is willing to make them? I'm looking for it for guy .l. (on forum nick is WerIsh) for a bigger project.SOLVEDIf you found that script then you could have posted that one here so someone in future doesn't have to ask the same question again. It's a StackOverFlow good practice where people answer to their own questions if they had found a solution on their own.Well, scripts weren't just found somewhere, they were ordered and gonna pay for them. About sharing them, I can't decide about it on my own, so I'm sorry, but can't do it. Maybe later on we gonna share them to public.
Quote from: Ygrek Starmagedon on February 10, 2018, 03:23:25 pmDoes anyone has scripts for 1v1 server or is willing to make them? I'm looking for it for guy .l. (on forum nick is WerIsh) for a bigger project.SOLVEDIf you found that script then you could have posted that one here so someone in future doesn't have to ask the same question again. It's a StackOverFlow good practice where people answer to their own questions if they had found a solution on their own.