Soldat Talk > General Discussions

Quick Questions

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Akinaro:
I found similar topic in other forum, and because i see loots of small questions, I thing this topic should fit here pretty good.


You have question/suggestion? Dev gonna say if its possible, if it "in the work" or gonna be implemented to game.
Idea is simple:

* One question/suggestion per post.
* ONLY DEVS CAN REPLY
* No OffTopic discussions
* NO DISCUSSIONS! OK?
* Moderators will delete ALL post that aren't questions to devs
Its look like a bit weird idea, but this should clarify some basic knowledge of users.
Its better than discussion topic because there is question and then answer, so no offtopic talk or looking for answer in all sites of topic. Everything is in one place.

For example I'll start with first question:

Do you gonna change lobby, so number of players in servers will not count bots as a "players"?
Because for now when you load lobby, you get fake number of players currently playing in soldat and in individual servers.
For example when you load list and set to show servers with more players on top... it show empty servers with bots(mostly zombie servers).
Its a bit like lying about how many people currently play: now it show me that there is 175 players playing soldat but from this 175 only 75 are real players, rest 100 are bots that are in empty servers, and most of them have script that kick bots when there is more than 1 players on the server.

Its seems that is small trifle but its... well, a bit like lying :/ Bots should be counted separately.

15th_account:

--- Quote from: Bonecrusher on March 20, 2014, 09:05:01 am ---There's a filter which excludes/includes bots in lobby.

There are maybe 3 active zombie servers(if that). Only take this into account if you have time to spare. Admins using bots as 'fillers' when no one is playing have to realize most of the players(including me) have 'include bots' unchecked in filter settings. Also bots in their current state are pretty much useless nowadays.

--- End quote ---
That would exclude servers with 30 people and a single bot though, Bonecrusher.

I'll take a look at the player counter as it shouldn't be counting bots. Though I can't promise it'll be fixed in time for 1.6.7. Fixed in next 1.6.7 beta.

EDIT: Added quote to remove non dev replies from this thread

Vucgy92:
Will you guys make the Barrett m82 have a reload time ?
Yes it has a reload time I knew but its faster then the pistol reload really unrealistic and stupid.
Obviously it should have even longer reload then the AK or Steyr not shorter, cause you have 10 Instant kill bullets in it and a reload less then a second while ak and steyr can kill around 2-3 enemies and have longer reload time.
In some hand I understand that the reload in RL ainĀ“t too long but still not even the AKs or Steyrs is so long, It would simple be nice and balanced.

15th_account:

--- Quote from: Vucgy92 on March 21, 2014, 08:48:22 pm ---Will you guys make the Barrett m82 have a reload time ?
Yes it has a reload time I knew but its faster then the pistol reload really unrealistic and stupid.

--- End quote ---

It sounds as if you're playing on a modded server. All the weapons have an actual reload time of ReloadTime + FireInterval. For the default mod's Barrett, this is 70 + 225 = 295 ticks = 4.92 seconds. The Socom has 52 + 10 = 62 ticks = 1.03 seconds.



--- Quote from: Drax on March 21, 2014, 10:43:13 pm ---if it's working then, I got a question: am I right, chainsaw ammo is unlimited? I can't make it limited by modding? if yes then it was bad idea, it ruined modding!@#$

--- End quote ---

For now it's hard coded to be unlimited. Maybe I'll fix it for 1.6.8 or 1.7.

Drax:

--- Quote ---For now it's hard coded to be unlimited. Maybe I'll fix it for 1.6.8 or 1.7.
--- End quote ---

I don't understand, I want chainsaw to have a limited amount of bullets, so we have to reload, now we don't have to because it is unlimited. What are you talking about?

PS I suggest to make this topic sticky

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