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Ah, then I'm not sure what's causing your issues. I quickly tested ctf_Laos with a 2000x2000 texture in PW and Soldat, and it seemed to work. Maybe your GPU just dislikes non-binary sized textures? Try using textures that are in power-of-two, e.g. 1024x512, 2048x2048, and so on.
(...)but PW/Soldat have problems with png textures file even with 700x700(random errors in PW or weird bugs in Soldat).
I think MM tested that with real weapons and he obviously found out that the real damage takes affect when the bullet goes through your body and not when getting in first contact with it.Enough trolling from my side for the next 4 years
BKT: I don't really know. The player collision check basically draws a straight line between where the bullet currently is and where it would be in the next frame, and checks for any collisions. The bullet rendering is probably the main source of deceitful representation though as it has to account for texture size, bullet speed and lag... and it's mostly coded by MM so it's guaranteed to be glitchy.
Pinging [88.151.116.65] with 32 bytes ->bytes=32 time=303ms TTL=51Pinging [88.151.116.65] with 32 bytes ->bytes=32 time=300ms TTL=51Pinging [88.151.116.65] with 32 bytes ->bytes=32 time=301ms TTL=51Pinging [88.151.116.65] with 32 bytes ->bytes=32 time=302ms TTL=51Pinging [88.151.116.65] with 32 bytes ->bytes=32 time=299ms TTL=51