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Its hard to guess where you can walk and where are polygons. Sceneries "beats the eyes", so its hard to see where are your character is and where to stand.Its just hard to focus on game.
And its bad idea to make so huge polygons that cover everything(on edges of map ice polys, near bounce).
Its look nice but... its... a bit unplayable. :/
Beside Why you didnt use new polygons in this places? if its for 1.6.7?player cant jump from bottom to upper part. Or did you forget about Background Transition Polygons?
and this two point in both sites are covering player(I was talking about this)
PS. I dont get all sceneries in clean 1.6.7b1 instalation I get this, you should putt all graphic in rar:
It became so because the polygon wich you want as background polygon is already over/under a background polygon.
QuoteIt became so because the polygon wich you want as background polygon is already over/under a background polygon.Why you didnt just use non collide polygons? New polygons are good for making new passage rather than using them as a background textures...
I don't know if it's only me but, I spawn in texture on both sides/teams, and when I spawn on the top, I can't go anywhere.... how you play on this map? but it looks very nice!