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- I didn't modify any value in weapons ini files and I got (WM). It could be connected with problem of detection 1.6.7b2?
Beside I see a bit worst performance compared to b1, in my maxed map that I have for testing i get 40fps compared to stable 60fps(just like limit is set) i b1
and I found weird bug: I have script that spawn two knifes: one in hand and one in ground, and in this version player get... flamer in hand and knife on the ground.... Did you changed weapons numbers? if yes, looots of script gonna be messed up after that
2. New background polygons have problem with edges, even in the middle of polygons it draw them just like here:
1. Knife & M79's granade doesn't collide with flag anymore.4. Intro.sdm is not compatible with current version.
2. I've made a report with full description of HTF/INF flag messages issues a few years ago: #148
Mantis bugtracker question: If I find a bug in 1.6.7b2, do I report it as 1.6.7b2 even if the bug was there in versions before? Or should I report it as 1.6.6?
1) Nobody ever complained about the current flag physics.
2) It just works fine. It is not glitchy and unexpected like in the past.
The flag-throws work better than ever at the moment for real, Dusty. I don't know why you laugh. :3
The flag boosting physics was tweaked and reduced because it resulted in only autos - specifically Steyrs - being picked. I'm not against the flag boosting aspect per se, but if it remained it would require a massive nerf in autos, and especially Steyr. But that would suck ass for every other game mode than competitive CTF.I know having your favorite weapons nerfed feels like shit. It has to be done, though, for the sake of balance... unless you have other ideas to reduce the huge autos and Spas dominance experienced in competitive CTF.
3. there is still bug with Backflip Prone: When you make backflip and then you want to quick prone-fly, gostek just stand up and stop prone.
Flag throwing now and in beta2 version on Blade, you can still make the usual flag throws just like before, it isn't 'killed'.
I wonder how many times you tried to get that throw right.I request a gif of this, Kaimelar.