Author Topic: Devlog update (2014-03-23) Beta release, batteling with build scripts  (Read 4024 times)

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Offline Shoozza

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Hello everyone!

I guess it's about time for me to write a devlog again.

I didn't hear so many people complaining about the lack of devlogs though.

Anyways, whis week skoskav removed bots from the player number column. He made the weapons more agnostic.
I worked on the build scripts and fixed some bugs and issues with them.
I also had to add some stuff so we can build patches again (remember the buildscripts have been rewritten).
You can try the new beta I just released.

That said I'm still not really happy with the scripts at this point but I decided to just make them work good enough now and make them nice later.

And that's it for this week.
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Offline 15th_account

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Re: Devlog update (2014-03-23) Beta release, batteling with build scripts
« Reply #1 on: March 23, 2014, 04:26:52 pm »
He made the weapons more agnostic.

They're all a bunch of Carl Sagans now. I even gave them turtleneck sweaters.

Offline Shoozza

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Re: Devlog update (2014-03-23) Beta release, batteling with build scripts
« Reply #2 on: March 23, 2014, 06:19:45 pm »
He made the weapons more agnostic.

They're all a bunch of Carl Sagans now. I even gave them turtleneck sweaters.
Just in time for the new series of cosmos
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Offline Bonecrusher

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Re: Devlog update (2014-03-23) Beta release, batteling with build scripts
« Reply #3 on: March 24, 2014, 02:02:48 am »
Not sure if it's just me but I can't bring myself to solo test beta version. Will have to set up a server and schedule testing times with willing players.

@up NEIL TYSON FTW
Also this http://www.wimp.com/sloweddown/

Im chill like that

Offline Akinaro

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Re: Devlog update (2014-03-23) Beta release, batteling with build scripts
« Reply #4 on: March 24, 2014, 04:58:03 am »
I've set small server with (currently) two maps with new polygons: my ctf_Infinity with have loots of thsi new polys, and my recently updated ctf_Ash remake.
Map Test Server
93.186.195.58:23073

Its gonna be more for my testing, because its better to test map in normal server than on your PC, but feel free to check it :]