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DE: +1 reload, -1 push, +1 dmg
HK: +3 spread
Brt: +7 bink
Minigun: -1 dmg, +1 spreed, +1 StartUpTime
Knife: +2 dmg
DE: +1 reload, -1 push, +1 dmgthis weapon is already very strong right now.
HK: +3 spreadway too much
Brt: +7 binkway too much
Minigun: -1 dmg, +1 spreed, +1 StartUpTimemakes this weaon even more useless as it is already
Knife: +2 dmgthat would cause deaths if you get hitted by a weak knife, which is not good
// Changes from 1.6.6 -> 1.6.7// Deagles fireinterval +1// HK MP5 spread +1// Ak dmg +10, fireinterval +1, spread -1, push +3// Steyr dmg -1// Barrett startup +2, moveacc -1// Socom dmg -1
Steyr is still the most popular choice for clan wars right now, by far.
// Changes from 1.6.6 -> 1.6.7
// Deagles fireinterval +1
// HK MP5 spread +1
// Ak dmg +10, fireinterval +1, spread -1, push +3
// Steyr dmg -1
// Barrett startup +2, moveacc -1
// Socom dmg -1
Law: -1 StartUpTime.I learned to calculate the LAW startup time when aiming. Now Shortening it would mean that I will again have to learn how to use a weapon I mastered
// HK MP5 spread +1 reload +3
Ak dmg +25, spread +4, 30 bullets (if this game is really based on CS, having AK you should fire 2-4 bullets then short pause, my friend tip, he had amazing aim, and that was the way this weapon worked best, why? don't rly know, I wasn't rly playing it ;p )
// Barrett startup +3 moveacc +2 fireinterval - 15 (that would increase camping I think, but I like things more realistic it's fun for me ;p )
Spas: dmg +25 fireinterval + 15 speed - 10
M79: I suggest to add +15 startuptime I know people complain a lot about M79 noobs because it's "easy weapon", well maybe it's true
Minigun: dmg - 5 fireinterval -1 spread -1 ammo +100 (which is 200) reload - 10
FN Minimi: don't have time to think about it, you wont take my ideas anyway lol xDD
chainsaw: limited ammo! 200 reload 80 and maybe startuptime +1 I don't really like startuptime for chainsaw but I want it to be balanced
my suggestions:Quote// Changes from 1.6.6 -> 1.6.7Quote// Deagles fireinterval +1/ Deagles (for reload I think it should be double reload of socom, it does make some sense I think, how long should it take to reload them, anyway look at the reload of ak and steyr )realod +17 or +13 (think of it) 9 bullets (balance dmg so it would kill 3 ppl if 3 double bullets would hit torso) ( There are different types of Desert Eagle handgun. Depending on the caliber that you have will let you know how many bullets can be held. For the .357 it holds 9 bullets, .41 and .44 hold 8 bullets, and the .50 hold 7 bullets.) Quote// HK MP5 spread +1// HK MP5 spread +1 reload +3 Quote// Ak dmg +10, fireinterval +1, spread -1, push +3Ak dmg +25, spread +4, 30 bullets (if this game is really based on CS, having AK you should fire 2-4 bullets then short pause, my friend tip, he had amazing aim, and that was the way this weapon worked best, why? don't rly know, I wasn't rly playing it ;p ) Quote// Steyr dmg -1don't really know, but based on what people say it needs a nerf, so maybe this dmg - 1 will do the jobQuote// Barrett startup +2, moveacc -1// Barrett startup +3 moveacc +2 fireinterval - 15 (that would increase camping I think, but I like things more realistic it's fun for me ;p )Quote// Socom dmg -1// Socom dmg - from 1 to 3Spas: dmg +25 fireinterval + 15 speed - 10Ruger: dmg +10 fireinterval +5/10 reload +10/15M79: I suggest to add +15 startuptime I know people complain a lot about M79 noobs because it's "easy weapon", well maybe it's trueMinigun: dmg - 5 fireinterval -1 spread -1 ammo +100 (which is 200) reload - 10FN Minimi: don't have time to think about it, you wont take my ideas anyway lol xDDchainsaw: limited ammo! 200 reload 80 and maybe startuptime +1 I don't really like startuptime for chainsaw but I want it to be balanced QuoteLaw: -1 StartUpTime.I learned to calculate the LAW startup time when aiming. Now Shortening it would mean that I will again have to learn how to use a weapon I mastered I agree, no change for law!anyway for me chainsaw change is only important because this unlimited ammo prevents from modding this weapon, and the rest is like whatever for me, but I did my best on writing my opinion. It's whatever because we can mod weapons on our servers so...
You dont play with Ak and you want massive modding of it?
I hate chainsaw, weapon for small dicks that just spawn for 80% of map time. Maybe 15% of player use it for close range situations, as a last defense.
Maybe 15% of player use it for close range situations, as a last defense.
I hate chainsaw, weapon for small dicks that just spawn for 80% of map time.
+3 reload? tell my why? why do you think its need longer reload
HK MP5 has bigger dmg and shorter reload... well yes smaller speed but, I think reload is too fast