Author Topic: Options for the scoreboard key  (Read 877 times)

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Offline Dusty

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Options for the scoreboard key
« on: March 26, 2014, 08:57:14 pm »
I want to be able to use tab as the scoreboard key like it's used in pretty much every other game there is. I'd also like it to require holding down the key.

Actually here's an AutoHotKey script which won't break tabbing in the menus. Didn't require too much work.
Code: [Select]
#IfWinActive Soldat
Tab::         
Send `t{F1}
KeyWait Tab
Send {F1}
return
« Last Edit: March 26, 2014, 09:07:41 pm by Dusty »

Offline Shoozza

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Re: Options for the scoreboard key
« Reply #1 on: March 26, 2014, 10:12:57 pm »
Great to see that the AutoHotKey script does what you need.

Soldat should support customizing any hardcoded key in the future.
I don't see a reason why it shouldn't support it (except maybe cluttering the gui but that is a separate issue) so I plan to implement this in the future (not soon though).
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Offline Dusty

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Re: Options for the scoreboard key
« Reply #2 on: March 26, 2014, 10:43:44 pm »
Yeah binding two keys to the same action is something that is missing too. For now it's doable with AHK aswell, this script binds reload to both mwheeldown and R, you'll just have to set the wheel as the actual reload key in the game.

Code: [Select]
#IfWinActive Soldat
r::         
Send r{WheelDown}
return