0 Members and 1 Guest are viewing this topic.
perfect background, but maybe sphinx would do better than this womannice end of pyramid
I don't like spikes on those 2 pyramids
you didn't add steps to pyramid
no scenery in lower lvl
well it's a nice looking map, but I hoped you would add 3rd lvl with cool looking things or something... well it's your choice
@Akinaro:definitely to big file size, you can resize most of big files even to 800x800 without loosing too much details. Beside its background to its nothing bad if its a bit blured.Also you can use PNGout app to change size of PNG files without loosing quality.
But you can remove this semitransparent pyramid on the left.
And Main Pyramid is a bit bend to the left site, map is not aligned to good.
Map have wrong name: ctf_Pryamid.PMSYou should put textures and all sceneries in file, because eg, I dont have this texture that you use.and one of my zip app see your file as a corrupted.Use smp MAPPACKER or other program that pack and save maps.
Small site with few images, its not so well known site, but you can find there few things: google.com but to be honest they arent so perfect, but I didnt had mood to search for better ones, so I get first from list :] And as I said it need some polishing, so darDar finish it if you want.EDIT: sorry for bumping but I forgot that there is one major bug that could give you some problem to fix(this ugly line in background). here is fixed version.But still its need some smaller fixes and polishing so don't treat is as a finished map. Its need more work that I can't make right now(its more than two hours of work[with breaks of course :]) so better finish it before you upload it anywhere.
Wow! Great design
• Overall I think the map should be a tad smaller to make it more fitting to the competative gaming style.
• Trying to roll backwards to hop above the stone (near the flag) gets u stuck in the upper area of the stone.
• I would definietely consider opening the low route and add some interesting polys there to not make it as straight forward. Maybe narrowing it down could be good.
• Same with the center area, make it open to fall to low route (the map has to be smaller in order to fit 3v3 imo).
• If the map would get smaller, then I'd suggest lowering the jetpack's amount a little, it's pretty high even atm.
Viral, you're the best mapper we ever had by far in the terms of visuals.As a member of the map team, I am interested at seeing remakes from you. Soldat default maps need a good visual overhaul for sure.
Quote from: Bistoufly on May 03, 2014, 06:01:43 pmViral, you're the best mapper we ever had by far in the terms of visuals.As a member of the map team, I am interested at seeing remakes from you. Soldat default maps need a good visual overhaul for sure.Sorry Bistoufly, but I don't think anyone can beat Akinaro in terms of visuals! (and he is working on like 10 maps at the same time. I'm scared of the look he might create if he would focus on one project) Viral is still a great mapper though!!
I have different style and viral have different, he always stick to "rugged" style of visible polygons, so he use almost classic polygons map, looooots of old players like that, even i like some maps like that.I work in different way, im playing with maps i like more realistic look, with deep shadows, good contrast and more than half of main sceneries are made in gimp and then edited with pw.And for example my last ctf_bridge is almost totally made in gimp: i draw all map using thie program and then put mountain as a texture and rest as a sceneries. I love this style ist way simpler than playing with classic multitextures. And yes dunno why i work in 3-4 maps per week xD i have almost 70 maps in my folder that are almost finnished
Some notes:As upper path is huge, I would play this map I would play a equinox/viet kind of tactic, one reliable defender and two boosting m79/auto attackers going top, I probably wouldn't go low at all except maybe when I grabbed the flag and even then I would prefer to boost up top as how flat the lower path is(spawner picks barret and shoots efc).To make lower path somewhat useful perhaps set the pillars to middle for hiding as well as maybe make them obc.