Author Topic: SOLDAT 1.6.7rc1 ready for testing!  (Read 10512 times)

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Offline 15th_account

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Re: SOLDAT 1.6.7rc1 ready for testing!
« Reply #40 on: May 01, 2014, 07:47:23 am »
Challenge accepted!

Offline nosejj

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Re: SOLDAT 1.6.7rc1 ready for testing!
« Reply #41 on: May 01, 2014, 07:56:52 am »
ctf_Arabic for default mappack!

Offline Akinaro

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Re: SOLDAT 1.6.7rc1 ready for testing!
« Reply #42 on: May 01, 2014, 08:57:20 am »
after one day vote for default map? No test? no solid opinion?

If this how we can vote I vote for ctf_Replay, it have nice ideas, its quick and doesn't remind any other default map :]

Offline Szaman

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Re: SOLDAT 1.6.7rc1 ready for testing!
« Reply #43 on: May 01, 2014, 10:40:36 am »
And I would be happy to see Akinaro's ctf_Bridge in the default mappack :)

Offline Akinaro

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Re: SOLDAT 1.6.7rc1 ready for testing!
« Reply #44 on: May 01, 2014, 10:58:58 am »
meh, all new maps need minimum week of testing before anyone could vote for default 

Offline Adam

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Re: SOLDAT 1.6.7rc1 ready for testing!
« Reply #45 on: May 01, 2014, 11:15:52 am »
some of these maps still look like were in the 06' era

Arguing with your girlfriend and you don't get a response for a few minutes

Offline Bistoufly

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Re: SOLDAT 1.6.7rc1 ready for testing!
« Reply #46 on: May 01, 2014, 11:18:30 am »
meh, all new maps need minimum week of testing before anyone could vote for default
Way more than that. We don't add a map unless we're sure it's the right thing to do.


Last map we added was ctf_Wretch. And it is currently one of the most played CTF map in 3v3 leagues.


It was not let to chance. The map became part of the SCTFL pool beforehand and was played extensively by the public it was targeted for. Internal tests and external feedback were unusually positive. It was original and worked pretty well. Eventually it made its way into the default map pool. This was a long process.
Not to say Wretch is perfect. It still has some polybugs and the visuals are poor. But all in all it does the job pretty well. And we're not surprised it became so popular. At least I am not.




Offline Akinaro

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Re: SOLDAT 1.6.7rc1 ready for testing!
« Reply #47 on: May 01, 2014, 11:29:07 am »
exactly.

For me even my maps need more testing, they are based on original maps and even 90% polygons are the same and they work with 30bots but who knows, maybe someone have problem with them? maybe someone find graphic glitch? everything new need testing   

PS, you shouldn't say anything about ctf_Wretch, now I have avidity to leave my current project of TW and ctf_B2b and remade this one xD xD xD
« Last Edit: May 01, 2014, 11:42:13 am by Akinaro »