Author Topic: Extra Rocket  (Read 2282 times)

0 Members and 1 Guest are viewing this topic.

Offline dominikkk26

  • Camper
  • ***
  • Posts: 404
    • PMGsite
Extra Rocket
« on: December 19, 2013, 03:12:15 pm »
Script Name: Extra Rocket
Script Description: Extra Rocket for LAW
Version: 1.0.0
Author: dominikkk26
Compile Test: Passed
Core Version: 2.7.7
Download: Attachment! Click here to download the latest version.
Full Description:
Would not be nice to launch a rocket which alone make it into the goal?
How to shoot missiles with improved? You have to crouch press "R" and shoot! Law must, be charged.
Video Present!
« Last Edit: May 11, 2014, 08:23:38 am by dominikkk26 »

Offline KoGAi

  • Major(1)
  • Posts: 32
  • The Light of the Universe
Re: Extra Rocket
« Reply #1 on: December 26, 2013, 10:23:30 pm »
So this is like a homing missile?
=₳US7RAL|¹² is a growing Soldat Community making a difference by offering a wide variety of top-notch servers across North America- a new alternative to everyone.
Jump into our servers in NA with the new domain (austral12.com)! Check our Facebook Page.
_______
#austral12soldat @ QuakeNet ▲ facebook.com/AUS7RAL12 ▲ twitter.com/AUS7RAL12

Offline dominikkk26

  • Camper
  • ***
  • Posts: 404
    • PMGsite
Re: Extra Rocket
« Reply #2 on: December 27, 2013, 06:42:45 am »
So this is like a homing missile?
The player can shoot homing missiles and normal.

Offline Drax

  • Soldier
  • **
  • Posts: 241
Re: Extra Rocket
« Reply #3 on: March 14, 2014, 04:09:19 pm »
it's not working for me...

Offline PMG| DonEvolarao

  • Major(1)
  • Posts: 7
    • PMG
Re: Extra Rocket
« Reply #4 on: June 01, 2014, 04:16:54 am »
Script Name: Extra Rocket
Script Description: Extra Rocket for LAW
Version: 1.0.1
Author: dominikkk26 & repaired PMG| DonEvolarao
Compile Test: Passed
Core Version: 2.7.7
Download: Attachment! Click here to download the latest version.
Full Description:
Video Present!

Extra Rocket 1.0.1:
- Fixed: Errors while shooting
- Fixed: Information and language errors
- Added: Number of ammunition
To edit individual values​​, open "rock.pas" and edit the script at the beginning these values:
Code: [Select]
   RocketFuel = 45; // default 45;
   Accuracy = 40; // 0 - the best accuracy, default 40;
   Acceleration = 3; // default 3; [I would recommend 1, the possibility of dodging]
   FlameTraceMovement = 2; // default 2;
   MaxAmmo = 2; // default 2; Here you set any value, it is the number of missiles which player has a life time