Author Topic: SOLDAT 1.6.7 RELEASED!  (Read 19518 times)

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Offline Shoozza

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SOLDAT 1.6.7 RELEASED!
« on: May 02, 2014, 04:56:56 pm »
I'm happy to announce: Soldat 1.6.7 is ready!

This version took longer than expected due to changes in our build scripts.
It includes mostly fixes but also a few features.

Big thanks to the the beta testers, everyone who helped with this release and of course the Soldat Devteam members who helped with this version.

Here some highlights of this version:

New background poly type (not in any default map yet)


Cursor scales when moving

You can find the download links at the end of this post.

The changelogs:
Soldat 1.6.7 changelog:
- Added new background polygon types: "Background" and "Background Transition"
- Added visualization of the player's MovementAcc by scaling the cursor
- Modified the lobby's player count column to not include bots
- Modified bullets to now take into account the weapons' BulletPush when pushing objects (flags, kits, loose guns)
- Modified removed TeamSpeak 2 support
- Modified vertical jumps by making it easier to do smaller jumps by letting go early
- Modified pressing Jump quickly followed by a direction should side jump you if the vertical jump hadn't yet begun
- Modified side jump speed to be the fastest when facing the direction you're moving in #170
- Modified behavior when changing movement direction to hopefully not mess up advanced moves possible in 1.6.5, yet behave consistently in both directions
- Modified the two spent Desert Eagle shells to be ejected with different velocities
- Modified the player's current MovementAcc to be more intuitive to predict
- Modified spectator and demo view to hide the inactive parts of the interface
- Modified demo playback to allow freecam by default
- Modified decreased the freecam deadzone again to make the sudden speed jump less abrupt #277
- Modified accumulated bink and selfbink to get diminishing returns faster, making it harder to reach ridiculous amounts
- Modified cursor scaling from inaccuracy effects to grow faster between smaller values, and slower between higher values
- Modified BulletSpread to have less effect when crouched and moving, and even less when proned and moving
- Modified player looking direction to be sent to the server more frequently
- Modified cursor to be visible during game pause #460
- Fixed bullets could only push one object (flags, kits, loose guns) at once
- Fixed bullets could push an object (flags, kits, loose guns) multiple times in an instant, giving huge push
- Fixed HTF incorrectly used some INF flag messages (referring to the Objective instead of the Yellow Flag)
- Fixed finishing a roll animation while airborne and with the crouch key still pressed, you would air-squat awkwardly and not be able to throw grenades
- Fixed ctrl+tab and ctrl+shift+tab active tab highlighting issue #451
- Fixed an animation glitch when holding Jump while a backflip animation ends
- Fixed players with bink weapons couldn't bink themselves
- Fixed explosives could bink team mates #398
- Fixed bink didn't work in non-team based game modes
- Fixed team mates could bink each other with explosives even though FriendlyFire was off
- Fixed the player's current MovementAcc being erratic when the player was transitioning between animations and grounded/in-air
- Fixed sniper scope cooldown could be bypassed by triggering an overriding animation
- Fixed camera jumping back and forth between the cursor and the map's center when looking outside map bounds
- Fixed camera not resetting to center when joining a new game
- Fixed freecam camera wasn't completely still when the cursor was inside the center deadzone #277
- Fixed camera not resetting to center when viewing above map bounds
- Fixed empty server_info setting in servers soldat.ini makes client display weird chars in F1 menu
- Fixed team menu keyboard input blocked if opening it using the cursor #428
- Fixed pressing an unmapped number when selecting a team causes no team to be joined and the menu disappears #388
- Fixed unable to toggle the weapon menu when carrying less than two weapons #181
- Fixed custom values of MovementAcc and BulletSpread didn't show differences properly in the weapon selection menu
- Fixed flags in CTF and INF game modes weren't using their flag texture
- Fixed clients' keys would act slightly "sticky" in online games, not resetting the controls every tick
- Fixed server didn't notify players about all key events from other players
- Fixed flag was thrown in a direction that was at least 16 milliseconds old #132
- Fixed side jump speed was slightly lower when facing right #170
- Fixed reloading Spas-12 when gun is empty now waits for fire interval delay to finish first #161 #365
- Fixed no longer able to simultaneously fire and reload Spas-12 while prone #474
- Fixed /victory sound only plays once at the end of a round in survival DM/RM #291
- Fixed cannot delete server with two pipe chars from favorites
- Fixed players that needed to download the upcoming map spawned using the previous map's spawn points, as well as seeing other glitches #239
- Fixed players that needed to download the upcoming map would be disconnected before seeing the final scoreboard
- Fixed incorrectly spawning with/without a parachute after going outside map bounds
- Fixed readonly.txt didn't do what it advertised #279
- Fixed readonly.txt didn't contain an updated list of maps and sceneries #95


Soldatserver 2.7.7 changelog:
- Added soldatserver cannot be run as root on linux
- Added SC3 TScriptMap.SetMap(NewMap: string);
- Modified removed ASE Protocol support as it is dead since 2008
- Modified removed nrservice support
- Fixed SC3 - Broken AddSpawnPoint #541
- Fixed Game.Teams[ i ].OnJoin is replacing Game.OnJoin and is not working as intended #415
- Fixed Server freeze after Players[ID].Alive := FALSE; #396
- Fixed OnJoinTeam does not remove players from their old team in ScriptCore
- Fixed SC3 - Event OnVoteMapStart isn't called by /votemap command #443
- Fixed SC3 - Wrong values of TGame.TimeLeft #377
- Fixed OnJoinTeam not called for bots
- Fixed SC3 global variable Game.Teams is empty after recompile #516


Weaponmod changes:
Deagles      fireinterval +1
HK MP5       spread +1, push -2
Ak           dmg +7, fireinterval +1, spread -1, push +2
Steyr        dmg -1, push -2
Spas         push -3
Ruger        dmg +1, push +4
M79          push +60
Barrett      startup +2, moveacc -1, push +31
Minimi       push -2
Minigun      push -2
Socom        dmg -1
Knife        push +300
LAW          push +50
Flamethrower push +40


Map changes:
CTF

Rotten
Fixed missing scenery amb_fog_ground-sk_soft.png


Downloads:
Soldat 1.6.7 Full
Soldat 1.6.7 Patch (for 1.6.6 only)

Server 2.7.7 Full
Server 2.7.7 Patch (for 2.7.6 only)
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Offline Mittsu

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Re: SOLDAT 1.6.7 RELEASED!
« Reply #1 on: May 02, 2014, 05:00:21 pm »
yay !

SRL runs in new version then :)
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<+elerok> soldat is dead
<+AThousandD> shit happens

Offline darDar

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Re: SOLDAT 1.6.7 RELEASED!
« Reply #2 on: May 02, 2014, 05:02:37 pm »
nice going to test right now (edit: if the download is added)
thanks to the dev team!  [pigtail]

« Last Edit: May 02, 2014, 05:32:10 pm by darDar »
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Offline SneS

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Re: SOLDAT 1.6.7 RELEASED!
« Reply #3 on: May 02, 2014, 05:25:03 pm »
why there is no information about the new version, when I Run Soldat 1.6.6?

Offline homerofgods

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Re: SOLDAT 1.6.7 RELEASED!
« Reply #4 on: May 02, 2014, 05:40:20 pm »
why there is no information about the new version, when I Run Soldat 1.6.6?
Will be quite soon, takes time to release everything.
[edit]It's ok now
« Last Edit: May 02, 2014, 05:54:38 pm by homerofgods »

Offline jrgp

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Re: SOLDAT 1.6.7 RELEASED!
« Reply #5 on: May 02, 2014, 05:51:21 pm »
Good job Shoozza/et al.

- Added soldatserver cannot be run as root on linux

It's always nice to see when suggestions of mine make it in.
Careful with that axe, Eugene.

Offline Nedi

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Re: SOLDAT 1.6.7 RELEASED!
« Reply #6 on: May 02, 2014, 05:56:41 pm »
Patch says it can't find compatible version of soldat :<

Offline DutchFlame

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Re: SOLDAT 1.6.7 RELEASED!
« Reply #7 on: May 02, 2014, 06:00:55 pm »
knife and barret being able to boost flags now :-))

Offline homerofgods

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Re: SOLDAT 1.6.7 RELEASED!
« Reply #8 on: May 02, 2014, 06:11:47 pm »
Patch says it can't find compatible version of soldat :<
Have the same issue, trying to figure it out atm

Offline Shoozza

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Re: SOLDAT 1.6.7 RELEASED!
« Reply #9 on: May 02, 2014, 06:12:41 pm »
Patch says it can't find compatible version of soldat :<
Most likely because you either moved the folder, or you copied it from another pc.
If that is not the case it would be nice if you could join the #soldat.devs channel and help me to figure out why it doesn't work.
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Offline Szaman

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Re: SOLDAT 1.6.7 RELEASED!
« Reply #10 on: May 02, 2014, 06:13:14 pm »
Yeah, the sam - no compatible version found :(

Offline 111

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Re: SOLDAT 1.6.7 RELEASED!
« Reply #11 on: May 02, 2014, 06:15:27 pm »
Who thought it was a good idea to remove the alladin movement? It was one of the good things added to Soldat in years yet it is marked as bug/hack/glitch and gets removed from the game. What exactly is it that is wrong with it? It was really a good movement and actually made proper slide-running possible without making use of buggy anti-crouch mechanisms (looking in opposite direction).

It was even balanced by default due to not regenerating jet. Can anyone give insight in the reasoning behind this decision? I - and with me a lot of Soldat players - liked the movement. I know Soldat is conservative but it really blended well within the existing movements and simply felt like an improved anti-crouch movement.


Offline Blacksheepboy

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Re: SOLDAT 1.6.7 RELEASED!
« Reply #12 on: May 02, 2014, 06:30:30 pm »
Grats, looking forward to background polygon usage.

Offline Shoozza

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Re: SOLDAT 1.6.7 RELEASED!
« Reply #13 on: May 02, 2014, 06:46:24 pm »
Who thought it was a good idea to remove the alladin movement? It was one of the good things added to Soldat in years yet it is marked as bug/hack/glitch and gets removed from the game. What exactly is it that is wrong with it? It was really a good movement and actually made proper slide-running possible without making use of buggy anti-crouch mechanisms (looking in opposite direction).

It was even balanced by default due to not regenerating jet. Can anyone give insight in the reasoning behind this decision? I - and with me a lot of Soldat players - liked the movement. I know Soldat is conservative but it really blended well within the existing movements and simply felt like an improved anti-crouch movement.
Can you explain how to do that movement in 1.6.6 (assuming it works there)
You can record it with LICEcap if you want (gif recorder).

If it was removed by accident we will add it again.
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Offline Bistoufly

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Re: SOLDAT 1.6.7 RELEASED!
« Reply #14 on: May 02, 2014, 06:52:32 pm »
Who thought it was a good idea to remove the alladin movement? It was one of the good things added to Soldat in years yet it is marked as bug/hack/glitch and gets removed from the game. What exactly is it that is wrong with it? It was really a good movement and actually made proper slide-running possible without making use of buggy anti-crouch mechanisms (looking in opposite direction).

It was even balanced by default due to not regenerating jet. Can anyone give insight in the reasoning behind this decision? I - and with me a lot of Soldat players - liked the movement. I know Soldat is conservative but it really blended well within the existing movements and simply felt like an improved anti-crouch movement.
Can you explain how to do that movement in 1.6.6 (assuming it works there)
You can record it with LICEcap if you want (gif recorder).

If it was removed by accident we will add it again.
He's talking about the crouchbug. Once you and me were fooling around in a climb server and you found how to do it, Shoozza.
It is the consensus that the bug was unfair: threads and reports emerged about the issue. Mainly from the climbing community. skoskav fixed it for 1.6.7.
Nothing to see here.


Offline Shoozza

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Re: SOLDAT 1.6.7 RELEASED!
« Reply #15 on: May 02, 2014, 07:01:16 pm »
Who thought it was a good idea to remove the alladin movement? It was one of the good things added to Soldat in years yet it is marked as bug/hack/glitch and gets removed from the game. What exactly is it that is wrong with it? It was really a good movement and actually made proper slide-running possible without making use of buggy anti-crouch mechanisms (looking in opposite direction).

It was even balanced by default due to not regenerating jet. Can anyone give insight in the reasoning behind this decision? I - and with me a lot of Soldat players - liked the movement. I know Soldat is conservative but it really blended well within the existing movements and simply felt like an improved anti-crouch movement.
Can you explain how to do that movement in 1.6.6 (assuming it works there)
You can record it with LICEcap if you want (gif recorder).

If it was removed by accident we will add it again.
He's talking about the crouchbug. Once you and me were fooling around in a climb server and you found how to do it, Shoozza.
It is the consensus that the bug was unfair: threads and reports emerged about the issue. Mainly from the climbing community. skoskav fixed it for 1.6.7.
Nothing to see here.


oh yeah that one. It was a bug and im not aware of any useful non unfair use case for that aladin movement.

About the patch issue:
If you installed an old version of soldat it could happen that the updater cannot find the new version (because old installers just replaced the add/remove programs entry). So if you want to install an old soldat version you should install it before you install the new one.
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Offline homerofgods

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Re: SOLDAT 1.6.7 RELEASED!
« Reply #16 on: May 02, 2014, 07:31:27 pm »
If you don't want to do a full install and then configure all your settings again, you can try what I did. Uninstall 1.6.6 (don't delete the files and folders that are left) and install 1.6.6 in the same folder. Now the patcher should work

Offline Akinaro

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Re: SOLDAT 1.6.7 RELEASED!
« Reply #17 on: May 03, 2014, 02:14:18 am »
Quote
Modified the lobby's player count column to not include bots

Because of my idea loots of people would be... Surprised where are all that players from previous version :)

Offline Leo

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Re: SOLDAT 1.6.7 RELEASED!
« Reply #18 on: May 03, 2014, 03:30:55 am »
"- Modified removed ASE Protocol support as it is dead since 2008"

Great,, now I have this: http://realistic-soldat.org/

Offline jrgp

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Re: SOLDAT 1.6.7 RELEASED!
« Reply #19 on: May 03, 2014, 03:52:26 am »
"- Modified removed ASE Protocol support as it is dead since 2008"

Great,, now I have this: http://realistic-soldat.org/

If zitro is already parsing logfiles it should be trivial for it to parse the gamestat.txt file as well, outside of its updater script. maybe if zolaf comes back he can add that.
Careful with that axe, Eugene.