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- Added visualization of the player's MovementAcc by scaling the cursorThis is fine but it should be also in the fly not only when I am pressing the keys.
Quote from: elMorvano on May 03, 2014, 06:45:29 am- Added visualization of the player's MovementAcc by scaling the cursorThis is fine but it should be also in the fly not only when I am pressing the keys.I think it's a very good change. Earlier barrett was too strong.
Quote from: Bistoufly on May 02, 2014, 06:52:32 pmQuote from: Shoozza on May 02, 2014, 06:46:24 pmQuote from: 111 on May 02, 2014, 06:15:27 pmWho thought it was a good idea to remove the alladin movement? It was one of the good things added to Soldat in years yet it is marked as bug/hack/glitch and gets removed from the game. What exactly is it that is wrong with it? It was really a good movement and actually made proper slide-running possible without making use of buggy anti-crouch mechanisms (looking in opposite direction).It was even balanced by default due to not regenerating jet. Can anyone give insight in the reasoning behind this decision? I - and with me a lot of Soldat players - liked the movement. I know Soldat is conservative but it really blended well within the existing movements and simply felt like an improved anti-crouch movement.Can you explain how to do that movement in 1.6.6 (assuming it works there)You can record it with LICEcap if you want (gif recorder).If it was removed by accident we will add it again.He's talking about the crouchbug. Once you and me were fooling around in a climb server and you found how to do it, Shoozza.It is the consensus that the bug was unfair: threads and reports emerged about the issue. Mainly from the climbing community. skoskav fixed it for 1.6.7.Nothing to see here. oh yeah that one. It was a bug and im not aware of any useful non unfair use case for that aladin movement.About the patch issue:If you installed an old version of soldat it could happen that the updater cannot find the new version (because old installers just replaced the add/remove programs entry). So if you want to install an old soldat version you should install it before you install the new one.
Quote from: Shoozza on May 02, 2014, 06:46:24 pmQuote from: 111 on May 02, 2014, 06:15:27 pmWho thought it was a good idea to remove the alladin movement? It was one of the good things added to Soldat in years yet it is marked as bug/hack/glitch and gets removed from the game. What exactly is it that is wrong with it? It was really a good movement and actually made proper slide-running possible without making use of buggy anti-crouch mechanisms (looking in opposite direction).It was even balanced by default due to not regenerating jet. Can anyone give insight in the reasoning behind this decision? I - and with me a lot of Soldat players - liked the movement. I know Soldat is conservative but it really blended well within the existing movements and simply felt like an improved anti-crouch movement.Can you explain how to do that movement in 1.6.6 (assuming it works there)You can record it with LICEcap if you want (gif recorder).If it was removed by accident we will add it again.He's talking about the crouchbug. Once you and me were fooling around in a climb server and you found how to do it, Shoozza.It is the consensus that the bug was unfair: threads and reports emerged about the issue. Mainly from the climbing community. skoskav fixed it for 1.6.7.Nothing to see here.
Quote from: 111 on May 02, 2014, 06:15:27 pmWho thought it was a good idea to remove the alladin movement? It was one of the good things added to Soldat in years yet it is marked as bug/hack/glitch and gets removed from the game. What exactly is it that is wrong with it? It was really a good movement and actually made proper slide-running possible without making use of buggy anti-crouch mechanisms (looking in opposite direction).It was even balanced by default due to not regenerating jet. Can anyone give insight in the reasoning behind this decision? I - and with me a lot of Soldat players - liked the movement. I know Soldat is conservative but it really blended well within the existing movements and simply felt like an improved anti-crouch movement.Can you explain how to do that movement in 1.6.6 (assuming it works there)You can record it with LICEcap if you want (gif recorder).If it was removed by accident we will add it again.
Who thought it was a good idea to remove the alladin movement? It was one of the good things added to Soldat in years yet it is marked as bug/hack/glitch and gets removed from the game. What exactly is it that is wrong with it? It was really a good movement and actually made proper slide-running possible without making use of buggy anti-crouch mechanisms (looking in opposite direction).It was even balanced by default due to not regenerating jet. Can anyone give insight in the reasoning behind this decision? I - and with me a lot of Soldat players - liked the movement. I know Soldat is conservative but it really blended well within the existing movements and simply felt like an improved anti-crouch movement.
Quote from: Leo on May 03, 2014, 03:30:55 am"- Modified removed ASE Protocol support as it is dead since 2008"Great,, now I have this: http://realistic-soldat.org/If zitro is already parsing logfiles it should be trivial for it to parse the gamestat.txt file as well, outside of its updater script. maybe if zolaf comes back he can add that.
"- Modified removed ASE Protocol support as it is dead since 2008"Great,, now I have this: http://realistic-soldat.org/
what exactly is unfair about it? I really don't get the problem? It was a good movement and anyone could use with medium to no practice. It is on exactly the same level as that other bugged anti-prone movement and that is here to stay.What's the thought flow here?
Quote from: jrgp on May 03, 2014, 03:52:26 amQuote from: Leo on May 03, 2014, 03:30:55 am"- Modified removed ASE Protocol support as it is dead since 2008"Great,, now I have this: http://realistic-soldat.org/If zitro is already parsing logfiles it should be trivial for it to parse the gamestat.txt file as well, outside of its updater script. maybe if zolaf comes back he can add that.Olaf is nowhere to be found and this is screwing up my status that I run for years. The updates working normal as it's php but the live status doesn't work.
Quote from: Leo on May 03, 2014, 07:59:41 amQuote from: jrgp on May 03, 2014, 03:52:26 amQuote from: Leo on May 03, 2014, 03:30:55 am"- Modified removed ASE Protocol support as it is dead since 2008"Great,, now I have this: http://realistic-soldat.org/If zitro is already parsing logfiles it should be trivial for it to parse the gamestat.txt file as well, outside of its updater script. maybe if zolaf comes back he can add that.Olaf is nowhere to be found and this is screwing up my status that I run for years. The updates working normal as it's php but the live status doesn't work.I see that zitro-stats is open sourced on sourceforge, and written in PHP. Do you know of any gather sites or such that can also poke servers, that could share the code needed to replace zitro-stats' ASE module? I'm sure DarkNoddy on IRC has coded things like this dozens of times.
Quote from: 111 on May 03, 2014, 07:50:11 amwhat exactly is unfair about it? I really don't get the problem? It was a good movement and anyone could use with medium to no practice. It is on exactly the same level as that other bugged anti-prone movement and that is here to stay.What's the thought flow here? You could bypass jumps on ~3k climb maps, this is the "unfair" aspect. It looks buggy, provides nothing more that awkward anty-physic feeling.
In 1.6.7b1 (not sure in b2/rc), the demo player would show the end score, now it doesn't.... Why? I think it's kinda nice...
if I were to discover some great technique by pressing button A, B and rapid fire, would it get removed from the game too?
@111Anti-crouch bug? Isn't that the bug you want to keep ingame? Or did you mean the prone-cancel? If so, pronecancel doesn't have negative influence on current maps and the only unrealistic aspect of it is the animation cut. There was a discussion about removing it, but the community wanted it to stay, because it provides way too cool movement possibilities (and aren't gamebreaking).Unrealistic jets? Jets are part of the game, invisible carpets crearly aren't.Revising 3k maps? I hope you are joking.Quoteif I were to discover some great technique by pressing button A, B and rapid fire, would it get removed from the game too?Ofc it depends on how it would work > see prone cancel.I cant think of any movement bugs that exist atm except pronecancel that i mentioned (i don't think it should be called a bug since it has beed aproved by devs and community) and lag jump, that is totall bullshit and something could be done with it already..