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I've been devoted to climbing for years. Sadly, with this version my story ends. Cu.
Quote from: KwazaR on May 04, 2014, 08:29:51 amI've been devoted to climbing for years. Sadly, with this version my story ends. Cu.We have already lost the best climber ever
Too much focusing on fixing bugs that sometimes are part of the game, too much playing with WM and too much talking from "veterans"(discourage to do anything) Before anyone would fix "core" of soldat you gonna lost more and more players, for me you should forget about playing with "fixing" things and in the next versions focus on making soldat more future proof(GUI, Maps, menu etc). Soldat is not gonna die in next years, but I can ensure you that without that you gonna have game for 50-90 private players... no one gonna play it on public, now when bots aren't count in lobby everyone see how many players is there, no 140, no 200 but 70-100(last year, april, 15:00 more than 170 without bots) Of course people can say that players leave and arrive, but dont make me laugh, for past year I saw more than 50 friends that stopped playing and you cant everytime believe that soldat gonna survives another 10 years just because there is few old players that talk about it here xD
"- Modified removed ASE Protocol support as it is dead since 2008"Great,, now I have this: http://realistic-soldat.org/
Nawl, you mean the bug where invisible corpses linger around after respawn? That's not an easy-to-fix bug, unless you know something we don't. =P
I cannot change the gamma value in soldat options, everything so dark :<
if(Text='/pause')then Result:=true;
Quote from: Xestor on May 12, 2014, 06:20:55 pmI cannot change the gamma value in soldat options, everything so dark :<Have you tried settings on your monitor?If you are on laptop maybe there are some power saving settings?You are right anyway, gamma doesn't work. I'll make a mantis ticket on it after my squash exercise[edit] The gamma stopped working 1.6.3 --> 1.6.4b1 #563
Quote from: Akinaro on May 05, 2014, 08:04:12 amToo much focusing on fixing bugs that sometimes are part of the game, too much playing with WM and too much talking from "veterans"(discourage to do anything) Before anyone would fix "core" of soldat you gonna lost more and more players, for me you should forget about playing with "fixing" things and in the next versions focus on making soldat more future proof(GUI, Maps, menu etc). Soldat is not gonna die in next years, but I can ensure you that without that you gonna have game for 50-90 private players... no one gonna play it on public, now when bots aren't count in lobby everyone see how many players is there, no 140, no 200 but 70-100(last year, april, 15:00 more than 170 without bots) Of course people can say that players leave and arrive, but dont make me laugh, for past year I saw more than 50 friends that stopped playing and you cant everytime believe that soldat gonna survives another 10 years just because there is few old players that talk about it here xD I believe it's gonna come eventually. At least that's what the devs have hinted to me. New GUI, anti-cheat, new render engine, ... I find the time long as well. We'll need to be patient.
Quote from: Leo on May 03, 2014, 03:30:55 am"- Modified removed ASE Protocol support as it is dead since 2008"Great,, now I have this: http://realistic-soldat.org/Yep same with server status on zabijaka.pl, full atm.I'd opt for bringing ASE back, it wasnt doing anyone any harm.
Seems Result:=true; dont work well on this game version and command is ignored only when typed via ARSSEfor exampleCode: [Select]if(Text='/pause')then Result:=true; impossible to pause via ARSSE but still possible to pause with '/pause' ingame.bug? intentional?
When Soldat becomes ready for some promoting, perhaps you should try contacting this guy. I think he mentions on one video that he used to play Soldat a lot when he was younger so I don't think it's an impossible idea at all. With almost half a million PC gaming oriented subscribers it would guarantee a couple of new players.
It was removed because there was no code for it, the ASE servers are gone and not many people used it.Afaik there is a workaround for zitrostats now so I guess we don't need it anymore.
Reading gamestat.txt + connecting to the admin port and parsing the result.
I wasnt using zitro and is there any other way to determine server status for banners and auto restart to work?
Quote from: Viral on May 03, 2014, 10:51:03 am@111Anti-crouch bug? Isn't that the bug you want to keep ingame? Or did you mean the prone-cancel? If so, pronecancel doesn't have negative influence on current maps and the only unrealistic aspect of it is the animation cut. There was a discussion about removing it, but the community wanted it to stay, because it provides way too cool movement possibilities (and aren't gamebreaking).Unrealistic jets? Jets are part of the game, invisible carpets crearly aren't.Revising 3k maps? I hope you are joking.Quoteif I were to discover some great technique by pressing button A, B and rapid fire, would it get removed from the game too?Ofc it depends on how it would work > see prone cancel.I cant think of any movement bugs that exist atm except pronecancel that i mentioned (i don't think it should be called a bug since it has beed aproved by devs and community) and lag jump, that is totall bullshit and something could be done with it already..It was a good movement and I dismissed the earlier poster for him saying it looked unrealistic and buggy (jets are unrealistic too, that's what I meant, not that they should be removed). It was a good movement and allowed really solid movements. Then disable it in jump servers if it is so much of a problem. People on all other servers are currently complaining about it being removed.
@111Anti-crouch bug? Isn't that the bug you want to keep ingame? Or did you mean the prone-cancel? If so, pronecancel doesn't have negative influence on current maps and the only unrealistic aspect of it is the animation cut. There was a discussion about removing it, but the community wanted it to stay, because it provides way too cool movement possibilities (and aren't gamebreaking).Unrealistic jets? Jets are part of the game, invisible carpets crearly aren't.Revising 3k maps? I hope you are joking.Quoteif I were to discover some great technique by pressing button A, B and rapid fire, would it get removed from the game too?Ofc it depends on how it would work > see prone cancel.I cant think of any movement bugs that exist atm except pronecancel that i mentioned (i don't think it should be called a bug since it has beed aproved by devs and community) and lag jump, that is totall bullshit and something could be done with it already..
if I were to discover some great technique by pressing button A, B and rapid fire, would it get removed from the game too?
My new password is secure as shit Mate, I am not sure Shit is even secured nowadays.
- Modified removed ASE Protocol support as it is dead since 2008
Quote from: Shoozza on May 02, 2014, 04:56:56 pm- Modified removed ASE Protocol support as it is dead since 2008If you really need backwards compatibility you can use this little script: http://git.io/r_0p5Q. It is basically a wrapper that runs ./soldatserver and a dummy "ASE" server that responds to queries based on gamestat.txt and soldat.ini. Feel free to use, or report issues on GH. Enjoy.