Author Topic: PMG| Normal CTF - 24/7 [Stats + Ranks]  (Read 5903 times)

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Offline dominikkk26

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PMG| Normal CTF - 24/7 [Stats + Ranks]
« on: May 18, 2014, 04:33:37 am »
Max Players: 16
Location: Germany
Average ping in Poland: 0-66
IP: 185.16.108.217
Port: 23073
Join: Click!

Current maplist:
Code: [Select]
ctf_Ash
ctf_Cobra
ctf_B2b
ctf_IceBeam
ctf_Maya
ctf_Laos
ctf_Kampf
ctf_Snakbite
ctf_Blade
ctf_Nubbia

We are creating the server write what to add what to change. Send me an offer maps and maplisty.

Offline homerofgods

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Re: PMG| Normal CTF - 24/7 [Stats + Ranks]
« Reply #1 on: May 18, 2014, 04:45:13 am »
Bad english here


There is a hell of a lot clutter in the chat


The server is VERY laggy, maybe because of the scripts?  <-- I don't think it's my connection, although I do have some problems lately.
« Last Edit: May 18, 2014, 05:01:00 am by homerofgods »

Offline Mittsu

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Re: PMG| Normal CTF - 24/7 [Stats + Ranks]
« Reply #2 on: May 18, 2014, 05:47:54 am »
we're not allowed to discuss hacks/hackers on the forums, so i will just say dominikkk26 is a shady character and is NOT to be trusted. Notorious liar, ban evader and a cheater. I would think twice before playing on a server where he has access to its data (including your IP and HWID)
Realistic-Soldat.net
<+elerok> soldat is dead
<+AThousandD> shit happens

Offline dominikkk26

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Re: PMG| Normal CTF - 24/7 [Stats + Ranks]
« Reply #3 on: May 18, 2014, 06:37:56 am »
Man, what do you mean? That someone started to let go of the rumors that I have aimbot it does not mean that have it WTF. Besides HWID is safe. Are you afraid of competition?

DarkCrusade

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Re: PMG| Normal CTF - 24/7 [Stats + Ranks]
« Reply #4 on: May 18, 2014, 09:14:23 am »
You are a shady person, dominikkk26. Whatever script by you I open, I find parts from other people's scripts in it. Since then, I am most doubtful about your person.

Offline Mittsu

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Re: PMG| Normal CTF - 24/7 [Stats + Ranks]
« Reply #5 on: May 18, 2014, 02:43:50 pm »
only scripts? he stole other people's maps and mods as well
Realistic-Soldat.net
<+elerok> soldat is dead
<+AThousandD> shit happens

Offline jrgp

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Re: PMG| Normal CTF - 24/7 [Stats + Ranks]
« Reply #6 on: May 18, 2014, 08:39:13 pm »
(including your IP and HWID)

In the hands of someone shady these things probably aren't that useful, especially if they're just a skiddie which the other posts in this thread lead me to believe.

afaik HWID is just a checksum of your computer's specs and the IP isn't useful unless he has command of a huge botnet, and even then you probably have a dynamic IP so you could just change it.

only scripts? he stole other people's maps and mods as well

Gross.
There are other worlds than these

Offline Hubiq

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Re: PMG| Normal CTF - 24/7 [Stats + Ranks]
« Reply #7 on: July 12, 2014, 05:03:53 am »
Quote
In the hands of someone shady these things probably aren't that useful, especially if they're just a skiddie which the other posts in this thread lead me to believe.

Mittsu and DarkCrusade are right (unfortunately!). This guy steals scripts, maps etc. (many people write about this on Polish forums) and gave names of programs for the destruction soldat servers in this topic:

http://forums.soldat.pl/index.php?topic=43432.0 and next quickly removed them. So I would be careful too.

Offline AntyMan

  • Major(1)
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Re: PMG| Normal CTF - 24/7 [Stats + Ranks]
« Reply #8 on: July 17, 2014, 03:33:59 pm »
When I read that, I had to speak again. And now, to things whether it makes sense i buying a foreign dedicated Server (https://www.voxility.com) to spoil someone server, do you know that this person would can the police and voxility team, because what he did by a hacker is punishable? And did you know that a false slander are also punishable?
Okay, I understand that you're mad at me that when I started a career with soldat i played it in the foreign editions of maps, I did not understand you, then I started to play scripts, even though I did not know what this is, now I do have a good map and write yourself scripts also in order.
I would like to apologize for my history, because of the long a break after his return to soldat quite I changed, just do not understand why the last time people started to pretend to me and ban me based on fake me on mpcforum, servers and people are afraid of me that I spoil them steal something? Not to mention how to let go of me strange trumped rumors. Sory I did not know English, but my visits require a different language.
Invent what we can to, blame me. Lucky are the people that know something and know that such a thing I would not have able to do.

Search Example:
http://whatismyipaddress.com/ip/93.114.43.179

Offline AntyMan

  • Major(1)
  • Posts: 31
Re: PMG| Normal CTF - 24/7 [Stats + Ranks]
« Reply #9 on: July 17, 2014, 03:36:44 pm »
Recently I wrote even a simple gamemode I put it only for proof that the the same something able.
This server is received from someone. I do not know from where it can flood me or I had a great jumping ping, so the server collapsed!
Code: [Select]
type tMine = record
owner: byte;
duration: integer;
X,Y: single;
end;

var
TalibType, TalibResVest, TalibGranade, TaliMag, TalibMines, TaliAmmo, TalibC4Limit, TalibSzpieg, SzpiegTime, StatTimes, StatDead, TalibStat: array[1..32] of integer;
SzpiegWep: array[1..32] of array[1..2] of integer;
TalibC4: array[1..32] of array[1..3] of integer;
PredUse, PredUse2, StatBuild: array[1..32] of boolean;
mine: array[1..32] of tMine;
MaxHealth: integer;


function NearestOpponent(ID,Team: byte; friendly: boolean): byte;
var
i: integer;
NearestDistance, tmpDistance: single;
NearestID: byte;
begin
NearestDistance:=-1;
NearestID:=0;
for i:=1 to 32 do
begin
if (Friendly = false) then if(GetPlayerStat(i,'Team') <> Team)and(GetPlayerStat(i,'active'))and(GetPlayerStat(i,'Alive')=true) then begin
tmpDistance:=Distance(GetPlayerStat(ID,'X'),GetPlayerStat(ID,'Y'),GetPlayerStat(i,'X'),GetPlayerStat(i,'Y'));
if(NearestDistance=-1) then begin
NearestDistance:=tmpDistance;
NearestID:=i;
end else if(tmpDistance<NearestDistance) then begin
NearestDistance:=tmpDistance;
NearestID:=i;
end;
end;
if (Friendly = true) then if(GetPlayerStat(i,'Team') = Team)and(GetPlayerStat(i,'active'))and(GetPlayerStat(i,'Alive')=true)and(i<>ID) then begin
tmpDistance:=Distance(GetPlayerStat(ID,'X'),GetPlayerStat(ID,'Y'),GetPlayerStat(i,'X'),GetPlayerStat(i,'Y'));
if(NearestDistance=-1) then begin
NearestDistance:=tmpDistance;
NearestID:=i;
end else if(tmpDistance<NearestDistance) then begin
NearestDistance:=tmpDistance;
NearestID:=i;
end;
end;
end;
Result:=NearestID;
end;

function lookForTarget(ID: byte; MinDistance, MaxDistance: integer; UsingRaycast: boolean): byte;
var
i,Team: byte; X,Y,X2,Y2,sqrdist,maxdist: single;
begin
GetPlayerXY(ID,X,Y);
maxdist:=MaxDistance*MaxDistance;
Result:=0;
Team := GetPlayerStat(ID, 'Team');
for i:=1 to 32 do if i <> ID then if GetPlayerStat(i, 'Active') then if GetPlayerStat(i, 'Alive') then if GetPlayerStat(i, 'team') <> Team then begin
GetPlayerXY(i,X2,Y2);
if UsingRayCast then if not RayCast(X,Y-7,X2,Y2-7,sqrdist,MaxDistance+1) then continue;
X2:=X2-X; Y2:=Y2-Y; sqrdist:=X2*X2+Y2*Y2;
if (sqrdist < maxdist) and (sqrdist >= MinDistance) then begin
Result:=i;
maxdist:=sqrdist;
end;
end;
end;

function arctan2(X, Y: single): single;
begin
  if X < 0 then Result := arctan(Y/X) + Pi else
  if X > 0 then Result := arctan(Y/X) else
  if Y > 0 then Result := 2.3562 else
  Result := -0.7854;
end;

function BallisticAim(x1, y1, x2, y2, v, gravity: single; var target_in_range: boolean): single;
var
x, y, sine, cosine, diff, last_diff, y3, g2, a, a2: single;
dir, last_dir: boolean;
kx_v, g_k_v, g_k2: single;
begin
x := x2 - x1;
y := y1 - y2; // inverted y axis
a := arctan2(x,y);
if x1 < x2 then begin // direction increasement angle
a2 := 0.3;
end else begin
a2 := -0.3;
end;
diff := 10e6;
kx_v := 0.01*x/v; // calculate constants
g2 := 0.135 * gravity / 0.06;
g_k_v := g2/0.01/v;
g_k2 := g2/0.01/0.01;
repeat
sine := sin(a); cosine := cos(a);
// y(x) = (tan(a) + g/k/v/cos(a))*x  + g/k^2*ln(1 - k*x/v/cos(a)
y3 := (sine/cosine + g_k_v/cosine)*x + g_k2*LogN(2.71828182846, 1 - kx_v/cosine);
if y3 = 0 then begin // if NAN is returned - target is out of range
Result := -Result;
exit;
end;
last_diff := diff;
diff := abs(y3-y);
if diff < last_diff then Result := a;
if diff < 5 then break; // if found the angle
last_dir := dir;
dir := y3 > y;
if (dir) xor (last_dir) then begin // if passed the proper angle, change direction and increase accuracy
a2 := a2/-2;
end;
a := a + a2;
until false;
Result := -Result; // invert angle due to inverted y axis
target_in_range := true;
end;

procedure ResVar(ID:byte);
var i:integer;
begin
//~~~ Type ~~~
TalibType[ID] := 0;
//~~~ Mechanik ~~~
TalibResVest[ID] := 1;
//~~~ Żołnierz zaopatrzenia ~~~
TalibGranade[ID] := 1;
TaliMag[ID] := 1;
//~~~ Saper ~~~
TalibMines[ID] := 0;
TaliAmmo[ID] := 0;
//Stat ~~~ Wsparcie ogniowe ~~~
TalibC4Limit[ID] := 0;
for i := 1 to 3 do TalibC4[ID][i] := 0;
//~~~ Szpieg ~~~
TalibSzpieg[ID] := 0;
SzpiegTime[ID] := 0;
PredUse[ID] := false;
PredUse2[ID] := false;
for i := 1 to 2 do SzpiegWep[ID][i] := 0;
//~~~ Komandos ~~~
StatTimes[ID] := 0;
StatDead[ID] := 0;
TalibStat[ID] := 0;
StatBuild[ID] := false;
end;

Procedure WeapActive(ID, Team: byte);
begin
case (Team) of
1: begin
SetWeaponActive(ID, 1, false);
SetWeaponActive(ID, 2, false);
SetWeaponActive(ID, 3, true);
SetWeaponActive(ID, 4, false);
SetWeaponActive(ID, 5, true);
SetWeaponActive(ID, 6, true);
SetWeaponActive(ID, 7, false);
SetWeaponActive(ID, 8, false);
SetWeaponActive(ID, 9, true);
SetWeaponActive(ID, 10, false);
end;
2: begin
SetWeaponActive(ID, 1, true);
SetWeaponActive(ID, 2, true);
SetWeaponActive(ID, 3, false);
SetWeaponActive(ID, 4, true);
SetWeaponActive(ID, 5, false);
SetWeaponActive(ID, 6, false);
SetWeaponActive(ID, 7, true);
SetWeaponActive(ID, 8, true);
SetWeaponActive(ID, 9, true);
SetWeaponActive(ID, 10, false);
SetWeaponActive(ID, 13, false);
end;
end;
end;

procedure Wave(X,Y,Direction,Offset,Radius,Speed,Power,RoomPerBullet,Radiation: single; Bullettype,Bulletcount,Owner: byte);
var i: integer;
    angle,centerX,centerY: single;
begin
  centerX:=X-cos(Direction)*Radius;
  centerY:=Y-sin(Direction)*Radius;
  angle := (Bulletcount * RoomPerBullet) / (2 * pi * Radius);
  for i:=-Bulletcount div 2 to Bulletcount div 2 + Bulletcount mod 2 do
    CreateBullet(centerX+cos(Direction+angle*i)*Radius+cos(Direction)*Offset,centerY+sin(Direction+angle*i)*Radius+sin(Direction)*Offset, cos(Direction+angle*i*Radiation)*Speed, sin(Direction+angle*i*Radiation)*speed,power,Bullettype,Owner);
end;

procedure nova(X,Y,dir_x,dir_y,r,speed,power: single; n: word; style, id: byte);
var
angle,sine,cosine: single;
begin
angle:=6.28318/n;
for n:=n downto 1 do begin
sine:=sin(angle*n);
cosine:=cos(angle*n);
CreateBullet(cosine*r + X, sine*r + Y,cosine*speed + dir_x,sine*speed + dir_y,power, style, ID);
end;
end;

procedure Missile(owner_ID, target_ID: Byte; X, Y: Single);
var
poly_coll, target_coll: Boolean;
n, interval: Word;
X2, Y2, dist, next_dist_x, next_dist_y, prev_dist_x, prev_dist_y, rd: Single;
begin
GetPlayerXY(target_ID,X2,Y2);
dist:=Distance(X,Y,X2,Y2);
next_dist_x:=(X2-X)/(dist/10);
next_dist_y:=(Y2-Y)/(dist/10);
X:=X + next_dist_x;
Y:=Y + next_dist_y;
prev_dist_x:=next_dist_x;
prev_dist_y:=next_dist_y;
interval:=40;
while (n < 45) do begin
Sleep(interval);
next_dist_x:=((X2-X)/(dist/(20+40*2))+prev_dist_x*40) / (40+1);
next_dist_y:=((Y2-Y)/(dist/(24+40*2))+prev_dist_y*40) / (40+1);
prev_dist_x:=next_dist_x;
prev_dist_y:=next_dist_y;
X:=X + next_dist_x;
Y:=Y + next_dist_y;
GetPlayerXY(target_ID,X2,Y2);
dist:=Distance(X,Y,X2,Y2);
if dist > 80 then begin
if not rayCast(X,Y,X+15,Y,rd,16) then X:=X - 15 else if not rayCast(X,Y,X-15,Y,rd,16) then X:=X + 15;
if not rayCast(X,Y,X,Y+18,rd,19) then Y:=Y - 18 else if not rayCast(X,Y,X,Y-18,rd,19) then Y:=Y + 18;
end;
if dist < 25 then begin
target_coll:=true;
break;
end else if not RayCast(X,Y,X,Y,rd,1) then begin
poly_coll:=true;
break;
end;
if (dist > 10*2) then CreateBullet(X, Y, next_dist_x/10*2, next_dist_y/10*2, 0, 5, owner_ID);
if interval > 9 then interval:=interval-2;
n:=n+1;
end;
if target_coll then begin
DoDamageBy(target_ID, owner_ID, GetPlayerStat(target_ID, 'health')-1);
nova(X,Y,next_dist_x/2,next_dist_y/2,20,5,2,7,14,owner_ID);
nova(X2,Y2,0,0,30,8,2,9,14,owner_ID);
nova(X2,Y2,0,0,12,-3,10,5,4,owner_ID);
end else if poly_coll then begin
nova(X,Y,next_dist_x/2,next_dist_y/2,20,5,2,7,14,owner_ID);
nova(X,Y,0,0,20,-3,10,4,4,owner_ID);
end else begin //no fuel
nova(X,Y,next_dist_x/3,next_dist_y/2,20,5,2,7,14,owner_ID);
CreateBullet(X, Y, next_dist_x/2, next_dist_x/3, 10, 4, owner_ID);
end;
end;

procedure TalibFireBomb(ID: byte); //3
var X2, Y2: single;
begin
GetPlayerXY(ID,X2,Y2);
nova(X2,Y2,X2+20/2,Y2+20/2,20,5,2,7,14,ID);
nova(X2,Y2,0,0,12,-3,10,5,4,ID);
nova(X2,Y2,0,0,30,8,2,9,14,ID);
Wave(GetPlayerStat(ID,'X'),GetPlayerStat(ID,'Y'),0,80,50,5,2,10,1,12,50,ID);
if (GetPlayerStat(ID, 'Ground') = false) then DoDamage(ID, 800);
end;

procedure TalibTriper(ID: byte); //4
var
target: byte;
in_range: boolean;
begin
target:=NearestOpponent(ID,GetPlayerStat(ID,'Team'), false);
if (target = 0) then target := ID;
if(target<>0) then begin
Wave(GetPlayerStat(ID,'X'),GetPlayerStat(ID,'Y'),BallisticAim(GetPlayerStat(ID,'X'),GetPlayerStat(ID,'Y'),GetPlayerStat(target,'X')+GetPlayerStat(target,'VelX'),GetPlayerStat(target,'Y')+GetPlayerStat(target,'VelY'),11,0.06,in_range),10,10,7,650,15,1,12,2,ID);
nova(GetPlayerStat(ID,'X'),GetPlayerStat(ID,'Y'),0,0,30,8,2,9,14,ID);
nova(GetPlayerStat(ID,'X'),GetPlayerStat(ID,'Y'),0,0,12,-3,10,5,4,ID);
Wave(GetPlayerStat(ID,'X'),GetPlayerStat(ID,'Y'),BallisticAim(GetPlayerStat(ID,'X'),GetPlayerStat(ID,'Y'),GetPlayerStat(target,'X')+GetPlayerStat(target,'VelX'),GetPlayerStat(target,'Y')+GetPlayerStat(target,'VelY'),11,0.06,in_range),10,10,7,650,15,1,12,2,ID);
end else Wave(GetPlayerStat(ID,'X'),GetPlayerStat(ID,'Y'),BallisticAim(GetPlayerStat(ID,'X'),GetPlayerStat(ID,'Y'),0,0,7,0.06,in_range),10,10,10,650,15,1,12,2,ID);
if (GetPlayerStat(ID, 'Ground') = false) then DoDamage(ID, 800);
end;

Procedure TalibBoss(Talib: byte; DED: boolean); //1
var Vx,Vy: single;
begin
Vx := GetPlayerStat(Talib,'X');
Vy := GetPlayerStat(Talib,'Y');
CreateBullet(Vx,Vy,0,0,1100,4,Talib);
CreateBullet(Vx,Vy+10,0,0,1100,4,Talib);
CreateBullet(Vx,Vy+60,0,0,1100,4,Talib);
nova(Vx,Vy,0,0,25,8,2,9,14,Talib);
CreateBullet(Vx,Vy-30,0,0,1100,4,Talib);
CreateBullet(Vx,Vy-60,0,0,1100,4,Talib);
CreateBullet(Vx+30,Vy,0,0,1100,4,Talib);
CreateBullet(Vx+60,Vy,0,0,1100,4,Talib);
nova(Vx,Vy,0,0,30,8,2,9,14,Talib);
CreateBullet(Vx-30,Vy,0,0,1100,4,Talib);
CreateBullet(Vx-30,Vy-30,0,0,1100,4,Talib);
CreateBullet(Vx-60,Vy,0,0,1100,4,Talib);
CreateBullet(Vx+30,Vy-30,0,0,1100,4,Talib);
CreateBullet(Vx+30,Vy+30,0,0,1100,4,Talib);
nova(Vx,Vy,0,0,55,8,2,9,14,Talib);
CreateBullet(Vx-30,Vy-30,0,0,1100,4,Talib);
CreateBullet(Vx-30,Vy+30,0,0,1100,4,Talib);
if (GetPlayerStat(Talib, 'Ground') = false) then DoDamage(Talib, 800);
end;

procedure MaleMocneCos(x,y,r,step,speed,offset: single; style,shooter: integer; face: boolean); //2
var i,n: integer;
    l,a,x1,y1: single;
begin
  l := 1.5 * pi * r;
  n := round(l / step);
  a := step / r;
 
  for i := 0 to n do begin
    x1 := i * a * r;
    y1 := sin(i * a - pi/2) * r;
    CreateBullet(x + x1 * cos(offset) - y1 * sin(offset),y + x1 * sin(offset) + y1 * cos(offset),0,speed,0,style,shooter);
    x1 := i * a * r;
    y1 := sin(i * a + pi/2) * r;
    CreateBullet(x + x1 * cos(offset) - y1 * sin(offset),y + x1 * sin(offset) + y1 * cos(offset),0,speed,0,style,shooter);
  end;
end;

procedure TaliboO(ID: byte; Type1, Type2: integer);
var
MaxXL, MaxXP, MaxYG,X,Y: single;
begin
MaxXL:=0;
MaxXP:=0;
MaxYG:=0;
if(MaxXL=0)then MaxXL:=GetPlayerStat(ID,'X') else if(GetPlayerStat(ID,'X')<MaxXL) then MaxXL:=GetPlayerStat(ID,'X');
if(MaxXP=0)then MaxXP:=GetPlayerStat(ID,'X') else if(GetPlayerStat(ID,'X')>MaxXP) then MaxXP:=GetPlayerStat(ID,'X');
if(MaxYG=0)then MaxYG:=GetPlayerStat(ID,'Y') else if(GetPlayerStat(ID,'Y')<MaxYG) then MaxYG:=GetPlayerStat(ID,'Y');
X:=(MaxXL+MaxXP)/2;
Y:=MaxYG-15;
Wave(X,Y,0,0,12,6.5,4,3,3,type2,25,ID);
CreateBullet(X,Y,0,0,0,type1,ID);
CreateBullet(X-5,Y,0,0,0,type1,ID);
CreateBullet(X+5,Y,0,0,0,type1,ID);
CreateBullet(X-10,Y,0,0,0,type1,ID);
CreateBullet(X+10,Y,0,0,0,type1,ID);
if (GetPlayerStat(ID, 'Ground') = false) then DoDamage(ID, 800);
end;

procedure TaliboSrubki(ID: byte);
begin
CreateBullet(GetPlayerStat(ID,'X'),GetPlayerStat(ID,'y') ,0,0,0,4,ID);
CreateBullet(GetPlayerStat(ID,'X'),GetPlayerStat(ID,'y') ,0,0,0,5,ID);
Wave(GetPlayerStat(ID,'X'),GetPlayerStat(ID,'Y'),0,80,50,7,2,10,4,3,24,ID);
CreateBullet(GetPlayerStat(ID,'X'),GetPlayerStat(ID,'y') ,0,0,0,5,ID);
Wave(GetPlayerStat(ID,'X'),GetPlayerStat(ID,'Y'),0,80,50,4.5,2,10,1,8,20,ID);
CreateBullet(GetPlayerStat(ID,'X'),GetPlayerStat(ID,'y') ,0,0,0,5,ID);
CreateBullet(GetPlayerStat(ID,'X'),GetPlayerStat(ID,'y') ,0,0,0,5,ID);
Wave(GetPlayerStat(ID,'X'),GetPlayerStat(ID,'Y'),0,80,50,6,2,10,4,3,24,ID);
if (GetPlayerStat(ID, 'Ground') = false) then DoDamage(ID, 800);
end;

procedure Talibzgranatem(ID: byte);
begin
CreateBullet(GetPlayerStat(ID,'X'),GetPlayerStat(ID,'Y'),0,0,0,10,ID);
CreateBullet(GetPlayerStat(ID,'X'),GetPlayerStat(ID,'Y')+20,0,0,0,10,ID);
CreateBullet(GetPlayerStat(ID,'X'),GetPlayerStat(ID,'Y')+40,0,0,0,10,ID);
CreateBullet(GetPlayerStat(ID,'X')+20,GetPlayerStat(ID,'Y'),0,0,0,10,ID);
CreateBullet(GetPlayerStat(ID,'X')+40,GetPlayerStat(ID,'Y'),0,0,0,10,ID);
CreateBullet(GetPlayerStat(ID,'X')-20,GetPlayerStat(ID,'Y'),0,0,0,10,ID);
CreateBullet(GetPlayerStat(ID,'X')-40,GetPlayerStat(ID,'Y'),0,0,0,10,ID);
Wave(GetPlayerStat(ID,'X'),GetPlayerStat(ID,'Y'),0,80,50,7,4,12,6,12,6,ID);
CreateBullet(GetPlayerStat(ID,'X'),GetPlayerStat(ID,'Y'),0,0,0,5,ID);
CreateBullet(GetPlayerStat(ID,'X'),GetPlayerStat(ID,'Y'),0,0,0,5,ID);
CreateBullet(GetPlayerStat(ID,'X'),GetPlayerStat(ID,'Y'),0,0,0,5,ID);
CreateBullet(GetPlayerStat(ID,'X'),GetPlayerStat(ID,'Y'),0,4,0,3,ID);
CreateBullet(GetPlayerStat(ID,'X'),GetPlayerStat(ID,'Y'),6,4,0,3,ID);
CreateBullet(GetPlayerStat(ID,'X'),GetPlayerStat(ID,'Y'),-6,4,0,3,ID);
CreateBullet(GetPlayerStat(ID,'X'),GetPlayerStat(ID,'Y'),0,0,0,4,ID);
if (GetPlayerStat(ID, 'Ground') = false) then DoDamage(ID, 800);
end;

procedure PostawMine(ID: byte);
var placed: boolean; i: byte; X1,X2,Y1,Y2: single;
begin
if (GetPlayerStat(ID,'Alive')=true) then if (GetPlayerStat(ID,'Ground') = true) then begin
case GetPlayerStat(ID,'Team') of
1:GetFlagsSpawnXY(X1,Y1,X2,Y2);
2:GetFlagsSpawnXY(X2,Y2,X1,Y1);
end;
if (Distance(X1,Y1,X2,Y2) > 120) then begin
placed:=false;
i:=1;
while (placed = false) and (i < 33) do begin
if (mine[i].duration = 0) then begin
placed := true;
mine[i].duration := 160;
mine[i].owner    := ID;
mine[i].X        := GetPlayerStat(ID,'X');
mine[i].Y        := GetPlayerStat(ID,'Y');
inc(TalibMines[ID], 1);
CreateBullet(GetPlayerStat(ID,'X'),GetPlayerStat(ID,'Y')-25,0,-3.5,0,7,ID);
DrawText(ID,'Mine placed.' + chr(13) + chr(10) + 'Keep distance to activate it.',220,$D0D21D,0.112,20,360);
end;
i := i + 1;
end;
if (placed = false) then WriteConsole(ID,'Mine count limit exceeded.',$D0D21D);
end else WriteConsole(ID,'Mines can not be placed that close to your flag.',$D0D21D);
end else WriteConsole(ID,'Mines can only be placed on the ground.',$D0D21D) else WriteConsole(ID,'Mines can not be placed while dead.',$D0D21D);
end;

procedure PokazKim(ID: byte);
begin
case (TalibType[ID]) of
1: WriteConsole(ID,'[Al-Kaida] Zostales Abu Musab al-Zarkawi',$D0D21D);
2: WriteConsole(ID,'[Al-Kaida] Zostales Jastrzebiem Mohameta.',$D0D21D);
3: WriteConsole(ID,'[Al-Kaida] Zostales Ayman al-Zawahiri.',$D0D21D);
4: WriteConsole(ID,'[Al-Kaida] Zostales Abu Hamza al-Muhadżir.',$D0D21D);
5: WriteConsole(ID,'[Al-Kaida] Dzakad!',$D0D21D);
6: WriteConsole(ID,'[Al-Kaida] Zostales Mohammad Atefa.',$D0D21D);
7: WriteConsole(ID,'[Al-Kaida] Zostales Abu Bakra.',$D0D21D);
8: WriteConsole(ID,'[Al-Kaida] Zostales Saif al-Adel.',$D0D21D);
9: WriteConsole(ID,'[American] Zostales mechanikiem wojennym.',$D0D21D);
10: WriteConsole(ID,'[American] Zostales medykiem polowym.',$D0D21D);
11: WriteConsole(ID,'[American] Zostales starszym srzelcem.',$D0D21D);
12: WriteConsole(ID,'[American] Zostales zolnierzem zaopatrzenia.',$D0D21D);
13: WriteConsole(ID,'[American] Zostales saperem wojsk ladowych.',$D0D21D);
14: WriteConsole(ID,'[American] Zostales wsparciem wojsk ladowych.',$D0D21D);
15: WriteConsole(ID,'[American] Zostales szpiegiem amerykan.',$D0D21D);
16: WriteConsole(ID,'[American] Zostales komandosem.',$D0D21D);
end;
end;

function OnPlayerDamageEx(Victim, Shooter: Byte; Damage: Integer; Weapon: Byte): Integer;
var Vx,Vy,Sx,Sy: single; td: integer;
begin
td:=Damage;
Vx := GetPlayerStat(Victim,'X');
Vy := GetPlayerStat(Victim,'Y');
Sx := GetPlayerStat(Shooter,'X');
Sy := GetPlayerStat(Shooter,'Y');
if (Shooter <> Victim) and (GetPlayerStat(Shooter,'Team') <> GetPlayerStat(Victim,'Team')) then begin
if (GetPlayerStat(Victim,'Team')=1) and (Distance(Vx,Vy,Sx,Sy) < 90) and (GetPlayerStat(victim,'Alive') = true) then begin
case (TalibType[Victim]) of
1: TalibBoss(Victim, false); // Wybucha najmocniejsza bomba
2: MaleMocneCos(Vx,Vy,10,2,10,1,4,Victim,true); // Bardzo głośna i niszczycielska bomba
3: TalibFireBomb(Victim); // Wybucha i strzela wybuchajacymi odlamkami w wroga
4: TalibTriper(Victim); // Wystrzela 3 pociski rakietowe
5: TaliboO(Victim, 4, 3); // Wielki grad odłamków
6: TaliboO(Victim, 5, 4); // Wielki mocny okrągły wybuch
7: TaliboSrubki(Victim); // Wybuch i odłamki
8: Talibzgranatem(Victim); // Drobne ale grozne gdy wróg blisko
end;
end;
if (GetPlayerStat(Shooter,'team')=2) and (TalibType[Shooter] = 16) then begin // Leczenie sie komandosa!
if ((GetPlayerStat(Shooter,'Health') + 4) > MaxHealth) then DoDamage(Shooter,GetPlayerStat(Shooter,'Health') - MaxHealth) else DoDamage(Shooter,-4);
end;
end;
if (GetPlayerStat(Shooter,'team')=2) and (TalibType[Shooter] = 11) then begin // Starszy strzelec damage +30%
if (Damage > 0) then Result := damage+round((30/100)*damage) else Result := damage;
end else Result := damage;
end;

procedure OnPlayerKill(Killer, Victim: byte; Weapon: string);
var Vx,Vy: single; i: integer;
begin
Vx := GetPlayerStat(Victim,'X');
Vy := GetPlayerStat(Victim,'Y');
if (Killer <> Victim) and (GetPlayerStat(Victim,'Team') <> GetPlayerStat(Killer,'Team')) then begin
if (GetPlayerStat(Victim,'Team')=1) and (TalibType[Victim] = 1) then TalibBoss(Victim, true); //Wybucha najmocniejsza bomba
if (GetPlayerStat(Victim,'Team')=1) and (TalibType[Victim] = 2) then MaleMocneCos(Vx,Vy,10,2,10,1,4,Victim,true); //Bardzo głośna i niszczycielska bomba
if (GetPlayerStat(Victim,'Team')=1) and (TalibType[Victim] = 3) then TalibFireBomb(Victim);
if (GetPlayerStat(Victim,'Team')=1) and (TalibType[Victim] = 4) then TalibTriper(Victim); // Wystrzela 3 pociski rakietowe
if (GetPlayerStat(Victim,'Team')=1) and (TalibType[Victim] = 5) then TaliboO(Victim, 4, 3); //Wielki grad odłamków
if (GetPlayerStat(Victim,'Team')=1) and (TalibType[Victim] = 6) then TaliboO(Victim, 5, 4); //Wielki mocny okrągły wybuch
if (GetPlayerStat(Victim,'Team')=1) and (TalibType[Victim] = 7) then TaliboSrubki(Victim); //Wybuch i odłamki
if (GetPlayerStat(Victim,'Team')=1) and (TalibType[Victim] = 8) then Talibzgranatem(Victim); //Wybuch i odłamki
ResVar(Killer);
end;
if (Killer = Victim) then begin
for i := 1 to 32 do if (mine[i].owner = Victim) and (mine[i].duration <> 0) then begin
CreateBullet(mine[i].X+20,mine[i].Y-5,0,0,25,4,mine[i].owner);
CreateBullet(mine[i].X-20,mine[i].Y-5,0,0,25,4,mine[i].owner);
CreateBullet(mine[i].X,mine[i].Y-22,0,0,25,4,mine[i].owner);
CreateBullet(mine[i].X,mine[i].Y,0,10,25,4,mine[i].owner);
mine[i].duration := 0;
mine[i].owner := 0;
end;
ResVar(Killer);
end;
if (killer <> victim) then if (GetPlayerStat(victim, 'Active') = true) then begin
for i := 1 to 32 do if (mine[i].owner = Victim) and (mine[i].duration <> 0) then begin
CreateBullet(mine[i].X+20,mine[i].Y-5,0,0,25,4,mine[i].owner);
CreateBullet(mine[i].X-20,mine[i].Y-5,0,0,25,4,mine[i].owner);
CreateBullet(mine[i].X,mine[i].Y-22,0,0,25,4,mine[i].owner);
CreateBullet(mine[i].X,mine[i].Y,0,10,25,4,mine[i].owner);
mine[i].duration := 0;
mine[i].owner := 0;
end;
ResVar(victim);
end;
if (TalibStat[Victim] <> 0) then begin
CreateBullet(GetObjectStat(TalibStat[Victim], 'x')+20,GetObjectStat(TalibStat[Victim], 'y')-5,0,0,25,4,Victim);
CreateBullet(GetObjectStat(TalibStat[Victim], 'x')-20,GetObjectStat(TalibStat[Victim], 'y')-5,0,0,25,4,Victim);
CreateBullet(GetObjectStat(TalibStat[Victim], 'x'),GetObjectStat(TalibStat[Victim], 'y')-22,0,0,25,4,Victim);
CreateBullet(GetObjectStat(TalibStat[Victim], 'x'),GetObjectStat(TalibStat[Victim], 'y'),0,10,25,4,Victim);
KillObject(TalibStat[Victim]);
end;
end;

function OnPlayerCommand(ID: Byte; Text: string): boolean;
begin
if (text = '/mine') and (TalibType[ID] = 13) then if (TalibMines[ID] < 2) then PostawMine(ID) else WriteConsole(ID,'Nie masz min!',$D0D21D);
Result := false;
end;

procedure OnPlayerRespawn(ID: byte);
var i: byte;
begin
ResVar(ID);
if (GetPlayerStat(ID, 'Team') = 1) then i:=random(1,9) else i:=random(9,17);
TalibType[ID] := i;
PokazKim(ID);
if (TalibType[ID]=9) then GiveBonus(ID, 3);
end;

procedure c4bomb(ID, ID2: byte);
begin
CreateBullet(GetPlayerStat(ID,'x')+20,GetPlayerStat(ID,'y')-5,0,0,25,4,ID2);
CreateBullet(GetPlayerStat(ID,'x')-20,GetPlayerStat(ID,'y')-5,0,0,25,4,ID2);
CreateBullet(GetPlayerStat(ID,'x'),GetPlayerStat(ID,'y')-22,0,0,25,4,ID2);
CreateBullet(GetPlayerStat(ID,'x'),GetPlayerStat(ID,'y'),0,10,25,4,ID2);
end;

procedure AppOnIdle(Ticks: integer);
var b, i, LI: byte; x, y: single;
begin
for i := 1 to 32 do begin
if (GetPlayerStat(i, 'active')) then if (TalibType[i] = 9) then begin // Amerykanski Mechanik! Daje Vest co 45
if Ticks mod (60 * 1) = 0 then begin
dec(TalibResVest[i], 1);
DrawTextEx(i,38,'TimeVest: '+inttostr(TalibResVest[i]),330,$FFB300,0.06,352,444);
if (TalibResVest[i] = 0) then begin
TalibResVest[i] := 45;
b := NearestOpponent(i,GetPlayerStat(i,'Team'), true);
GiveBonus(b,3);
GiveBonus(i, 3);
if not (b=0) then begin
WriteConsole(i,'Dales kamizelke graczu: '+GetPlayerStat(b, 'name'),$D0D21D);
WriteConsole(b,'Otrzymales kamizelke od: '+GetPlayerStat(i, 'name'),$D0D21D);
end;
end;
end;
end;
if (GetPlayerStat(i, 'active')) then if (TalibType[i] = 15) then begin // Amerykanski Szpieg
if Ticks mod (60 * 1) = 0 then begin
if (PredUse[i] = true) then dec(TalibSzpieg[i], 1);
if (PredUse[i] = true) then DrawTextEx(i,38,'TimePred: '+inttostr(TalibSzpieg[i]),330,$FFB300,0.06,352,444) else DrawTextEx(i,38,'TimePred: X',330,$FFB300,0.06,352,444);
if (TalibSzpieg[i] = 0) then PredUse[i] := false;
end;
end;
if (GetPlayerStat(i, 'active')) then if (TalibType[i] = 12) then begin // Amerykanski żołnierz zaopatrzenia! Rozdaje granaty co 40 i pelen magazynek co 10 sec.
if Ticks mod (60 * 1) = 0 then begin
dec(TalibGranade[i], 1);
DrawTextEx(i,39,'TimeGranade: '+inttostr(TalibGranade[i]),330,$FFB300,0.06,352,444);
if (TalibGranade[i] = 0) then begin
TalibGranade[i] := 40;
b := NearestOpponent(i,GetPlayerStat(i,'Team'), true);
GiveBonus(b,random(4,6));
GiveBonus(i,random(4,6));
if not (b=0) then begin
WriteConsole(i,'Dales granaty graczu: '+GetPlayerStat(b, 'name'),$D0D21D);
WriteConsole(b,'Otrzymales granaty od: '+GetPlayerStat(i, 'name'),$D0D21D);
end;
end;
dec(TaliMag[i], 1);
DrawTextEx(i,40,'FulMag: '+inttostr(TaliMag[i]),330,$FFB300,0.06,352,434);
if (TaliMag[i] = 0) then begin
TaliMag[i] := 10;
ForceWeaponEx(i, GetPlayerStat(i, 'Primary'), GetPlayerStat(i, 'Secondary'), 0, 0);
end;
end;
end;
if Ticks mod (60 * 1) = 0 then begin
if (GetPlayerStat(i, 'active')) then if (TalibType[i] = 10) then begin //Amerykanski Medyk! Leczy team w zasiegu
GetPlayerXY(i,X,Y);
if (GetPlayerStat(i,'Alive') = true) then for b := 1 to 32 do if (GetPlayerStat(b,'Active') = true) then if (GetPlayerStat(b,'Alive') = true) and (GetPlayerStat(i,'Team') = GetPlayerStat(b,'Team')) and (Distance(X,Y,GetPlayerStat(b,'X'),GetPlayerStat(b,'Y')) <= 120) and (GetPlayerStat(b,'Health') < MaxHealth) then begin
DrawTextEx(i,39,'Healing in progress..',130,$FFB300,0.06,352,444);
if ((GetPlayerStat(b,'Health') + 8) > MaxHealth) then DoDamage(b,GetPlayerStat(b,'Health') - MaxHealth) else DoDamage(b,-8);
end;
end;
end;
if (GetKeyPress(i, 'down') = true) and (TalibType[i] = 13) and (GetKeyPress(i, 'Shoot') = true) and (GetPlayerStat(i,'Ground') = true) and (GetPlayerStat(i,'Alive') = true) and (GetPlayerStat(i,'Primary') = 16) and (GetPlayerStat(i,'Ammo') <> 0) then begin // Amerykanski saper
LI := lookForTarget(i, 0, 700, true);
if (LI > 0) then WriteConsole(LI,'[WARNING] Targeted you!',$FF0000);
if (TaliAmmo[i] < 1) then begin
if (LI > 0) then begin
GetPlayerXY(i, x, y);
Missile(i, LI, x, y);
ForceWeaponEx(i, 16, GetPlayerStat(i,'Secondary'), -1, GetPlayerStat(i,'SecAmmo'));
TaliAmmo[i] := TaliAmmo[i] + 1;
WriteConsole(i,'Tracked: '+GetPlayerStat(LI,'name')+' - Fire!',$D0D21D);
LI := 0;
end else WriteConsole(i,'Not found the enemy!',$D0D21D);
end;
end;
if Ticks mod (60 * 1) = 0 then begin
if (mine[i].duration > 0) then begin
dec(mine[i].duration, 1);
if (mine[i].duration = 0) then begin
CreateBullet(mine[i].X+20,mine[i].Y-5,0,0,25,4,mine[i].owner);
CreateBullet(mine[i].X-20,mine[i].Y-5,0,0,25,4,mine[i].owner);
CreateBullet(mine[i].X,mine[i].Y-22,0,0,25,4,mine[i].owner);
CreateBullet(mine[i].X,mine[i].Y,0,10,25,4,mine[i].owner);
WriteConsole(mine[i].owner,'One of your mines has exceeded duration and blew up.',$D0D21D);
end else for b:=1 to 32 do if (GetPlayerStat(b,'Active') = true) and (GetPlayerStat(b,'Team') < 5) then if (Distance(GetPlayerStat(b,'X'),GetPlayerStat(b,'Y'),mine[i].X,mine[i].Y) < 55) and (GetPlayerStat(b,'Team') <> GetPlayerStat(mine[i].owner,'Team')) and (Distance(GetPlayerStat(mine[i].owner,'X'),GetPlayerStat(mine[i].owner,'Y'),mine[i].X,mine[i].Y) > 80) then begin
CreateBullet(mine[i].X+20,mine[i].Y-5,0,0,25,4,mine[i].owner);
CreateBullet(mine[i].X-20,mine[i].Y-5,0,0,25,4,mine[i].owner);
CreateBullet(mine[i].X,mine[i].Y-22,0,0,25,4,mine[i].owner);
CreateBullet(mine[i].X,mine[i].Y,0,10,25,4,mine[i].owner);
mine[i].duration := 0;
WriteConsole(mine[i].owner,GetPlayerStat(b,'Name') + ' stepped into one of your mines.',$D0D21D);
DrawText(b,'Baaammm!!',300,$D0D21D,0.15,60,360);
end;
end;
if (PredUse2[i] = true) then if not (GetPlayerStat(i, 'Primary') = 0) and not (GetPlayerStat(i, 'Primary') = 14) and not(GetPlayerStat(i, 'Primary') = 255) then ForceWeapon(i, 0, 14, 0);
if (SzpiegTime[i] > 0) and (GetPlayerStat(i,'active') = true) then begin
dec(SzpiegTime[i], 1);
if (SzpiegTime[i] = 0) then begin
ForceWeapon(i, SzpiegWep[i][1], SzpiegWep[i][2], 0);
PredUse2[i] := false;
end;
end;
if (StatDead[i] > 0) and (GetPlayerStat(i,'active') = true) then begin
dec(StatDead[i], 1);
if (StatDead[i] >= 5) then DrawTextEx(i,39,'DeadStat: '+inttostr(StatDead[i]),150,$FFB300,0.06,352,434);
if (StatDead[i] < 4) then DrawTextEx(i,39,'DeadStat: '+inttostr(StatDead[i]),150,$FF0000,0.06,352,434);
if (StatDead[i] = 0) then begin
CreateBullet(GetObjectStat(TalibStat[i], 'x')+20,GetObjectStat(TalibStat[i], 'y')-5,0,0,25,4,i);
CreateBullet(GetObjectStat(TalibStat[i], 'x')-20,GetObjectStat(TalibStat[i], 'y')-5,0,0,25,4,i);
CreateBullet(GetObjectStat(TalibStat[i], 'x'),GetObjectStat(TalibStat[i], 'y')-22,0,0,25,4,i);
CreateBullet(GetObjectStat(TalibStat[i], 'x'),GetObjectStat(TalibStat[i], 'y'),0,10,25,4,i);
KillObject(TalibStat[i]);
end;
end;
if (GetPlayerStat(i,'active') = true) then if (TalibType[i] = 16) then begin
dec(StatTimes[i], 1);
if (StatBuild[i] = true) then DrawTextEx(i,37,'TimeStat: '+inttostr(StatTimes[i]),150,$FFB300,0.06,352,444) else DrawTextEx(i,37,'TimeStat: S+Q',150,$FFB300,0.06,352,444);
if (StatTimes[i] = 0) then begin
StatBuild[i] := false;
end;
end;
if (GetPlayerStat(i,'active') = true) and (TalibType[i] = 14) then begin
if (TalibC4Limit[i] = 0) then DrawTextEx(i,37,'C4: S+Q (3)',150,$FFB300,0.06,352,444);
if (TalibC4Limit[i] = 1) then DrawTextEx(i,37,'C4: 2',150,$FFB300,0.06,352,444);
if (TalibC4Limit[i] = 2) then DrawTextEx(i,37,'C4: 1',150,$FFB300,0.06,352,444);
if (TalibC4Limit[i] = 3) then DrawTextEx(i,37,'C4: Q+Shoot! (0)',150,$FF0000,0.06,352,444);
end;
if (GetPlayerStat(i,'active') = true) and (TalibType[i] = 13) then begin
if (TalibMines[i] = 0) then DrawTextEx(i,37,'Mine: S+Q (2)',150,$FFB300,0.06,352,444);
if (TalibMines[i] = 1) then DrawTextEx(i,37,'Mines: 1',150,$FFB300,0.06,352,444);
if (TalibMines[i] = 2) then DrawTextEx(i,37,'Mines: 0',150,$FFB300,0.06,352,444);
end;
end;
if Ticks mod (30 * 1) = 0 then begin //Key Press
if (GetKeyPress(i, 'down') = true) and (TalibType[i] = 13) and (GetKeyPress(i, 'Changewep') = true) and (GetPlayerStat(i,'Ground') = true) then if (TalibMines[i] < 2) then PostawMine(i) else WriteConsole(i,'Nie masz min!',$D0D21D);
if (GetKeyPress(i, 'down') = true) and (GetPlayerStat(i,'alive') = true) and (GetPlayerStat(i,'team') = 1) and (GetKeyPress(i, 'up') = true) then if (GetPlayerStat(i,'Ground') = true) then begin //Samo Wysadzenie!
DoDamage(i, 3000);
if (GetPlayerStat(i,'Team')=1) and (TalibType[i] = 1) then TalibBoss(i, true); //Wybucha najmocniejsza bomba
if (GetPlayerStat(i,'Team')=1) and (TalibType[i] = 2) then MaleMocneCos(GetPlayerStat(i,'X'),GetPlayerStat(i,'Y'),10,2,10,1,4,i,true); //Bardzo głośna i niszczycielska bomba
if (GetPlayerStat(i,'Team')=1) and (TalibType[i] = 3) then TalibFireBomb(i);
if (GetPlayerStat(i,'Team')=1) and (TalibType[i] = 4) then TalibTriper(i); // Wystrzela 3 pociski rakietowe
if (GetPlayerStat(i,'Team')=1) and (TalibType[i] = 5) then TaliboO(i, 4, 3); //Wielki grad odłamków
if (GetPlayerStat(i,'Team')=1) and (TalibType[i] = 6) then TaliboO(i, 5, 4); //Wielki mocny okrągły wybuch
if (GetPlayerStat(i,'Team')=1) and (TalibType[i] = 7) then TaliboSrubki(i); //Wybuch i odłamki
if (GetPlayerStat(i,'Team')=1) and (TalibType[i] = 8) then Talibzgranatem(i); //Wybuch i odłamki
WriteConsole(i,'W imie allacha!',$D0D21D);
end else WriteConsole(li,'Aby sie samemu wysadzic musisz stac na ziemi.',$D0D21D);
if (GetKeyPress(i, 'down') = true) and (GetPlayerStat(i,'alive') = true) and (TalibType[i] = 14) and (GetKeyPress(i,'Changewep') = true) then begin //C4 wpsarcie ogniowe
if (TalibC4Limit[i] < 3) then begin
LI := NearestOpponent(i,GetPlayerStat(i,'Team'), false);
if (TalibC4[i][1] = 0) then begin
if (Distance(GetPlayerStat(i, 'x'),GetPlayerStat(i, 'y'),GetPlayerStat(li, 'x'),GetPlayerStat(li, 'y')) < 340) then begin
TalibC4[i][1] := li;
inc(TalibC4Limit[i], 1);
WriteConsole(li,'Masz na sobie c4 wroga - W kazdej chwili mozesz pierdolnosc!',$D0D21D);
WriteConsole(i,'#1 Zarzuciles c4 na '+GetPlayerStat(TalibC4[i][1],'name'),$D0D21D);
end else WriteConsole(i,'Brak wroga w zasiegu!',$D0D21D);
end;
LI := NearestOpponent(i,GetPlayerStat(i,'Team'), false);
if (TalibC4[i][2] = 0) and (li <> TalibC4[i][1]) and (LI <> i) then begin
if (Distance(GetPlayerStat(i, 'x'),GetPlayerStat(i, 'y'),GetPlayerStat(li, 'x'),GetPlayerStat(li, 'y')) < 340) then begin
TalibC4[i][2] := li;
inc(TalibC4Limit[i], 1);
WriteConsole(li,'Masz na sobie c4 wroga - W kazdej chwili mozesz pierdolnosc!',$D0D21D);
WriteConsole(i,'#2 Zarzuciles c4 na '+GetPlayerStat(TalibC4[i][2],'name'),$D0D21D);
end else WriteConsole(i,'Brak wroga w zasiegu!',$D0D21D);
end;
LI := NearestOpponent(i,GetPlayerStat(i,'Team'), false);
if (TalibC4[i][3] = 0) and (li <> TalibC4[i][1]) and (li <> TalibC4[i][2]) and (LI <> i) then begin
if (Distance(GetPlayerStat(i, 'x'),GetPlayerStat(i, 'y'),GetPlayerStat(li, 'x'),GetPlayerStat(li, 'y')) < 340) then begin
TalibC4[i][3] := li;
inc(TalibC4Limit[i], 1);
WriteConsole(li,'Masz na sobie c4 wroga - W kazdej chwili mozesz pierdolnosc!',$D0D21D);
WriteConsole(i,'#3 Zarzuciles c4 na '+GetPlayerStat(TalibC4[i][3],'name'),$D0D21D);
end else WriteConsole(i,'Brak wroga w zasiegu!',$D0D21D);
end;
end else WriteConsole(i,'Brak c4!',$D0D21D);
end;
if (GetKeyPress(i, 'Changewep') = true) and (GetPlayerStat(i,'alive') = true) and (TalibType[i] = 14) and (GetKeyPress(i,'Shoot') = true) then begin
if (TalibC4[i][1] <> 0) then begin
c4bomb(TalibC4[i][1], i);
WriteConsole(i,'#1 '+GetPlayerStat(TalibC4[i][1],'name')+' poszedl do nieba!',$D0D21D);
WriteConsole(TalibC4[i][1],GetPlayerStat(i,'name')+' zabil cie za pomoca c4!',$D0D21D);
TalibC4[i][1] := 0;
end;
if (TalibC4[i][2] <> 0) then begin
c4bomb(TalibC4[i][2], i);
WriteConsole(i,'#2 '+GetPlayerStat(TalibC4[i][2],'name')+' poszedl do nieba!',$D0D21D);
WriteConsole(TalibC4[i][2],GetPlayerStat(i,'name')+' zabil cie za pomoca c4!',$D0D21D);
TalibC4[i][2] := 0;
end;
if (TalibC4[i][3] <> 0) then begin
c4bomb(TalibC4[i][3], i);
WriteConsole(i,'#3 '+GetPlayerStat(TalibC4[i][3],'name')+' poszedl do nieba!',$D0D21D);
WriteConsole(TalibC4[i][3],GetPlayerStat(i,'name')+' zabil cie za pomoca c4!',$D0D21D);
TalibC4[i][3] := 0;
end;
end;
if (GetKeyPress(i, 'Prone') = true) and (GetPlayerStat(i,'alive') = true) and (GetPlayerStat(i,'active') = true) and (TalibType[i] = 15) then if (PredUse[i] = false) then begin
GiveBonus(i, 1);
TalibSzpieg[i] := 60;
PredUse[i] := true;
PredUse2[i] := true;
SzpiegWep[i][1] := GetPlayerStat(i, 'Primary');
SzpiegWep[i][2] := GetPlayerStat(i, 'Secondary');
SzpiegTime[i] := 25;
ForceWeapon(i, 0, 14, 0);
end;
if (GetKeyPress(i, 'Down') = true) and (GetKeyPress(i, 'Changewep') = true) and (GetPlayerStat(i,'alive') = true) and (GetPlayerStat(i,'active') = true) and (TalibType[i] = 16) then if (StatBuild[i] = false) then begin
TalibStat[i] := SpawnObject(GetPlayerStat(i,'x'), GetPlayerStat(i,'y'),15);
StatBuild[i] := true;
StatTimes[i] := 30;
StatDead[i] := 10;
end;
end;
end;
end;

procedure OnMapChange(NewMap: string);
var i: byte;
begin
for i:=1 to 32 do begin
mine[i].duration := 0;
ResVar(i);
WeapActive(i, GetPlayerStat(i, 'Team'));
end;
end;

Procedure OnJoinTeam (ID, Team: byte);
var i: integer;
begin
ResVar(ID);
WeapActive(ID, Team);
if (Team = 1) then i:=random(1,9) else i:=random(9,17);
TalibType[ID] := i;
PokazKim(ID);
end;

procedure OnLeaveGame(ID, Team: byte; Kicked: boolean);
begin
if (TalibStat[ID] <> 0) then begin
CreateBullet(GetObjectStat(TalibStat[ID], 'x')+20,GetObjectStat(TalibStat[ID], 'y')-5,0,0,25,4,ID);
CreateBullet(GetObjectStat(TalibStat[ID], 'x')-20,GetObjectStat(TalibStat[ID], 'y')-5,0,0,25,4,ID);
CreateBullet(GetObjectStat(TalibStat[ID], 'x'),GetObjectStat(TalibStat[ID], 'y')-22,0,0,25,4,ID);
CreateBullet(GetObjectStat(TalibStat[ID], 'x'),GetObjectStat(TalibStat[ID], 'y'),0,10,25,4,ID);
KillObject(TalibStat[ID]);
end;
ResVar(ID);
end;

procedure ActivateServer();
var i, b, h: byte;
begin
AppOnIdleTimer := 5;
if (Command('/realistic') = 1) then MaxHealth:= 65 else MaxHealth:= 150;
for i := 1 to 32 do ResVar(i);
for b := 1 to 32 do begin
if (GetPlayerStat(b, 'active')=true) then begin
WeapActive(b, GetPlayerStat(b, 'Team'));
if (GetPlayerStat(b, 'Team') = 1) then h:=random(1,9) else h:=random(9,17);
TalibType[b] := h;
PokazKim(b);
end;
end;
end;
« Last Edit: July 17, 2014, 03:39:02 pm by AntyMan »

Offline Hubiq

  • Soldier
  • **
  • Posts: 119
Re: PMG| Normal CTF - 24/7 [Stats + Ranks]
« Reply #10 on: July 18, 2014, 05:56:45 am »
Omg new multi-account? :o How old are you man? ;D You are a thief maps and scripts and acting like a child. You stole my friend's map and you said that "YOU created this map". So you do not pretend to be innocent.

Quote
Search Example:
http://whatismyipaddress.com/ip/93.114.43.179

What's the IP number and how does this relate to the topic? ???
« Last Edit: July 18, 2014, 06:05:34 am by Hubiq »

Offline AntyMan

  • Major(1)
  • Posts: 31
Re: PMG| Normal CTF - 24/7 [Stats + Ranks]
« Reply #11 on: July 18, 2014, 09:11:57 am »
You accused me that I blocked the servers:
http://forums.soldat.pl/index.php?topic=43432.0

Please enter the name of the map and the best link to it.
Your account is new, you are probably one of the kids from jumptest server and you want me more blame.
Moreover edited map is a map remake so it is not a theft under the law. In the remake I finished a long time ago!

Offline Hubiq

  • Soldier
  • **
  • Posts: 119
Re: PMG| Normal CTF - 24/7 [Stats + Ranks]
« Reply #12 on: July 24, 2014, 01:38:43 am »
Now you pretend stupid? Conversation with a thief and a liar does not make sense.

But one thing is funny:

Quote
Your account is new, you are probably one of the kids from jumptest server and you want me more blame.

Date of registration my account - September 05, 2012.
AntyMan registration - July 17, 2014

Yeah my account is new  ;D

Offline jrgp

  • Administrator
  • Flamebow Warrior
  • *****
  • Posts: 5036
Re: PMG| Normal CTF - 24/7 [Stats + Ranks]
« Reply #13 on: July 24, 2014, 10:03:17 pm »
This thread has reached the end of its usefullness. If you two want to bicker then take it to PMs. Locked.
There are other worlds than these