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Good job! It's nice to see that someone can make "new generation Soldat". Is it scriptable? In which language it is written?
I'm afraid I'm too attached to the movement system in vanilla soldat to play Storm, but the rest looks sick indeed! I'll check it out and I hope it's not too chaotic xB
Crash Log 2014/06/07 14:53:01Storm2D Version: 0.050cLanguage: polskiCountry: PolskaMaximum memory: 247MBError message: org.lwjgl.LWJGLException: Pixel format not acceleratedat org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:244)at org.lwjgl.opengl.Display.createWindow(Display.java:306)at org.lwjgl.opengl.Display.create(Display.java:848)at org.lwjgl.opengl.Display.create(Display.java:757)at org.lwjgl.opengl.Display.create(Display.java:739)at storm.a.g.c.a(Window.java:89)at storm.a.g.c.b(Window.java:64)at storm.a.l.a.<init>(MediaManager.java:63)at f.a.a(StormSharedMedia.java:76)at core.Storm.<init>(Storm.java:30)at core.Storm.main(Storm.java:54)at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)at java.lang.reflect.Method.invoke(Method.java:597)at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)Failed to create media
Crash Log 2014/06/07 15:19:52Storm2D Version: 0.050cLanguage: polskiCountry: PolskaMaximum memory: 247MBGameMode: BATTLESubGameMode: ZombiesNetworkType: OFFLINEMap: LagrangeError message: java.lang.NullPointerExceptionat storm.a.h.r.n(WeaponsMenu.java:583)at storm.a.h.r.a(WeaponsMenu.java:1111)at storm.a.q.d.g.h(WidgetSubject.java:35)at storm.a.q.f.b.c.a(SingleSelectionPolicy.java:71)at storm.a.q.b.c.a(Container.java:54)at storm.a.q.b.g.h(Widget.java:175)at storm.a.q.b.g.y(Widget.java:169)at storm.a.q.f.a.c.a(DefaultSelectionManager.java:40)at storm.a.q.b.g.a(Widget.java:163)at storm.a.q.b.a.a(AbstractContainer.java:44)at storm.a.q.h.h.a(Panel.java:157)at storm.a.q.b.a.a(AbstractContainer.java:47)at storm.a.q.h.a.e.a(ScrollPanel.java:74)at storm.a.q.b.a.a(AbstractContainer.java:47)at storm.a.q.h.h.a(Panel.java:157)at storm.a.q.b.a.a(AbstractContainer.java:47)at storm.a.q.h.a.a.a(AbstractDecorator.java:64)at storm.a.q.b.a.a(AbstractContainer.java:47)at storm.a.q.h.h.a(Panel.java:157)at storm.a.q.b.a.a(AbstractContainer.java:47)at storm.a.q.h.a.c.a(Frame.java:42)at storm.a.q.b.a.a(AbstractContainer.java:47)at storm.a.q.b.c.a(Container.java:146)at storm.a.q.b.d.c(GUI.java:125)at storm.a.h.k.a(IngameMenuManager.java:76)at storm.a.e.a.b(IngameMediaGame.java:135)at storm.a.l.a.d(MediaManager.java:166)at f.a.c(StormSharedMedia.java:52)at e.a.a(StormShared.java:38)at core.Storm.<init>(Storm.java:33)at core.Storm.main(Storm.java:54)at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)at java.lang.reflect.Method.invoke(Method.java:597)at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)Storm crashed :(
Your european servers have 350+ ms ping for player from Poland. US servers have 500+ ms ping.
ping node-fl2.gshost.usBadanie mischa.joegillotti.com [198.136.48.50] z 32 bajtami danych:Odpowiedź z 198.136.48.50: bajtów=32 czas=145ms TTL=50Odpowiedź z 198.136.48.50: bajtów=32 czas=140ms TTL=50Odpowiedź z 198.136.48.50: bajtów=32 czas=178ms TTL=50Odpowiedź z 198.136.48.50: bajtów=32 czas=141ms TTL=50Statystyka badania ping dla 198.136.48.50: Pakiety: Wysłane = 4, Odebrane = 4, Utracone = 0 (0% straty),Szacunkowy czas błądzenia pakietów w millisekundach: Minimum = 140 ms, Maksimum = 178 ms, Czas średni = 151 msping node-de2.gshost.usBadanie eu2.joegillotti.com [5.9.101.201] z 32 bajtami danych:Odpowiedź z 5.9.101.201: bajtów=32 czas=40ms TTL=53Odpowiedź z 5.9.101.201: bajtów=32 czas=39ms TTL=53Odpowiedź z 5.9.101.201: bajtów=32 czas=38ms TTL=53Odpowiedź z 5.9.101.201: bajtów=32 czas=42ms TTL=53Statystyka badania ping dla 5.9.101.201: Pakiety: Wysłane = 4, Odebrane = 4, Utracone = 0 (0% straty),Szacunkowy czas błądzenia pakietów w millisekundach: Minimum = 38 ms, Maksimum = 42 ms, Czas średni = 39 msping node-au1.gshost.usBadanie au1.joegillotti.com [125.63.57.72] z 32 bajtami danych:Odpowiedź z 125.63.57.72: bajtów=32 czas=351ms TTL=47Odpowiedź z 125.63.57.72: bajtów=32 czas=350ms TTL=47Odpowiedź z 125.63.57.72: bajtów=32 czas=355ms TTL=47Odpowiedź z 125.63.57.72: bajtów=32 czas=418ms TTL=47Statystyka badania ping dla 125.63.57.72: Pakiety: Wysłane = 4, Odebrane = 4, Utracone = 0 (0% straty),Szacunkowy czas błądzenia pakietów w millisekundach: Minimum = 350 ms, Maksimum = 418 ms, Czas średni = 368 ms
But the pings show in game are higher. Much higher.
Any plan on making the movement aspect of the game more central?You mentioned adding backflip and roll.But what about prone, superman, cannon ball, ... ?
Code: [Select]Crash Log 2014/06/07 14:53:01Storm2D Version: 0.050cLanguage: polskiCountry: PolskaMaximum memory: 247MBError message: org.lwjgl.LWJGLException: Pixel format not acceleratedat org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:244)at org.lwjgl.opengl.Display.createWindow(Display.java:306)at org.lwjgl.opengl.Display.create(Display.java:848)at org.lwjgl.opengl.Display.create(Display.java:757)at org.lwjgl.opengl.Display.create(Display.java:739)at storm.a.g.c.a(Window.java:89)at storm.a.g.c.b(Window.java:64)at storm.a.l.a.<init>(MediaManager.java:63)at f.a.a(StormSharedMedia.java:76)at core.Storm.<init>(Storm.java:30)at core.Storm.main(Storm.java:54)at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)at java.lang.reflect.Method.invoke(Method.java:597)at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)Failed to create mediaAny suggestions?
Nice ideas But I've got an error on the end of zombie mode:Code: [Select]Crash Log 2014/06/07 15:19:52Storm2D Version: 0.050cLanguage: polskiCountry: PolskaMaximum memory: 247MBGameMode: BATTLESubGameMode: ZombiesNetworkType: OFFLINEMap: LagrangeError message: java.lang.NullPointerExceptionat storm.a.h.r.n(WeaponsMenu.java:583)at storm.a.h.r.a(WeaponsMenu.java:1111)at storm.a.q.d.g.h(WidgetSubject.java:35)at storm.a.q.f.b.c.a(SingleSelectionPolicy.java:71)at storm.a.q.b.c.a(Container.java:54)at storm.a.q.b.g.h(Widget.java:175)at storm.a.q.b.g.y(Widget.java:169)at storm.a.q.f.a.c.a(DefaultSelectionManager.java:40)at storm.a.q.b.g.a(Widget.java:163)at storm.a.q.b.a.a(AbstractContainer.java:44)at storm.a.q.h.h.a(Panel.java:157)at storm.a.q.b.a.a(AbstractContainer.java:47)at storm.a.q.h.a.e.a(ScrollPanel.java:74)at storm.a.q.b.a.a(AbstractContainer.java:47)at storm.a.q.h.h.a(Panel.java:157)at storm.a.q.b.a.a(AbstractContainer.java:47)at storm.a.q.h.a.a.a(AbstractDecorator.java:64)at storm.a.q.b.a.a(AbstractContainer.java:47)at storm.a.q.h.h.a(Panel.java:157)at storm.a.q.b.a.a(AbstractContainer.java:47)at storm.a.q.h.a.c.a(Frame.java:42)at storm.a.q.b.a.a(AbstractContainer.java:47)at storm.a.q.b.c.a(Container.java:146)at storm.a.q.b.d.c(GUI.java:125)at storm.a.h.k.a(IngameMenuManager.java:76)at storm.a.e.a.b(IngameMediaGame.java:135)at storm.a.l.a.d(MediaManager.java:166)at f.a.c(StormSharedMedia.java:52)at e.a.a(StormShared.java:38)at core.Storm.<init>(Storm.java:33)at core.Storm.main(Storm.java:54)at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)at java.lang.reflect.Method.invoke(Method.java:597)at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)Storm crashed :(Do you have any bug-tracker?Will this project be open-source?
I Love the idea about having different classes. Simply this adds a lot to the game ; there can be certain servers / mods / gamemodes for only 1 class for example.Also it generates a new tactic system for competive matches. While you can only say that you are good with a certain weapon or a certain task in Soldat you can specialize to play a certain class here.
The last time I was trzing to play that game literally caused my computer to crash the autoupdater was automatically restarting the process when I clicked on the cancel button.When I tried to remove the task (java) in my taskmgr then, it just came backThere was no way for me to cancel to autoipdate (on XP)
The last time I played it the movement system felt a bit weird (compared to what im used of by solday)At this time I was wondering why you added like 70? Weapons to the game before finishing the actual movemenh physics/animations.
Btw. There is no map editor in the folder, so is there a way to make maps for the public ? Or does storm 2d support the pms map file?
You said that you are going to replace the resources storm2d shares with soldat right now (sounds , interfaces , ...)What direction are you trxing to move that game at ? There is already a class called "Soldier" if I remember correctly, which is exactly the same like what we have in soldayt. Are ypu going to make the game as much like Soldat or what are your plans here ?
Also: I was wondering who you actually are. Talented devs don't come out of the nowhere , they need at least 2000 posts on the soldatforums or any other THD related forums
Keep the work up, nice thatyou have updated the website lately btw. (it was pretty outdated a few weeks ago, it's important to keep websites for projects up-to-date because visitors might think the project was abondened if the latest post was a few year(s) month(s) ago.
Quote from: Szaman on June 07, 2014, 05:37:57 pmBut the pings show in game are higher. Much higher.Maybe storm doesn't report the actual ping properly? Does the game appear sluggish/laggy for you or are the numbers just wrong? My guess it's either that or you have broken ipv6 connectivity and storm chooses v6 over v4 when it's available.
I tried an earlier version of Storm2D but was put off by the art style, animations and movement system. It looks improved in the trailer though so I'll give it another shot. Still, it would be so awesome if one day Soldat and Storm2D merge together into a game that has the best of both worlds.
Quote from: jrgp on June 07, 2014, 06:40:56 pmQuote from: Szaman on June 07, 2014, 05:37:57 pmBut the pings show in game are higher. Much higher.Maybe storm doesn't report the actual ping properly? Does the game appear sluggish/laggy for you or are the numbers just wrong? My guess it's either that or you have broken ipv6 connectivity and storm chooses v6 over v4 when it's available.Yes, there's an issue with server pinging from the lobby at the moment - If you refresh the lobby again the pings will be more accurate. Or you can just join the game and press F1 to view the scoreboard. Your ping will show on there much lower.
address=web1.thd.vgport=50283address2=//for switching...port2=50283
autoupdater.iniCode: [Select]address=web1.thd.vgport=50283address2=//for switching...port2=50283since thd.vg is offline now (and I don't know when it will come back) people can not update their clients ( and there doesn't seem to be an option to run the game without updating) you should maybe release an alternative address. There should be 2 addresses in that anyways (for the case we have now, when one is broken)
Wow that weekly changes link is broken. Took a sec to edit it.
I've always been curious with Storm2D's development, but the art style still nauseates me. I think it's that you're taking Soldat's sprite graphics and adding blurry particle effects that just doesn't mix well. And the characters seem so stale in their movement, like they've all shit themselves. Whenever they're in air the legs move as one uni-leg.I just really want you to fix that already.
And the characters seem so stale in their movement, like they've all shit themselves. Whenever they're in air the legs move as one uni-leg.
Agreed, but AFAIK they're already working on improving the art style and remaking the sceneries. Source: http://www.thd.vg/post/93954923345/storm2d-progress-update