0 Members and 2 Guests are viewing this topic.
Awesome job! Nice to see work on a fix movement issue. But.. wait wait. It's good or bad? It should be tested BY CLIMBERS until we could tell something about it.SC3 + ExHunter = I dont even know how to express this using words. GORGEOUS WORK!EDIT: Very stupid question: layers of WorldText a BigText are separated?EDIT2: WorldText? dominik will be very proud
Awesome job! Nice to see work on a fix movement issue. But.. wait wait. It's good or bad? It should be tested BY CLIMBERS until we could tell something about it.
This one is rather important for dodgeball players: http://bugs.soldat.pl/view.php?id=542
ExHunter worked again mostly on the ScriptCore3 here a list of his changes:- Added function Distance(X1, X2, Y1, Y2: Single): Single;- Added function TMap.CreateBullet(X, Y, VelX, VelY, HitM: Single; sStyle: Byte; Owner: TActivePlayer): Integer;- Added function function TMap.CreateBulletVector(A, B: TVector; HitM: Single; sStyle: Byte; Owner: TActivePlayer): Integer;- Added procedure TActivePlayer.WorldText(Layer: Byte; Text: string; Delay: Integer; Color: Longint; Scale, X, Y: Single);- Added procedure TPlayers.WorldText(Layer: Byte; Text: string; Delay: Integer; Color: Longint; Scale, X, Y: Single);(...)- Fixed server crashes after unhandled exceptions in SC3 scripts.
Added missing admin properties, procedures and functions.
[17:48] ExHunter: hey, OnAdminConnect, OnAdminDisconnect, OnTCPMessage, OnAdminCommand, TActivePlayer.IsAdmin added