Hello folks,
we should get creative on some better devlog titles... I guess.
Well, this week we did some stuff, again
Skoskav fixed some of his refactored code related to sprite updating.
Shoozza continued to work on super duper secret 1.7 stuff which he still doesn't want to reveal (spoiler: it's secret) and things seem to become more and more and more vivid.
For myself, I did not nearly as much do as I wanted, but:
- Refactored vote.. basically rewrote it from scratch to fix
Some of them are duplicates:
http://bugs.soldat.pl/view.php?id=204 http://bugs.soldat.pl/view.php?id=478 http://bugs.soldat.pl/view.php?id=519 http://bugs.soldat.pl/view.php?id=522 This fix needs further testings to be sure that I didn't broke anything.
- Added SC3 event TActivePlayer.OnKitPickup(Player: TActivePlayer; Kit: TActiveMapObject);
- Increased grip on slope polygons, that you will less likely lose contact (skoskav got me on that idea with his previous attempt to fix it).
I've been testing it alot and didn't find anything negative about it, yet. So this is still on the testing to-do list to be 100% sure of it.
And generally working on two different version at the same time seems to be more challenging than expected, but probably this will be over... soon™
See you next week folks!