One more...
This one bothered me some time as well! It again is not a big thing, but sometimes it annoys me.
I think esp. single-shot weapons suffer from this, because a well timed shot is really important for them. In contrast, if an autofire-weap stops fireing for the part of a second it is no big deal.
(Do autofires actually stop shooting, if one runs through a teammate??? - If not, I'd even say it is unfair. Then it IS a big thing.)
PS. Can someone tell me how that punch-weapondropping works?! Because to me it feels like I, with my shotgun, always drop it in a fistfight!!
What would you lesser like to feel in your face, a shotgun-handle or a pistol-handle!??