Author Topic: Devlog update (2014-09-16) Manual, tab completion, 1.7 and SC3  (Read 4369 times)

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Offline ExHunter

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Devlog update (2014-09-16) Manual, tab completion, 1.7 and SC3
« on: September 16, 2014, 02:16:07 pm »
Hello Soldaters!

This week we did stuff again!

Falcon began working on the new soldat manual.

skoskav worked on:
- Improved the nickname tab completion when chatting so it works anywhere in the text if it's preceeded by a space, and can cycle through all nicknames matching a substring.
- Fixed with me the movement asymmetry.
- Made the roll animation immediately transition into crouch instead up being in the standing position inbetween.

Shoozza started porting some libs which he plans to use for soldat 1.7 and also worked on the secret stuff he still has to reveal (srsly we keep continuing to mention this?).
He also fixed some complains people had with the soldat.pl website (http://bugs.soldat.pl/view.php?id=579)

If you want to help us to make the site better you might want to look at the soldat screenshot thread (http://forums.soldat.pl/index.php?topic=43703)

I worked on:
- Fixed #578 /recompile <script> hangs up admin client
- Fixed #395 Strange RayCast values when walking "into" the wall.
- Fixed #166 Throwing The flag close to polygons.
- Added SC3 event TActivePlayer.OnFlagDrop(Player: TActivePlayer; Flag: TActiveFlag; Team: Byte; Thrown: Boolean)
- Added SC3 class TActiveMapBullet (accessible over global Byte array "Map.Bullets")
- Added SC3 property TActiveMapBullet.ID (read only - Byte)
- Added SC3 property TActiveMapBullet.Active (read only - Boolean)
- Added SC3 property TActiveMapBullet.X (read only - Single)
- Added SC3 property TActiveMapBullet.Y (read only - Single)
- Modified SC3 procedure name TActivePlayer.Forward altered to TActivePlayer.ForwardTo (Forward is a reserved pascal word)

That's it cya next week!
« Last Edit: September 16, 2014, 02:27:00 pm by ExHunter »

Offline Bistoufly

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Re: Devlog update (2014-09-16) Manual, tab completion, 1.7 and SC3
« Reply #1 on: September 16, 2014, 02:28:28 pm »

Hello,

Thanks for the devlog.

I have a question regarding one of the bugfix mentioned:
- Fixed with me the movement asymmetry.
Does this mean the inverse cannon ball special move will be pointless? Or will it still be slightly faster to land and jump facing forward?

Inverse cannonball:


Thank you.

Offline Blacksheepboy

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Re: Devlog update (2014-09-16) Manual, tab completion, 1.7 and SC3
« Reply #2 on: September 16, 2014, 04:05:37 pm »
Quote
The whole website looks like a mobile version , can you possibly stretch it to fullscreen on the width? You could place much more content then.

I personally like the thinner website, makes it look less bloated or something, because it doesn't seem that there is enough content to spread it out..

www.taleworlds.com

Offline duz

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Re: Devlog update (2014-09-16) Manual, tab completion, 1.7 and SC3
« Reply #3 on: September 16, 2014, 05:16:06 pm »
Nice to see something changing in the website.
Secret stuff? C'mon Shoozza. It's something about the graphics?

You could create a script or something to randomize the video area adding 5 videos for example. The same sv| video for years and years it's like "meh :/".
I think that those "Latest News" and "Popular downloads" (1.5 is the top popular download, lol) boxes seems unnecessary right now.


Three different suggestions to the screenshots session:
« Last Edit: September 16, 2014, 05:32:54 pm by duz »
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HunterZ The Movie I / II / III
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Offline L[0ne]R

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Re: Devlog update (2014-09-16) Manual, tab completion, 1.7 and SC3
« Reply #4 on: September 16, 2014, 06:46:51 pm »
"Secret stuff" is probably something 1.7 related, so I wouldn't expect it anytime soon.

 Nice to see progress being made with scriptcore, but is anyone actually taking advantage of any of the new additions? I haven't played Soldat in a long time so I don't know how many modded servers are still there, let alone vanilla servers.

Offline Zakumy

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Re: Devlog update (2014-09-16) Manual, tab completion, 1.7 and SC3
« Reply #5 on: September 16, 2014, 09:05:54 pm »
Soldat 1.7 will be reveal in 2015. I hope so 😍
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Offline 15th_account

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Re: Devlog update (2014-09-16) Manual, tab completion, 1.7 and SC3
« Reply #6 on: September 17, 2014, 12:30:36 am »
Does this mean the inverse cannon ball special move will be pointless? Or will it still be slightly faster to land and jump facing forward?

I don't think we broke that. Though I'm not able to verify, so you'll have to do it in the pending beta.

Offline Mighty

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Re: Devlog update (2014-09-16) Manual, tab completion, 1.7 and SC3
« Reply #7 on: September 17, 2014, 02:39:09 am »
... pending beta.
Any rough estimations on when you plan to launch a beta?
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Offline 15th_account

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Re: Devlog update (2014-09-16) Manual, tab completion, 1.7 and SC3
« Reply #8 on: September 17, 2014, 02:41:55 am »
Not sure. I said this week, but Shoozza told me to fuck off, basically. So maybe near the end of September.

Offline Mittsu

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Re: Devlog update (2014-09-16) Manual, tab completion, 1.7 and SC3
« Reply #9 on: September 17, 2014, 07:30:01 am »
skoskav worked on:
- Improved the nickname tab completion when chatting so it works anywhere in the text if it's preceeded by a space, and can cycle through all nicknames matching a substring.

finally!

keep it up and Storm2D will be pretty much pointless :D
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Offline darDar

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Re: Devlog update (2014-09-16) Manual, tab completion, 1.7 and SC3
« Reply #10 on: September 17, 2014, 07:50:02 am »
skoskav worked on:
- Improved the nickname tab completion when chatting so it works anywhere in the text if it's preceeded by a space, and can cycle through all nicknames matching a substring.

finally!

keep it up and Storm2D will be pretty much pointless :D

Your way of thinking is pointless and dumb.

ontopic:

It seems the progress is going well lately, nice to see that!
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Offline Bistoufly

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Re: Devlog update (2014-09-16) Manual, tab completion, 1.7 and SC3
« Reply #11 on: October 09, 2014, 11:41:50 am »
Does this mean the inverse cannon ball special move will be pointless? Or will it still be slightly faster to land and jump facing forward?

I don't think we broke that. Though I'm not able to verify, so you'll have to do it in the pending beta.


Good news. Still working as it should in 1.6.8b1. Verified using the beta runmode server.  :)

Offline 15th_account

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Re: Devlog update (2014-09-16) Manual, tab completion, 1.7 and SC3
« Reply #12 on: October 09, 2014, 04:22:44 pm »
Phew.

Offline Bistoufly

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Re: Devlog update (2014-09-16) Manual, tab completion, 1.7 and SC3
« Reply #13 on: October 09, 2014, 04:51:14 pm »
Phew.
Can't tell if you're being sarcastic or genuinely relieved.

Offline 15th_account

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Re: Devlog update (2014-09-16) Manual, tab completion, 1.7 and SC3
« Reply #14 on: October 10, 2014, 09:54:00 am »
Sometimes I'm not sure either.

Offline ZdzichU

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Re: Devlog update (2014-09-16) Manual, tab completion, 1.7 and SC3
« Reply #15 on: October 10, 2014, 01:47:47 pm »

Falcon began working on the new soldat manual.

YEEEEEEEEEY ;3
This is i was waiting for.