Author Topic: Devlog update (2014-11-11) Working on 1.6.9  (Read 2688 times)

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Offline Shoozza

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Devlog update (2014-11-11) Working on 1.6.9
« on: November 11, 2014, 04:07:05 am »
Hello!

I think we missed a few devlogs...
It Took me a while to setup everything for soldat development after I moved back to Windows.

Ok back on topic: Since 1.6.8 has some issues, we are working on 1.6.9 which fixes the urgent bugs asap.
There are a few features too (stuff that didn't make it into 1.6.8).

I fixed the Window resize issues on Windows 8.1, finally added the Numpad Taunts and changed the update button to be more noticeable (it will be yellow once 1.6.9 has an update).

The screenshot thumbnails on soldat.pl have all the same size now and 1.6.9 will come with the latest version of pascalscript (we used an older version for 1.6.8) which hopefully fixes some memory issues.

There are still a few things we need to address before 1.6.9 is ready here is a list:
- spiderman bug
- survival mode respawn bug
- survival mode team switch bug
- scrambled scriptcore weapon id issues (affects TW)
- rendering black polygons issues
- fix invisible shields
- fix issues with player name and HWIDs

If you think we missed something urgent, please let us know.

We want to add a banner.gif for the SCTFL in the splash screen. If you want to help create a nice one take a look in this thread or on the SCTFL forums.

Please also contribute to the new default weapon mod which will arrive in 1.6.9.

That's it so far, see you next week!
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Offline %%%%%%%

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Re: Devlog update (2014-11-11) Working on 1.6.9
« Reply #1 on: November 11, 2014, 05:44:42 am »
There's a bug for me, not new in 1.6.8, but a bug nonetheless, where if I drop a weapon then quickly switch weapons to my remaining weapon, I actually end up dropping that weapon, too.

Typically, it happens when I throw a knife and switch back to my main weapon, and is particularly annoying if that weapon is a Barrett, because after dropping it, it requires reloading (not true reloading when clip is empty but fire interval, i.e. downtime between shots), even if it was fully loaded in the first place (which I consider a bug, it doesn't make any logical sense that you need to wait the fire interval for any weapon just because you put it down; for other guns it's a lot less than Barrett since time between shots is very short but it still varies greatly because each weapon has a different fire interval; all weapons, providing they have ammo loaded, should either have no delay after picking up or should all have the same delay after picking up).

Anyways, the double-dropping bug doesn't happen offline and when asking people online if it happens to them, most say it doesn't and, for the few it does happen to, it happens way less than it happens to me. This makes me think that a redundant but delayed 'drop-weapon' packet due to my awful Libyan ping is the culprit.

Edit:
There are still a few things we need to address before 1.6.9 is ready here is a list:
- spiderman bug
As for this, I move to keep it as a permanent feature.
« Last Edit: November 11, 2014, 10:18:27 am by %%%%%%% »

Offline Moneymaker

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Re: Devlog update (2014-11-11) Working on 1.6.9
« Reply #2 on: November 12, 2014, 06:18:58 am »
Function "OnVoteMap" is not working in 1.6.8... :/ can you fix that in 1.6.9, Shoozza? We count on you, thanks!

Offline Nawl

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Re: Devlog update (2014-11-11) Working on 1.6.9
« Reply #3 on: November 17, 2014, 04:00:14 pm »
What's projected release date?

You're Pro or you're Noob. That's life.

Offline DutchFlame

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Re: Devlog update (2014-11-11) Working on 1.6.9
« Reply #4 on: November 17, 2014, 04:33:35 pm »
What's projected release date?

I asked recently

answer was 1 year ahead