Author Topic: Devlog update (2014-12-30) Step by Step closer to 1.6.9  (Read 5728 times)

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Offline ExHunter

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Devlog update (2014-12-30) Step by Step closer to 1.6.9
« on: December 30, 2014, 08:17:58 am »


Hello folks,

we didn't post any devlogs recently, it's been a busy time.
But some stuff actually happened, especially survival got some love.

That's what we've been doing:
- Added settings option to clear weapons in survival after round end
- Fixed survival capping when everybody is alive results in a not ending round
- Fixed survival flag grabbing in multiplayer should not work after round end
- Fixed invisible shield where a player died (this time for real)
- Fixed survival mode respawning if out of map after round end results in a never ending round
- Fixed survival mode dead body outside map respawn bug
- Fixed survival mode team switch respawn bug
- Fixed votes started via script didn't work properly
- Fixed SC3 joining the game increases sometimes team count by 2 instead of 1
- Fixed SC3 Game.Teams Player property returned nil or an error
- Fixed wrong weapon IDs passed to scriptcore2 functions (OnWeaponChange, OnPlayerDamage, OnPlayerKill)

Other than that the installer for 1.7 got some attention.
The idea is to have a one click installer like the one for the opera browser.
Sadly InnoSetup requires Delphi 2009 (expensive!) to do direct changes so have to work around this with scripting.
We have a (visual) prototype for this but there are some visual issues (with no easy fix?) so not sure if it will work out.

So what's stopping us now from 1.6.9? We still need feedback for two things:

Firstly, the SCTFL banner.gif:
We still need one which is 256kb or less in size (no animation required).
You can find discussions on this thread and on SCTFL forums.

Secondly, some feedback on the new default weapon mod would be nice.
As we would like to include it in the next version.

Other than that nothing has to be said. So, let's hope for a beta soon. ;)

We wish you a happy new year!

Sincerely,
your slacking soldat devteam

Offline CheeSeMan.

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Re: Devlog update (2014-12-30) Step by Step closer to 1.6.9
« Reply #1 on: December 30, 2014, 01:43:27 pm »
Sweet! You heard the man, provide some feedback folks!
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Offline DutchFlame

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Re: Devlog update (2014-12-30) Step by Step closer to 1.6.9
« Reply #2 on: December 30, 2014, 02:24:45 pm »
Sweet! You heard the man, provide some feedback folks!

Roger that!

good to hear something from you guys before new years eve!


Offline homerofgods

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Re: Devlog update (2014-12-30) Step by Step closer to 1.6.9
« Reply #4 on: December 30, 2014, 09:25:21 pm »
Gj devs
I like the banner

Offline JotEmI

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Re: Devlog update (2014-12-30) Step by Step closer to 1.6.9
« Reply #5 on: December 31, 2014, 02:02:41 am »
- Fixed invisible shield where a player died (this time for real)
- Fixed survival mode respawning if out of map after round end results in a never ending round
- Fixed survival mode dead body outside map respawn bug
- Fixed survival mode team switch respawn bug

Great. As soon as there's a beta we'll check it out.

Offline nosejj

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Re: Devlog update (2014-12-30) Step by Step closer to 1.6.9
« Reply #6 on: January 06, 2015, 06:20:14 am »
Gotta say a new version would help a lot now. Call it 1.6.8.1 or something with small fixes.
I just can't deal with aim-bots anymore. The paranoia is real. ;_;

Offline CheeSeMan.

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Re: Devlog update (2014-12-30) Step by Step closer to 1.6.9
« Reply #7 on: January 06, 2015, 06:30:10 pm »
yeah aimbots everywhere :(
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Offline stachuATX7

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Re: Devlog update (2014-12-30) Step by Step closer to 1.6.9
« Reply #8 on: January 09, 2015, 04:07:39 am »
Yes, Please, release new version before sctfl starts only to let the current cheats and aimbots not working properly. Some turkish player released an aimbot and he is overspreading it everywhere. We need release just for getting new adresses position and location that will excluding still working hacks from 1.6.8 Client. Thanks

Offline realman

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Re: Devlog update (2014-12-30) Step by Step closer to 1.6.9
« Reply #9 on: January 10, 2015, 10:30:46 am »
Great job!
Quite impressive hunty :3