Author Topic: 1.7.1 WM balance  (Read 36021 times)

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Offline BKT

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Re: 1.7.1 WM balance
« Reply #60 on: August 25, 2016, 07:44:44 am »
At the moment there's barely any difference between (old, I guess) realistic, and normal, in terms of time to kill.
You die from like 6 hits or something.

Damage needs to be nerfed because the kill times are way too low.
Also, autos are dominating the scene. Even with how massively OP ruger is, it's not played as much as autos.

Holy cow... This is a lot worst than I anticipated!  :o

However, just like those cult-classic B-movie that are so bad it's good, this also has this sincere quality to it that make it kinda amusing, just like those movies!  :P

That aside, it's funny nobody ever brings up nade when it comes to balance and gameplay even though it has immense effects on how the game is played...  It really shows that nobody actually give a shit about the gameplay and more about shit they don't like when it come to messing with WM.
« Last Edit: August 25, 2016, 07:52:13 am by BKT »
Owned by player with high ping = Blame the ping.
Keep getting owned when playing on the other side of the world and got high ping = Blame the ping.

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Offline machina

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Re: 1.7.1 WM balance
« Reply #61 on: August 25, 2016, 11:50:18 am »
At the moment there's barely any difference between (old, I guess) realistic, and normal, in terms of time to kill.
How many years back in time are you just referring to? Currently, it takes approximately twice less bullets to kill in realistic mode (where WM is actually quite well balanced atm) in respect to normal mode.

Offline ginn

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Re: 1.7.1 WM balance
« Reply #62 on: August 28, 2016, 11:25:42 am »
At the moment there's barely any difference between (old, I guess) realistic, and normal, in terms of time to kill.
How many years back in time are you just referring to? Currently, it takes approximately twice less bullets to kill in realistic mode (where WM is actually quite well balanced atm) in respect to normal mode.
Obviously pre-huge damage buff patch.

Offline machina

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Re: 1.7.1 WM balance
« Reply #63 on: August 30, 2016, 10:10:59 am »
Thankfully, Realistic WM is currently all fine and requires no adjustments unlikely to Normal Mode which about this topic is.

Offline paintZoom

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Re: 1.7.1 WM balance
« Reply #64 on: September 29, 2016, 06:47:28 am »
Quote
remove minigun.. seriously its ugly .. noobs whine on it. pros whine on it. if u pick minigun ppls mind gets ruined xD
it does nothing to the game but problems and its disabled on most servers
minigun should be killed xD

im quoting myself from the other wm topic since i didnt hit the right topic xD

Offline machina

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Re: 1.7.1 WM balance
« Reply #65 on: September 29, 2016, 07:42:34 am »
Quote
remove minigun.. seriously its ugly .. noobs whine on it. pros whine on it. if u pick minigun ppls mind gets ruined xD
it does nothing to the game but problems and its disabled on most servers
minigun should be killed xD

im quoting myself from the other wm topic since i didnt hit the right topic xD
I don't think any weapon from Soldat would be ever killed. Minigun might not be very used but it is unique though. It differs from other weapons. What alternative would you come with? We can't have 9 primary weapons because that would look simply stupid.

Offline ginn

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Re: 1.7.1 WM balance
« Reply #66 on: October 06, 2016, 03:14:24 pm »
So yeah, as an update, I've made a wm.
But, dardar refuses to put it into test, for whatever strawman reasons.

So, yeah, no balanced wm is gonna happen.

Offline L[0ne]R

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Re: 1.7.1 WM balance
« Reply #67 on: October 06, 2016, 03:46:57 pm »
Why do you need dardar to test the wm? Just ask Falcon or Helloer if they can host or give you access to a Soldat Server.

Offline cute_battlebunny

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Re: 1.7.1 WM balance
« Reply #68 on: December 11, 2016, 10:36:45 am »
Quote
What alternative would you come with?

Well, I would like a weapon that behaves like USOCCOM but has enough damage to be usable as a primary weapon. But what I'd like more is either make Ruger more accurate (as in previous version) or decrease the fireintervall back to the way it was in previous versions because it's really hard to get two shots off with the current fireval when moving around quickly.

Offline themangokid

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Re: 1.7.1 WM balance
« Reply #69 on: December 12, 2016, 05:07:49 pm »
What happend to AK:s 40 shots? I mean that was the main advantage with AK since you could then reload fast and start shooting again. ^^

Offline CheeSeMan.

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Re: 1.7.1 WM balance
« Reply #70 on: December 12, 2016, 06:12:35 pm »
AK is useless currently might as well remove it from the game ;D
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Offline ginn

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Re: 1.7.1 WM balance
« Reply #71 on: December 19, 2016, 08:30:03 am »
I've been tweaking with the WM some more, and set up some servers.

Join #wm.soldat @ quakenet to add to a gather bot with servers running the wm, it also has a link to a private/cw server there as well.
You can also try it out on a public server: soldat://mlhdgrl.me:17005 (IP: mlhdgrl.me Port: 17005 )

Here's the current wm if you'd like to try it out on your own.
Code: [Select]
[Desert Eagles]
Damage=1.65
FireInterval=24
Ammo=7
ReloadTime=70
Speed=19
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=0.0
BulletSpread=0.0
Recoil=0
Push=0.0176
InheritedVelocity=0.5
ModifierHead=1.0
ModifierChest=1.0
ModifierLegs=1.0

[HK MP5]
Damage=0.955
FireInterval=6
Ammo=32
ReloadTime=105
Speed=18.9
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=0
BulletSpread=0.09
Recoil=0
Push=0.0112
InheritedVelocity=0.5
ModifierHead=1.0
ModifierChest=1.0
ModifierLegs=1.0

[Ak-74]
Damage=0.95
FireInterval=12
Ammo=30
ReloadTime=165
Speed=27
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=0
BulletSpread=0
Recoil=0
Push=0.01615
InheritedVelocity=0.5
ModifierHead=1.1
ModifierChest=0.95
ModifierLegs=0.95

[Steyr AUG]
Damage=0.615
FireInterval=7
Ammo=30
ReloadTime=125
Speed=26
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=0
BulletSpread=0
Recoil=0
Push=0.0052
InheritedVelocity=0.5
ModifierHead=1.254
ModifierChest=0.95
ModifierLegs=0.95

[Spas-12]
Damage=1.05
FireInterval=34
Ammo=7
ReloadTime=165
Speed=14
BulletStyle=3
StartUpTime=0
Bink=0
MovementAcc=0
BulletSpread=0.88
Recoil=0
Push=0.015
InheritedVelocity=0.588
ModifierHead=1.0
ModifierChest=1.0
ModifierLegs=1.0

[Ruger 77]
Damage=2.185
FireInterval=40
Ammo=4
ReloadTime=60
Speed=33
BulletStyle=1
StartUpTime=0
Bink=12
MovementAcc=0.0
BulletSpread=0
Recoil=0
Push=0.012
InheritedVelocity=0.5
ModifierHead=1.245
ModifierChest=0.84
ModifierLegs=0.84

[M79]
Damage=1550
FireInterval=6
Ammo=1
ReloadTime=178
Speed=10.7
BulletStyle=4
StartUpTime=0
Bink=0
MovementAcc=0
BulletSpread=0
Recoil=0
Push=0.036
InheritedVelocity=0.5
ModifierHead=1
ModifierChest=1
ModifierLegs=1

[Barret M82A1]
Damage=4.45
FireInterval=180
Ammo=10
ReloadTime=70
Speed=55
BulletStyle=1
StartUpTime=19
Bink=65
MovementAcc=0.05
BulletSpread=0
Recoil=0
Push=0.018
InheritedVelocity=0.5
ModifierHead=1.0
ModifierChest=1.0
ModifierLegs=1.0

[FN Minimi]
Damage=0.82
FireInterval=9
Ammo=50
ReloadTime=250
Speed=24.6
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=0
BulletSpread=0
Recoil=0
Push=0.015136
InheritedVelocity=0.5
ModifierHead=1.1
ModifierChest=0.95
ModifierLegs=0.95

[XM214 Minigun]
Damage=0.333
FireInterval=3
Ammo=100
ReloadTime=360
Speed=29
BulletStyle=1
StartUpTime=15
Bink=0
MovementAcc=0.0
BulletSpread=0.3
Recoil=0
Push=0.0104
InheritedVelocity=0.5
ModifierHead=1.1
ModifierChest=0.95
ModifierLegs=0.85

[USSOCOM]
Damage=1.65
FireInterval=12
Ammo=12
ReloadTime=60
Speed=19
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=0
BulletSpread=0
Recoil=0
Push=0.02
InheritedVelocity=0.5
ModifierHead=1.1
ModifierChest=0.95
ModifierLegs=0.95

[Combat Knife]
Damage=2150
FireInterval=6
Ammo=1
ReloadTime=3
Speed=6
BulletStyle=11
StartUpTime=0
Bink=0
MovementAcc=0
BulletSpread=0
Recoil=0
Push=0.12
InheritedVelocity=0
ModifierHead=1.15
ModifierChest=1
ModifierLegs=0.9

[Chainsaw]
Damage=50
FireInterval=2
Ammo=200
ReloadTime=110
Speed=8
BulletStyle=11
StartUpTime=0
Bink=0
MovementAcc=0
BulletSpread=0
Recoil=0
Push=0.0028
InheritedVelocity=0
ModifierHead=1.15
ModifierChest=1.0
ModifierLegs=0.9

[M72 LAW]
Damage=1550
FireInterval=6
Ammo=1
ReloadTime=300
Speed=23
BulletStyle=12
StartUpTime=13
Bink=0
MovementAcc=0
BulletSpread=0
Recoil=0
Push=0.028
InheritedVelocity=0.5
ModifierHead=1.15
ModifierChest=1.0
ModifierLegs=0.9

[Punch]
Damage=330
FireInterval=6
Ammo=1
ReloadTime=3
Speed=5
BulletStyle=6
StartUpTime=0
Bink=0
MovementAcc=0
BulletSpread=0
Recoil=0
Push=0
InheritedVelocity=0
ModifierHead=1.15
ModifierChest=1
ModifierLegs=0.9

[Grenade]
Damage=1500
FireInterval=80
Ammo=1
ReloadTime=20
Speed=5
BulletStyle=2
StartUpTime=0
Bink=0
MovementAcc=0
BulletSpread=0
Recoil=0
Push=0
InheritedVelocity=1
ModifierHead=1.0
ModifierChest=1.0
ModifierLegs=1.0

[Stationary Gun]
Damage=1.8
FireInterval=10
Ammo=100
ReloadTime=366
Speed=36
BulletStyle=14
StartUpTime=0
Bink=0
MovementAcc=0
BulletSpread=0
Recoil=0
Push=0.0088
InheritedVelocity=0
ModifierHead=1.1
ModifierChest=0.95
ModifierLegs=0.85

[Flamer]
Damage=19
FireInterval=6
Ammo=200
ReloadTime=5
Speed=10.5
BulletStyle=5
StartUpTime=0
Bink=0
MovementAcc=0
BulletSpread=0
Recoil=0
Push=0.016
InheritedVelocity=0.5
ModifierHead=1.15
ModifierChest=1
ModifierLegs=0.9

[Rambo Bow]
Damage=12
FireInterval=10
Ammo=1
ReloadTime=25
Speed=21
BulletStyle=7
StartUpTime=0
Bink=0
MovementAcc=0
BulletSpread=0
Recoil=0
Push=0.0148
InheritedVelocity=0.5
ModifierHead=1.15
ModifierChest=1
ModifierLegs=0.9

[Flamed Arrows]
Damage=8
FireInterval=10
Ammo=1
ReloadTime=39
Speed=18
BulletStyle=8
StartUpTime=0
Bink=0
MovementAcc=0
BulletSpread=0
Recoil=0
Push=0
InheritedVelocity=0.5
ModifierHead=1.15
ModifierChest=1
ModifierLegs=0.9

Offline xrealx369

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Re: 1.7.1 WM balance
« Reply #72 on: December 25, 2016, 02:09:43 pm »
Fun fact about ruger, its now officially a 4 bullet barret in realistic mode.
its a 1 shot kill for body shots, not even heads
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Offline machina

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Re: 1.7.1 WM balance
« Reply #73 on: December 25, 2016, 03:24:39 pm »
Fun fact about ruger, its now officially a 4 bullet barret in realistic mode.
its a 1 shot kill for body shots, not even heads
It is not. Ruger doesn't kill if hitting legs (in realistic) unlikely to Barrett (in normal mode).

Offline Falcon`

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Re: 1.7.1 WM balance
« Reply #74 on: December 26, 2016, 02:13:22 am »
As far as I know realistic WM wasn't touched for years now.
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Offline machina

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Re: 1.7.1 WM balance
« Reply #75 on: December 26, 2016, 10:37:08 am »
As far as I know realistic WM wasn't touched for years now.
That's correct. Realistic WM wasn't bitched for a long time as it acquired quite reasonable balance. Later, realistic scene kinda vanished so it was even more unnecessary to touch it.

Offline Mittsu

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Re: 1.7.1 WM balance
« Reply #76 on: December 30, 2016, 11:59:25 am »
As far as I know realistic WM wasn't touched for years now.
That's correct. Realistic WM wasn't bitched for a long time as it acquired quite reasonable balance. Later, realistic scene kinda vanished so it was even more unnecessary to touch it.

pretty much this
Realistic-Soldat.net
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