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You forgot making scroll wheel zoom in and out. Good otherwise.
Awesome!
This reminds me of when I wanted to make a heatmap of where people die or kill, among other things.
I'd love a switch to polygon view and spawns/flags
Quote from: DorkeyDear on March 07, 2015, 05:57:20 amThis reminds me of when I wanted to make a heatmap of where people die or kill, among other things.That's a very interesting idea indeed
Edit: ok, I added mouse wheel for zooming now (hopefully it's not backwards)
With "switch to polygon view" do you mean to show only polygons? or some kind of wireframe mode?
wtf? empty links..
Also, Could you add some sort of progress bar for loading the map elements? Staring at a black screen for a few seconds while the map loads is less than ideal.Additionally, put the PMS filename in the <title> tag so it's easy to discern a bunch of tabs open at once.
If you're talking about the black screen, you have to wait a few seconds for the map to load, fuckstick.
Also note that this stuff won't work on shitty old browsers. I only tried it on Chrome and Firefox. Internet Explorer has a long history of being shitty so I wouldn't be surprised if it doesn't work there. I don't have the newer one so I can't really tell though.
Got just one problem. Fancy climb maps are always black. Doesn't it load textures of size of hundreds of kBs, or is it a server/filename problem?
cd soldat-map/datafind scenery-gfx/ -name '*[A-Z]*' | while read f; do lc=$(echo "${f}" | tr A-Z a-z); mv "$f" "$lc"; donefind textures/ -name '*[A-Z]*' | while read f; do lc=$(echo "${f}" | tr A-Z a-z); mv "$f" "$lc"; done
I'm using Firefox :p
http://soldat.thd.vg/en/gather << this "still exists".
Quote from: Furai on March 08, 2015, 03:24:21 pmhttp://soldat.thd.vg/en/gather << this "still exists". Except that "web app" I made with MM in ~2010 no longer has the soldat servers or the backend daemons running.
The map viewer now has some options to switch scenery, polygons, wireframe, etchttp://urraka.github.io/soldat-map/I also have in mind adding options to highlight specific polygon types (deadly, etc) and to show objects (spawn points, flags, etc).By the way, anyone knows what the "active" field means in the PMS format? (check here http://wiki.soldat.pl/index.php/Map). Some structs like PMS_PROP have this field. Should I not render stuff that is not "active"?
How hard is to put a player with the same Soldat movement, 3 weapons (auto, m79, barret) +secondary and the network things?
Quote from: duz on March 09, 2015, 12:40:15 pmHow hard is to put a player with the same Soldat movement, 3 weapons (auto, m79, barret) +secondary and the network things?VERY hard Challenge accepted.
Bit of a bump. Hi.I did the heatmap stuff a looong while back for #soldat.realistic. Since that site won't be online for much longer, here's a generated image for posterity's sake.If anybody wants to play around with some data for heatmaps or the like, I've attached a CSV with about five million game events. Columns are map, event, team, x, y, weapon. Feel free to do whatever you like with it.
If anybody wants to play around with some data for heatmaps or the like, I've attached a CSV with about five million game events. Columns are map, event, team, x, y, weapon. Feel free to do whatever you like with it.
That's a lot of hard work, great. So what is next, web based Soldat game?