Hi, I would like to know if that's possible to catch that event
when map is changing, I mean when timeleft is 0, some1 scores the last flag etc. then the game is paused(but Game.Paused is set to false lol
, looks like it's different pause cause we can stop map changing by /pause command and /unpause and have fun on the same map haha). I was trying
TMap.OnBeforeMapChange event but it's working after map is loaded without objects and spawns or something like that. My last hope is probably checking every "map change" events like flag score limit, timeleft, commands(nextmap, map), kills etc (Probably not possible to check Map.NextMap or Map.SetMap from SC3). I'm ending my vote script(in SC3) and i need that 1 thing cause while vote for next map is enabled and for e.g. admin changes the map on next(now game is "paused" for few seconds and next map is "1") and vote will succeed we will have twice /nextmap(Now next map is "2").