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Hope you didn't forget about SCTFL on the Soldat start-up screen/interface, and i hope this is already taken care of? 1, 2.
Please test test test test and test!Especially survival players: Please test! I remade most of survival stuff, but lonely testing isn't effective!
Quote from: ExHunter on May 04, 2015, 02:44:53 pmPlease test test test test and test!Especially survival players: Please test! I remade most of survival stuff, but lonely testing isn't effective!We've tested survival a little bit and generally it's ok. Most annoying bugs have been fixed. There are couple of things though:1. Invisible shield has been fixed but knife still gets blocked when it hits a corpse. We in DB community feel it should behave the way it's used to - knife should be able to fly through a corpse and be able to hit a person crouching/proning behind it.2. In CTF, during those 5s when round is ending it's not possible to return your flag to base. If the flag is already in base you can however score a cap if you manage to bring enemy flag within those 5s (this results in 2 pts. being awarded, 1 for killing enemy team and 1 for capping).3. Joining a team during a round doesn't spawn you anymore but one time we did manage to respawn a player. It happened when both surviving players killed each other (resulting in no one being alive) and another player joined the server at that moment. He did got respawned and the round didn't end.That's all for now, if we find anything else I'll post it.
1. Invisible shield has been fixed but knife still gets blocked when it hits a corpse. We in DB community feel it should behave the way it's used to - knife should be able to fly through a corpse and be able to hit a person crouching/proning behind it.2. In CTF, during those 5s when round is ending it's not possible to return your flag to base. If the flag is already in base you can however score a cap if you manage to bring enemy flag within those 5s (this results in 2 pts. being awarded, 1 for killing enemy team and 1 for capping).
Quote from: JotEmI on May 06, 2015, 10:58:40 am1. Invisible shield has been fixed but knife still gets blocked when it hits a corpse. We in DB community feel it should behave the way it's used to - knife should be able to fly through a corpse and be able to hit a person crouching/proning behind it.2. In CTF, during those 5s when round is ending it's not possible to return your flag to base. If the flag is already in base you can however score a cap if you manage to bring enemy flag within those 5s (this results in 2 pts. being awarded, 1 for killing enemy team and 1 for capping).1. I don't know if knifes should go through dead bodies (applying some common sense here: dead body -> object -> impenetrable by a thrown knife). Only mode I think which has disadvantages from that is probably DB (I wouldn't say ko, since you can move around the body.. Just my opinion). What do others think?2. Should I disable capping after round end generally? Or how should it work? (That you cannot return or grab flags, was previously only in single player mode like this, even tho it was supposed to be a "feature" for multiplayer too)
Quote from: ExHunter on May 04, 2015, 02:44:53 pmPlease test test test test and test!Especially survival players: Please test! I remade most of survival stuff, but lonely testing isn't effective!Hi Hunty , everything is fine, except for weapons that remain on the map after round.Couldnt test much stuff with bots...but thats all i noticed so far.
Quote from: realman on May 07, 2015, 07:50:48 amQuote from: ExHunter on May 04, 2015, 02:44:53 pmPlease test test test test and test!Especially survival players: Please test! I remade most of survival stuff, but lonely testing isn't effective!Hi Hunty , everything is fine, except for weapons that remain on the map after round.Couldnt test much stuff with bots...but thats all i noticed so far.- Option Survival_Clear_Weapons added in GAME section of soldat.iniset that value clientsided or serversided to 1 (depending on if soloplayer or multiplayer) and there you go. Then they get cleared.
Quote from: ExHunter on May 07, 2015, 08:10:58 amQuote from: realman on May 07, 2015, 07:50:48 amQuote from: ExHunter on May 04, 2015, 02:44:53 pmPlease test test test test and test!Especially survival players: Please test! I remade most of survival stuff, but lonely testing isn't effective!Hi Hunty , everything is fine, except for weapons that remain on the map after round.Couldnt test much stuff with bots...but thats all i noticed so far.- Option Survival_Clear_Weapons added in GAME section of soldat.iniset that value clientsided or serversided to 1 (depending on if soloplayer or multiplayer) and there you go. Then they get cleared.realman please give us feedback if this solved your problem
Im that guy, please just release it on steam, even if not for free, a small price will get ALOT of players
Quote from: whitdemon on May 28, 2015, 02:47:55 pmIm that guy, please just release it on steam, even if not for free, a small price will get ALOT of playersAnd a lot of those players will likely quickly lose interest, and many of them might never come back if they see that it's just "Soldat on Steam". We should wait at least until v1.7 which should have major improvements and rewrites, hopefully also including proper high-resolution support. Then people will see that it's more than just "Soldat on Steam" and that there will be more coming to be worth sticking around.
a steam release might be the only thing that could give this game life once the game gets polished and ready
Quote from: Crimson Goth on July 21, 2015, 02:55:24 pma steam release might be the only thing that could give this game life once the game gets polished and ready Heh, had to correct your statement. I just don't feel like putting 10 years old (or more) ugly game on steam is the way to redemption. Some of the bugs have to be fixed, weapons balanced, code rewritten to get the game more stable, gui reworked and graphics polished before it hits the steam. The game gotta look fresh to regain its glory and then maybe get back to competitive scene. I'd definitelly love popular competitive 2D shooter and soldat is the best candidat but it's not "trendy" enough . I don't want to change mechanics much or change the game into a colourful monster, a kitsch. The game just shall get more up-to-datish.That's how I feel it. If only that happened anytime soon.
As for Steam: Maybe when it works better on new pcs
I vote that we remove intro
I think MrBungle highlighted the right parts in this image on irc:
Soon.™
Quote from: Furai on August 24, 2015, 05:05:20 amSoon.™May - 1.6.9 SoonJune - 1.6.9 SoonJuly - 1.6.9 SoonAugust - 1.6.9 SoonSeptember - 1.6.9 Soonhow long?
Any news?
Soon means nothing in terms of software development. Means even less than nothing with game development.
Quote from: Savage on September 24, 2015, 04:05:26 amAny news?1.6.9 soon