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Not sure anymore about #6161- Fixed SpawnObject function had swapped knife and saw just tested, ID 12 spawns a Chainsaw, 13 a Combat knife - according to the wiki it should be the other way round, but is it up-to-date? I forgot which ID was supposed to be which before the last version
There's still something wrong concerning number 10: Fixed SetWeaponActive bugs weapons of a player on spawn #603 I noticed that when I take 2 different weapons on a respawn, it will call OnWeaponChange with the old primary weapon as now-secondary.Example: I take Minimi(9) and Law(16), kill myself, and take Spas(5) and Combat Knife(14). At spawn, OnWeaponChange(ID, 5, 9) will be called. Perhaps this is still caused by SetWeaponActive, as I tested with the original script that uses those calls. If you require so, I can do tests without SetWeaponActive.