Author Topic: SOLDAT 1.6.9 RELEASED!  (Read 27996 times)

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Offline Shoozza

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SOLDAT 1.6.9 RELEASED!
« on: October 31, 2015, 02:07:32 am »
After a long delay I present you: Soldat 1.6.9!

A big thank you to everyone in the dev team who helped with this version especially Exhunter for the scriptcore work and fixing bugs.
Also thanks to urraka for helping in debugging some left over bugs before the release and with releasing this version.

In this release the client enjoyed some minor graphical updates and bugfixes.
On the server side most changes are script core changes and again bug fixes.

Here are some highlights of this version:

New default grahics by L[one]R and Michal Zajaczkowski


New gui theme


Numpad taunts for those who need them

Fixed bugs like high cpu useage when starting a game several times


New map design for ctf_Death (Video)


Bonus screenshot of ctf_Division remake for the brave ;)

I'd like to thank everyone from the community who helped getting this release done.
Special thanks go to MrBungle and L[one]R for their last minute help. /takeoff


You can find the download links at the end of this post.


The changelogs:

Soldat 1.6.9rc1 changelog:
- Added allow camera switching in demos while paused #274
- Added Survival_Clear_Weapons option in GAME section of soldat.ini
- Added numpad taunts #515
- Added new gui theme
- Added new ping time images in serverlist
- Added new default mod
- Modified changed update button to yellow
- Fixed spiderman bug
- Fixed starting single player game a few times causes hight cpu usage (#160 #323 #333 #520)
- Fixed alt and altgr don't work for assigned keys and supress input like shooting (#309, #530)
- Fixed soldat (not responding) when trying to find servers without having internet #463
- Fixed star and flag icon in the scoreboard are scaled down #601
- Fixed SetWeaponActive bugs weapons of a player on spawn #603
- Fixed wrong window height on startup
- Fixed player names with 24 chars result in HWID fail
- Fixed survival capping when everybody is alive results in a not ending round
- Fixed survival flag grabbing in multiplayer should not work after round end
- Fixed invisible shield where a player died
- Fixed survival mode respawning if out of map after round end results in a never ending round
- Fixed survival mode dead body outside map respawn bug
- Fixed survival mode team switch respawn bug
- Fixed broken nagscreen banner system
- Fixed knives should pass through dead bodies in non realistic #542
- Fixed nick completion shouldn't trigger without writing any letter
- Fixed respawn issues in survival when player falls outside of the map #286
- Fixed taunts triggering some actions undesirebly #215
- Fixed bot created by SC3 has no bot icon but ping 0


Soldatserver 2.7.9 changelog:
- Added Survival_Clear_Weapons option in GAME section of soldat.ini
- Added SC3 property TActivePlayer.IsProne (read only - boolean)
- Added SC3 property TActivePlayer.MouseAimX (read write - SmallInt) (write only works on bots)
- Added SC3 property TActivePlayer.MouseAimY (read write - SmallInt) (write only works on bots)
- Added SC3 Game.AdminPassword property (string - read write)
- Added SC3 object constants:
  OBJECT_ALPHA_FLAG, OBJECT_BRAVO_FLAG, OBJECT_POINTMATCH_FLAG,
  OBJECT_USSOCOM, OBJECT_DESERT_EAGLE, OBJECT_HK_MP5, OBJECT_AK74,
  OBJECT_STEYR_AUG, OBJECT_SPAS12, OBJECT_RUGER77, OBJECT_M79,
  OBJECT_BARRET_M82A1, OBJECT_MINIMI, OBJECT_MINIGUN,
  OBJECT_RAMBO_BOW, OBJECT_MEDICAL_KIT, OBJECT_GRENADE_KIT,
  OBJECT_FLAMER_KIT, OBJECT_PREDATOR_KIT, OBJECT_VEST_KIT,
  OBJECT_BERSERK_KIT, OBJECT_CLUSTER_KIT, OBJECT_PARACHUTE,
  OBJECT_COMBAT_KNIFE, OBJECT_CHAINSAW, OBJECT_LAW,
  OBJECT_STATIONARY_GUN
- Added SC3 weapon constants:
  WTYPE_EAGLE, WTYPE_MP5, WTYPE_AK74, WTYPE_STEYRAUG,
  WTYPE_SPAS12, WTYPE_RUGER77, WTYPE_M79, WTYPE_BARRETT,
  WTYPE_M249, WTYPE_MINIGUN, WTYPE_USSOCOM, WTYPE_KNIFE,
  WTYPE_CHAINSAW, WTYPE_LAW, WTYPE_FLAMER, WTYPE_BOW, WTYPE_BOW2,
  WTYPE_M2, WTYPE_NOWEAPON, WTYPE_FRAGGRENADE,
  WTYPE_CLUSTERGRENADE, WTYPE_CLUSTER, WTYPE_THROWNKNIFE
- Added SC3 function MD5(A: string): string;
- Added SC3 type TBannedHW = record HW: string; Time: Integer; Reason: string; end;
- Added SC3 type TBannedIP = record IP: ShortString; Time: Integer; Reason: string; end;
- Added SC3 class TBanLists (accessible over global variable "Game.BanLists")
- Added SC3 procedure TBanLists.AddHWBan(HW, Reason: string; Duration: Integer);
- Added SC3 procedure TBanLists.AddIPBan(IP: ShortString; Reason: string; Duration: Integer);
- Added SC3 function TBanLists.DelHWBan(HW: string): Boolean;
- Added SC3 function TBanLists.DelIPBan(IP: ShortString): Boolean;
- Added SC3 function TBanLists.IsBannedHW(HW: string): Boolean;
- Added SC3 function TBanLists.IsBannedIP(IP: ShortString): Boolean;
- Added SC3 function TBanLists.GetHWBanId(HW: string): Integer;
- Added SC3 function TBanLists.GetIPBanId(IP: ShortString): Integer;
- Added SC3 property TBanLists.HW (read only - array of TBannedHW)
- Added SC3 property TBanLists.IP (read only - array of TBannedIP)
- Added SC3 property TBanLists.BannedHWCount: (read only - Integer)
- Added SC3 property TBanLists.BannedIPCount (read only - Integer)
- Modified modifying velocity of bots to be less laggy
- Modified MovePlayer function to be less laggy on bots
- Modified SC3 property TActivePlayer.KeyUp access mode to read write (write only works on bots)
- Modified SC3 property TActivePlayer.KeyLeft access mode to read write (write only works on bots)
- Modified SC3 property TActivePlayer.KeyRight access mode to read write (write only works on bots)
- Modified SC3 property TActivePlayer.KeyShoot access mode to read write (write only works on bots)
- Modified SC3 property TActivePlayer.KeyJetpack access mode to read write (write only works on bots)
- Modified SC3 property TActivePlayer.KeyGrenade access mode to read write (write only works on bots)
- Modified SC3 property TActivePlayer.KeyChangeWeap access mode to read write (write only works on bots)
- Modified SC3 property TActivePlayer.KeyThrow access mode to read write (write only works on bots)
- Modified SC3 property TActivePlayer.KeyReload access mode to read write (write only works on bots)
- Modified SC3 property TActivePlayer.KeyCrouch access mode to read write (write only works on bots)
- Modified SC3 property TActivePlayer.KeyProne access mode to read write (write only works on bots)
- Fixed ambiguous admin protocol with REFRESH and REFRESHX packet #61
- Fixed grenade packs and medkits spawns in wrong places #404
- Fixed disconnecting player on map change (when changed the team) #488
- Fixed players could sometimes touch special polygons (deadly, hurt, regeneration) without being affected #484
- Fixed addmap command checked for uppercase map extension
- Fixed ForceWeapon falsifies GetPlayerStat(Ammo) #310
- Fixed SpawnObject function had swapped knife and saw
- Fixed votes started via script didn't work properly
- Fixed SC3 property TActivePlayer.KeyProne returns position instead pressed key
- Fixed SC3 Game.Password shows admin password instead of game password #604
- Fixed SC3 Game.Password property was read only
- Fixed SC3 joining the game increases sometimes team count by 2 instead of 1
- Fixed SC3 Game.Teams Player property returned nil or an error
- Fixed survival capping when everybody is alive results in a not ending round
- Fixed survival flag grabbing in multiplayer should not work after round end
- Fixed invisible shield where a player died
- Fixed survival mode respawning if out of map after round end results in a never ending round
- Fixed survival mode dead body outside map respawn bug
- Fixed survival mode team switch respawn bug
- Fixed knives should pass through dead bodies in non realistic #542
- Fixed respawn issues in survival when player falls outside of the map #286


Normal mode weapon changes:
 none 


Realistic mode weapon changes:
 none 


Map changes:

ctf_Wretch
==========
Map preview

Polybugs:
- Fixed movement polybugs
- Fixed nade/flag polybugs
Spawnpoints:
- Fixed Medkits and Nadekits going inside poly
Background:
- Modified improved background and fix banding
Layout:
- Modified reshaped external borders of the low route
Description:
- Modified changed map into text from " ctf_Wretch by AdamD " into" Wretch by AdamD "
Scenery:
- Modified replaced all scenery with higher quality


ctf_Rotten
==========
Map preview

Polybugs:
- Fixed movement polybug
- Fixed nade/flag polybugs
Scenery:
- Modified removed fake collider scenery left of mid route
- Modified match scenery and collider positions
- Modified match scenery and polygons pit borders
- Modified match scenery and polygon top route bridge borders
- Fixed collider scenery near pit are in back layer and therefore invisible for some players #615
- Modified improved Bridge Scenery
- Modified improved layout clarity by setting some scenery from front layer to middle layer
- Modified improved general scenery
Background:
- Modified improved background colors
- Fixed banding
Textures:
- Fixed texture stretching
Layout:
- Modified improved pit accessibility
- Modified match visible and invisible poly in top island
Description:
- Modified changed map info text from " ctf_Rotten by Biggles " into " Rotten by Biggles "


ctf_Division
============
Map preview

Polybugs:
- Fixed movement polybugs
Balancing:
- Modified improved left collider boosting (near flag)
Remake:
- Added new shading, coloring, scenery and background
Description:
- Modified changed map info text from " ctf_Division v1.1 by Boxo (wypt by KC)  " into " Division by Boxo, KC, viral "


ctf_Steel
=========
Map preview

Polybugs:
- Fixed movement polybugs
- Fixed nade/flag polybugs
Scenery:
- Modified send grass scenery to back layer
- Mofified improve layout clarity on some corners by setting scenery from front layer to middle layer
- Fixed right base wall crater scenery sticking out
- Fixed top route roof crater and crack scenery sticking out
Background:
- Fixed banding
Textures:
- Added new smoother texture
Layout:
- Modified joined visible "doesn't collide" polygon's vertexes (roof)
Description:
- Modified changed map info text from " vtt34Steel (v.3) - by Boxo+KC+Vigg " into " Steel by Boxo, KC, Vigg "


ctf_IceBeam
===========
Map preview

Polybugs:
- Fixed movement polybugs
Layout:
- Modified matched visible polygons vertices with invisible polygons vertices mid route
Background:
- Fixed banding
Description:
- Modified changed map info text from " IceBeam by Zakath,Suow and Poop " into " IceBeam by Zakath, Suow, Poop "


ctf_Cobra
=========
Map preview

Polybugs:
- Fixed movement polybugs
Textures:
- Modified smooth texture to reduce shimmering
- Fixed texture stretching
Layout:
- Modified matched visible and invisible polygons in tunnel entrances
Background:
- Fixed banding


ctf_Hormone
===========
Map preview

Polybugs:
- Fixed movement polybugs
- Fixed nade/flag polybugs
Background:
- Fixed banding
Scenery:
- Modified sent colliders scenery to middle layer for clarity
- Modified removed signature
Description:
- Modified changed map info text from " ctf_Hormone by Metsänaperot " into " Hormone by Metsänaperot "


ctf_Nuubia
==========
Map preview

Polybugs:
- Fixed movement polybugs
Background:
- Fixed banding
Layout:
- Modified remove hidden signature
Description:
- Modified updated credits #597


ctf_Run
=======
Map preview

Polybugs:
- Fixed movement polybugs
Description:
- Modified changed map info text from " Run (get to the flag!) " into " Run "
Layout:
- Modified sent columns to back for aesthetics


ctf_Lanubya
===========
Map preview

Polybugs:
- Fixed movement polybugs
Layout:
- Modified sent bridge pillars polygons to back
Background:
- Fixed banding
Description:
- Modified changed map info text from " Lanubya - wraithlike " into " Lanubya by wraithlike "


ctf_Death
=========
Map prevdiew

Remake:
- Added Brand new theme, shading, scenery, color, layout, etc.
Polybugs:
- Fixed movement polybugs
Description:
- Modified changed map info text from " ctf_Death remake by mtk` " into " Death by MM, g_d. Boxo, mtk` "


ctf_Laos
========
Map preview

Spawn points:
- Modified tweaked nade box spawns to avoid nade spam
Background:
- Fixed banding


ctf_Maya
========
Map Preview

Polybugs:
- Fixed movement polybugs
- Fixed nade/flag polybugs
Layout:
- Modified sent stones to back for aesthetics
- Modified cleaned up the outline between grass polygons and dirt polygons
- Modified improved rocks shading
- Fixed spikes on mid route
- Modified connected disjointed edges on the external border
- Modified connected more disjointed edges in the rest of the map
Background:
- Fixed banding
Textures:
- Fixed stretching
Scenery:
- Modified improved grass scenery



Downloads:
Soldat 1.6.9 Full
Soldat 1.6.9 Patch (for 1.6.8 only)

Server 2.7.9 Full
Server 2.7.9 Patch (for 2.7.8 only)
« Last Edit: March 15, 2016, 03:18:53 am by Shoozza »
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DarkCrusade

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #1 on: October 31, 2015, 02:12:26 am »
Yay. I returned to activity at the right time. :)

Offline Savage

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #2 on: October 31, 2015, 03:47:06 am »
Hurrayyyyyyy!!!  :D

Offline Beowulf Agate

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #3 on: October 31, 2015, 03:53:48 am »
Nice...  ;D

Offline SneS

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #4 on: October 31, 2015, 04:28:04 am »
Information about the update is too small!  :o

Offline Moroes

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #5 on: October 31, 2015, 04:31:28 am »
Cool release. 1.7 When?

Offline Shoozza

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #6 on: October 31, 2015, 04:36:40 am »
Information about the update is too small!  :o
how too small? screenshot ;=)

@Moroes I think 1.6.10 will be very interesting already (beta next friday!)
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Offline Furai

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #7 on: October 31, 2015, 04:45:17 am »
The text of the changelog is really small, I think this is what he meant. What about putting the list of changes in spoiler with normal sized font?
"My senses are so powerful that I can hear the blood pumping through your veins."

Offline SneS

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #8 on: October 31, 2015, 05:04:08 am »
Information about the update is too small!  :o
how too small? screenshot ;=)

@Moroes I think 1.6.10 will be very interesting already (beta next friday!)





XD

Offline Shoozza

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #9 on: October 31, 2015, 05:05:39 am »
Well the new update button for 1.6.9 will be yellow ;) I'll think about a change though
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Offline Fawkzy

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #10 on: October 31, 2015, 05:49:25 am »
and this update marked the day when i registered for the first time

gj

Offline Bistoufly

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #11 on: October 31, 2015, 07:25:38 am »
Congratulations for the release.


I encourage everyone to update their servers and clients ASAP.

Offline Mokkun

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #12 on: October 31, 2015, 07:34:37 am »
SPOOKY

Offline CCalp

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #13 on: October 31, 2015, 01:28:49 pm »
GJ GUYS!
Let's keep it going :)

DarkCrusade

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #14 on: October 31, 2015, 02:41:19 pm »
Greetings, Calp. :) We played together.

More servers need to settle over!

Offline homerofgods

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #15 on: October 31, 2015, 03:08:45 pm »
Yes! Time to get into Soldat again

Offline Bistoufly

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #16 on: October 31, 2015, 03:13:57 pm »
Yes! Time to get into Soldat again


I missed you bro!


Also we need to do that new MineCraft play-through with Fryfry sometime.

Offline homerofgods

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #17 on: October 31, 2015, 03:34:37 pm »
I've honestly been missing you too MrBungle, and I'm sure we will share even more and greater experiences together.
I'll be more available now that I've set up Mirc to open on start-up, after a win10 install.

Minecraft is epic, we need to set up a server that will stay open even if Fryer goes to sleep (for the record, the issue wasn't that he went to sleep, it was that he hadn't gone up yet). I also want to invite some more guys from the Soldat community so that we can speed up the mining process a bit and allways have someone to play with.

As for Soldat I've been missing it a lot. There's just no other game that I can feel like I contribute to something! I wish I could code so that I could help Shoozza more, and I wish I was a better mapper so I could remake some maps, but I'll contribute where I know how to. Maybe I will organize Mantis Bugtracker like a Nazi would organize the Jews (Ya, I took a chance on a slightly offensive joke)

Lastly, Happy Haloween everyone! And this might be strange but I have this funny picture in my head that Shoozza goes out knocking on peoples doors looking like spaghetti code :) That shit is scary >.<

Offline KoGAi

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #18 on: November 01, 2015, 02:55:21 pm »
FYI- a lot of people -including myself- are reporting lag spikes on this version of Soldat and we believe it could be the client and not the server as other users connected to the same server are unaffected. So far those who are experiencing this are users on Win7 x64. Have you guys noticed as well? Thanks.
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Jump into our servers in NA with the new domain (austral12.com)! Check our Facebook Page.
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Offline ki0sk

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #19 on: November 01, 2015, 04:06:48 pm »
FYI- a lot of people -including myself- are reporting lag spikes on this version of Soldat and we believe it could be the client and not the server as other users connected to the same server are unaffected. So far those who are experiencing this are users on Win7 x64. Have you guys noticed as well? Thanks.
Came here to post this, although i'm one of the ones that have been unaffected by this
« Last Edit: November 01, 2015, 04:25:19 pm by ki0sk »
♥Ooh that's dirty!

Offline Shoozza

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #20 on: November 01, 2015, 04:29:36 pm »
I'll look into this.
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Offline Savage

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #21 on: November 01, 2015, 04:45:13 pm »
FYI- a lot of people -including myself- are reporting lag spikes on this version of Soldat and we believe it could be the client and not the server as other users connected to the same server are unaffected. So far those who are experiencing this are users on Win7 x64. Have you guys noticed as well? Thanks.
Came here to post this, although i'm one of the ones that have been unaffected by this....yet

I have Win7 x64 and after ~30mins of gameplay my ping is 2000 and I saw today little graphic bug(I'm using GTX660) when that big lag came(stretched texture or w/e it is). On my laptop(it's pretty old) with XP i have spikes every 15s which i never experienced on 1.6.8. By the way when im using frame limit no matter what i will set it will be always about 60 and spiky(I tryed vsync with full screen and it's probably best stable 60fps).

Offline JotEmI

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #22 on: November 01, 2015, 06:00:55 pm »
I've experienced similar problem with lag spikes after update to 1.6.9. Tried to mess with config a bit and turning vertical sync and frame limit off seems to help. Im using Win10 x64.

Offline Crimson Goth

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #23 on: November 01, 2015, 09:14:26 pm »
FYI- a lot of people -including myself- are reporting lag spikes on this version of Soldat and we believe it could be the client and not the server as other users connected to the same server are unaffected. So far those who are experiencing this are users on Win7 x64. Have you guys noticed as well? Thanks.

i have win7x64 but i dont have spikes. weird

Offline Crimson Goth

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #24 on: November 01, 2015, 09:37:15 pm »
ok i lied. i get spikes even in us servers =[

DarkCrusade

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #25 on: November 02, 2015, 01:06:26 am »
Fresh installation of Win7 ultimate 64x here. I downloaded 1.6.8, then patched it to 1.6.9, and I have no issues at all.

Offline Atomic

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #26 on: November 02, 2015, 08:38:00 am »
I've got massive lag spikes on Win7 x64.

Offline CCalp

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #27 on: November 02, 2015, 08:49:25 am »
I experienced the same, however, somehow managed to fix it by changing some config settings. Yet I know that the same settings don't fix the problem for other ppl

Offline Savage

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #28 on: November 02, 2015, 10:33:46 am »
Here is my graphic bug i was writing about:

Offline Mr. Teenie

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #29 on: November 02, 2015, 04:01:56 pm »
When I alt+tab and come back to the game, the screen often (but not always) looks like this: instead of being fullscreen. In 1.6.8 this has never happened to me. Im using Win7 x64.
« Last Edit: November 02, 2015, 04:03:30 pm by Mr. Teenie »

Offline Bistoufly

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #30 on: November 02, 2015, 04:28:09 pm »
When I alt+tab and come back to the game, the screen often (but not always) looks like this: instead of being fullscreen. In 1.6.8 this has never happened to me. Im using Win7 x64.


I can reproduce this 100% if I do ctrl alt delete after alt tabbing from soldat. It is not new to this version for me. It was there on 1.6.8 aswell.


 OS: Microsoft Windows 10 Pro ** CPU: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz (3.00 GHz) ** RAM: 16322 MB Total (12178 MB Free) ** VGA: NVIDIA GeForce GTX 780 Ti

Offline Mr. Teenie

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #31 on: November 02, 2015, 07:14:40 pm »
When I alt+tab and come back to the game, the screen often (but not always) looks like this: instead of being fullscreen. In 1.6.8 this has never happened to me. Im using Win7 x64.


I can reproduce this 100% if I do ctrl alt delete after alt tabbing from soldat.


Yes, same for me I just realized. This definately wasn't the case in 168 for me though.

Offline m11chu

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #32 on: November 03, 2015, 11:22:47 am »
Hi! I have a big problem with ping and frame-rate in the game.

On all servers with "BIG TAUNTS" ( script: http://forums.soldat.pl/index.php?topic=38615.msg472482#msg472482 ) my ping rises to 800-1000, even 1500!!! And I have 0-2 fps! Everything is back to normal when subtitles disappear. But it happens again when someone shoots at me with auto-weapons (Ak-47,Minimi,HKMP5,Styer) or when I push the "T" and I want to write something.

Frame-Rate was much better in 1.6.8 version.

My netbook:

Acer D270
Intel Atom N2600 1.6 GHz
Intel Graphics Media Accelerator (GMA) 3600
Memory: 2GB
Windows 7 STARTER 32bit

Sorry for my english.

Offline CCalp

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #33 on: November 03, 2015, 12:24:39 pm »
@m11chu: This probably will not help you, however, it's worth a try: Try out my settings from soldat.ini ->

Code: [Select]
[GAME]
Fullscreen=1
Debug_Mode=0
Console_Show=1
Console_Deaths=1
Respawn_Time=300
MinWaveRespawn_Time=120
MaxWaveRespawn_Time=240
Mouse_Sensitivity=15
Play_Music=0
Deathmatch_Limit=10
Pointmatch_Limit=30
Teammatch_Limit=60
Capture_Limit=10
Rambomatch_Limit=30
Infiltration_Limit=90
Hold_Limit=80
GameStyle=3
Friendly_Fire=0
Guns_Collide=1
Kits_Collide=1
Play_Intro=0
Loop_Maps=0
Bonus_Frequency=2
Bonus_FlameGod=1
Bonus_Predator=1
Bonus_Berserker=1
Bonus_Vest=1
Bonus_Cluster=1
Time_Limit=15
Survival_Mode=0
Survival_Clear_Weapons=0
Realistic_Mode=0
Weapons_Mode=0
Weapon_1=1
Weapon_2=1
Weapon_3=1
Weapon_4=1
Weapon_5=1
Weapon_6=1
Weapon_7=1
Weapon_8=1
Weapon_9=1
Weapon_10=1
Weapon_11=1
Weapon_12=1
Weapon_13=1
Weapon_14=1
Max_Grenades=4
Random_Bots=0
Random_Bots_1=5
Random_Bots_2=7
Random_Bots_3=0
Random_Bots_4=0
Runs=14
Profile_Default=0
Logging=0
Stationary_Guns=1
End_Screenshot=0
Auto_Record=0
Bullet_Time=1
NoSniperLine=0
KillConsole_Length=15
MainConsole_Length=6
Advance_Amount=1
Blue_Points_Time=5
Red_Points_Capture=30
HTF_Points_Time=5
MiniMap_Pos_X=285
MiniMap_Pos_Y=5
ActionSnap=0
OldScoreBoard=0
AntiSpy_Chat=0
[GRAPHICS]
Adapter=1
Color_Depth=16
Refresh_Rate=High
Dithering=0
Swap_Effect=1
BackBuffers=3
Interface_Status_Alpha=200
Gradient_Background=0
Compatibility=0
Antialiasing=0
Texture_Filter=3
Software=0
Bonus_Colors=1
Max_Particles=258
Bullet_Trails=1
Player_Indicator=0
Sniper_Line=0
Weather=0
Interface=Noname
Smooth_Edges=0
Window_Resize=0
Screen_Width=854
Screen_Height=480
Resize_Filter=3
Gamma=100
MiniMap_Transparency=230
Enable_Animations=0
Render_Background=0
Max_Framerate=60
Scale_Interface=1
High_Resolution_Timer=0
Fps_Limit=1
Map_Background_Color1=clBlack
Map_Background_Color2=clBlack
Force_Background_Color=0
[SOUND]
Volume=50
Music_Volume=50
Max_Channels=64
Bit_Rate=44100
Output=0
Driver=0
Effect1=0
Effect2=0
MusicList=0
[NETWORK]
Port=23073
JoinPort=23002
Max_Players=8
Default_Remote_Host=178.62.22.123
Game_Password=
Admin_Password=
Join_Password=535
Connection=LAN
Lobby_Register=0
ASE_Register=0
Lobby_IP=
Server_Name=Soldat Server
Dedicated=0
Clanmatch=0
Internet_Connection=3
Greeting_Message=If it bleeds we can kill it
Greeting_Message2=
Greeting_Message3=
Server_Info=
ShowRealLag=1
Min_Ping=0
Max_Ping=1000
Filter_Players=0
Filter_Gametype=0
Filter_Dedicated=0
Filter_NoPassword=0
Filter_NoBots=0
Filter_Survival=0
Filter_Realistic=0
Filter_NoBonuses=0
Filter_Weapons=0
Filter_WeaponsMod=0
Balance_Teams=1
Dont_Forward=0
Vote_Percent=60
Compression=1
Spectator=0
Max_Spectators=3
Spectator_Chat=1
Allow_Download=1
MaxConnections=8
Flooding_Packets_LAN=80
Flooding_Packets_Internet=42
Vote_Cheat_Warnings=8
Max_KnifeCheat_Warnings=14
Disable_AntiCheat_Kick=0
LogFilesUpdate=3600
Max_Flood_Warnings=4
Max_Ping_Warnings=10
T1_Snapshot=40
T1_MajorSnapshot=20
T1_DeadSnapshot=50
T1_Heartbeat=139
T1_Delta=4
T1_Ping=21
T1_ThingSnapshot=29
PacketRate_Adjusting=1
ClientPort=0
External_Anti_Cheat=0
Disable_Minimap=0
Advanced_Spectate=1
Filter_AC=0

Watch out: Don't replace your whole soldat.ini with it but only the sections [GAME], [NETWORK] and [GRAPHICS]

Offline soldat-game

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #34 on: November 04, 2015, 06:13:08 am »
Hi! I have a big problem with ping and frame-rate in the game.

On all servers with "BIG TAUNTS" ( script: http://forums.soldat.pl/index.php?topic=38615.msg472482#msg472482 ) my ping rises to 800-1000, even 1500!!! And I have 0-2 fps! Everything is back to normal when subtitles disappear. But it happens again when someone shoots at me with auto-weapons (Ak-47,Minimi,HKMP5,Styer) or when I push the "T" and I want to write something.

Frame-Rate was much better in 1.6.8 version.

My netbook:

Acer D270
Intel Atom N2600 1.6 GHz
Intel Graphics Media Accelerator (GMA) 3600
Memory: 2GB
Windows 7 STARTER 32bit

Sorry for my english.
Solution: Use BigText in script (SC3). Open scripts: and set old Bigtext or drawtext or drawtextex on Players[HERE ID PLAYER SEE].BigText(2,'TEXT HERE',COPY everything is on the text in the old code);
Where HERE ID PLAYER SEE Give the variable responsible for player id or 0 if for all. Next open includes.txt and copy text. Next create config.ini and paste:
[Config]
Name = YourScriptName
MainFile = paste last copy text here
Legacy = 1
And save. Next remove includes.txt
U can send me your script on pw and i repair this for u.

---

I see new bug if I use givebonus (in sc2 and sc3) and give bonus is granade not work :( if I use givebonus clustergranade not work, player will then receive 3 grenades but normal,even if the limit is 1-2.
« Last Edit: November 04, 2015, 06:15:02 am by soldat-game »

Offline SneS

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #35 on: November 04, 2015, 01:18:43 pm »
What is wrong with ping in 1.6.9 version?! On all servers i have 0-16 ping and suddenly 800-1000. WTF?!

Offline ki0sk

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #36 on: November 04, 2015, 01:32:57 pm »
What is wrong with ping in 1.6.9 version?! On all servers i have 0-16 ping and suddenly 800-1000. WTF?!

Developers are aware of the issue and they are working on the fix.

I installed through patching rather than a full install and have not experienced what everyone else has
♥Ooh that's dirty!

Offline Blacksheepboy

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #37 on: November 04, 2015, 01:40:16 pm »
ok i lied. i get spikes even in us servers =[

Good to see you Crimson Goth! I guess I haven't noticed you around.

I think some of the improvements in this version are pretty neato, and I got a guffa out of that "Shoozza knocking on people's doors looking for spaighetti code" joke

Offline jrgp

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #38 on: November 05, 2015, 04:52:30 am »
I'd personally like to say that this version of Soldat works out of the box with wine 1.6.2 with literally no wine tweaks/etc. This is the best release I've seen under wine ever. Good job shoozza and friends.
There are other worlds than these

Offline CCalp

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #39 on: November 05, 2015, 09:57:36 am »
I'd personally like to say that this version of Soldat works out of the box with wine 1.6.2 with literally no wine tweaks/etc. This is the best release I've seen under wine ever. Good job shoozza and friends.
I use wine 1.7.34 and don't need any tweaks to run Soldat either. I had experienced the famous lagspikes first but was able to fix it with tweaking Soldat itself only. Wine config is standard.

Offline deguix

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #40 on: November 05, 2015, 02:31:50 pm »
I didn't have the same luck with wine 1.7.54, the gosteks don't appear, and the gostek parts only appear when I die. I didn't test my mod with it yet. But I need to do a reset on my wine to see if it will still happen.

EDIT: the gostek spawns in the center of the map, but the camera movement follows the actual position of the player. Every time I shoot, it shoots from the gostek. I can only throw nades if the camera is in same place as the gostek. That's some weird ****... Well, I don't think it was caused by Soldat devs because I tested wine 1.7.49 with previous soldat version and it worked well, yet when I try that same version now with that same wine, it shows the same bug. Yet when I installed wine 1.7.41, it doesn't bug (either soldat version).

I just know wine 1.7.42 and above broke another app that I used too.
« Last Edit: November 05, 2015, 03:08:00 pm by deguix »

Offline Crimson Goth

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #41 on: November 05, 2015, 04:06:13 pm »
what is wine??

Offline CCalp

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #42 on: November 05, 2015, 04:48:00 pm »
@deguix: Have you tried out an older version yet? (like the one jrgp mentioned)
@Crimson Goth: It's a programme to emulate windows software on both Linux and MacOS systems.

@Everyone who has the LAGSPIKE issue: Please try the solution mentioned here and report back to that topic.
« Last Edit: November 05, 2015, 04:57:50 pm by CCalp »

Offline Moroes

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #43 on: November 06, 2015, 04:29:47 am »
^
Wine Is Not Emulator.

Offline soldat-game

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #44 on: November 06, 2015, 05:27:18 am »
Sometimes the game forever crashes when browsing the lobby by double clicking on the server.

Offline Petterkowski

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #45 on: November 06, 2015, 06:17:37 am »
Sometimes the game forever crashes when browsing the lobby by double clicking on the server.
I have the same problem and it happens every time i try to enter some Zabijaka's ctf server


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Offline Fawkzy

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #46 on: November 06, 2015, 12:54:27 pm »
- Initializing bots with no FavouriteWeapon defined in them spit out an error, it would be much better to make them pick random weapons instead.

- During Survival Infiltration Match, after you kill all the players in the blue team, the red team gets 30 points for winning the round and then after taking the flag to the red base in the same time, they get another 30 points.
« Last Edit: November 06, 2015, 01:44:52 pm by Fawkzy »

Offline Mojonized

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #47 on: November 06, 2015, 06:06:08 pm »
Sometimes the game forever crashes when browsing the lobby by double clicking on the server.
I have the same problem and it happens every time i try to enter some Zabijaka's ctf server

Yeah, happens everytime I try to join a full server.

Offline %%%%%%%

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #48 on: November 06, 2015, 06:10:40 pm »
Sometimes the game forever crashes when browsing the lobby by double clicking on the server.
Happens to me as well.

Offline JotEmI

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #49 on: November 07, 2015, 11:45:29 am »
Sometimes the game forever crashes when browsing the lobby by double clicking on the server.
I have the same problem and it happens every time i try to enter some Zabijaka's ctf server

Yeah, happens everytime I try to join a full server.
Every full server or just Zabijaka's? There's a redirecting script running on Zabijaka's ctf servers, maybe that't the problem.

Offline Savage

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #50 on: November 07, 2015, 12:33:20 pm »
Sometimes the game forever crashes when browsing the lobby by double clicking on the server.
I have the same problem and it happens every time i try to enter some Zabijaka's ctf server

Yeah, happens everytime I try to join a full server.
Every full server or just Zabijaka's? There's a redirecting script running on Zabijaka's ctf servers, maybe that't the problem.

Yup, redirect is crashing my soldat

Offline Flexman

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #51 on: November 07, 2015, 12:40:52 pm »
Unfortunately this version has severe bugs.

- Ping sometimes gets very high. Also for me (Win7, 32bit, Geforce 8600GT)
- Soldat will freeze/crash if I try to join a server that is already full.

Also people playing on the server complained about their pings.

Offline sup

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #52 on: November 07, 2015, 01:29:23 pm »
Same problem with high ping here. Only at Zabijaka CTF servers. If sever is empty, ping is normal. At Zabijaka Climb (full server) -> low ping. Other servers -> low ping.

Secondly, when I'm getting kicked for ping, I must wait for returning to lobby. Cursor is not working so I cannot choose 'Exit from game' to leave server. Maybe several seconds, but it's irritating.

Win 7 64 bits
« Last Edit: November 07, 2015, 01:31:04 pm by sup »

Offline KoGAi

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #53 on: November 07, 2015, 02:51:41 pm »
It so, indeed, redirect to other server crashes Soldat.
As to the issue with the ping, in my own personal experience after trying several alternative settings, the only solution I found was to play windowed; in other words, playing Soldat in fullscreen is what causes my client (Win7 x64) to have severely high pings. Sadly, this seems to be random as other players accounted they are playing in fullscreen and are unaffected.

Hoping a fix will be released... sooner than later.
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Offline m11chu

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #54 on: November 08, 2015, 04:45:25 am »
I played yesterday on DM server (10 players) and it was impossible to play  :'( Too much lags. You will do something with this?

Offline homerofgods

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #55 on: November 08, 2015, 05:45:54 am »
I played yesterday on DM server (10 players) and it was impossible to play  :'( Too much lags. You will do something with this?
Read the news http://forums.soldat.pl/index.php?topic=44043.new#new

Offline soldat-game

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #56 on: November 08, 2015, 01:28:37 pm »
Ping my server also sometimes jumps :( 800-1800. But if I delete BigText in apponidle (Tick 1) ping is normal, but half an hour I start again and ping is normal.

Offline Crimson Goth

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #57 on: November 09, 2015, 03:21:36 pm »
i only have high ping in full screen. windowed mode is fine though.

Offline You Got Served!

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #58 on: November 24, 2015, 12:47:34 pm »
Greetings, Soldiers.

I couldn't find an appropriate bugs/issues reporting thread so I'm posting here. Please advise if there is somewhere better for me to provide this info.

Okay, so when playing in Death Match - Survival mode - if the map is changed whilst there are still players alive and there are other players in the server who are dead then when the next map is loaded all the players who were dead in the previous map will be killed at map start and only the players who were alive will spawn. This happens consistently and I can reproduce it both online and offline.

I'll try to keep this brief as I'm sure you've heard enough about it already. I too, and many others, are experiencing the infamous lag spikes. So much so that I now have /unbanlast on taunt. I go from 50 - 2500 ping. Sometimes it happens randomly but it can be expected when approaching someone using an auto weapon. I have tried the suggestion made by CCalp but to no avail. I am on Win 7 32x.

Weapons all seem to work great with the exception of Mp5. This weapon now seems dramatically overpowered. I have seen others mention this too.

Also, just my opinion, but the new registered star graphic is atrocious. No offence to the maker but it the sight of it does sicken me a little. It looks disproportionate and inbred. Please fix the super special shiny star.

Thanks to all those involved in the continued development of this game. There are many people who are very grateful to you for this so keep at it!
« Last Edit: November 24, 2015, 12:52:21 pm by You Got Served! »

Offline Shoozza

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #59 on: November 30, 2015, 11:15:28 am »
Hello we currently work on 1.7.0 alpha/beta versions (a lot changed in those).
If you want to report bugs for 1.6.9 visit our bugtracker http://bugs.soldat.pl.
Thanks ;)
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Offline Kapitan Giuseppe

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Re: SOLDAT 1.6.9 RELEASED!
« Reply #60 on: January 04, 2016, 11:32:17 am »
You have also in some maps short hangs and interrupts?