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Rzal [Quake 3 mod] Server
Blacksheepboy:
Just gets better and better.
Moroes:
Cool idea but I'll stick to Quake, actually it's open source version called Open Arena. I kinda miss the 3rd dimension in this.
jrgp:
Dude the teleport functionality is fucking cool.
DarkCrusade:
So here's some feedback on balancing:
Rocket Launcher basically is overpowered; everyone knows it, everyone wants it, everyone runs for it. Who has it has free reign for 5 shots until he drops it for another weapon since reload is really long. The concept is cool, but the way it is distributed to players is a little off, as spawning position determines what weapon players can reach.
I liked the concept at first that every weapon has a fixed position, but it'd be more fair if the current spawning points would spawn random weapons instead.
Gauntlet is cool as-is, but the standard-issue rifle has such a high push-back that it hardly finds use in close combat, because it gets you fully stopped.
How about adding more positions that teleporters can get you to?
Puure:
We want to present short video about Quake 3 arena mod, how it looks and sounds in game. https://www.youtube.com/watch?v=QnVmyN1Yu-Y
DarkCrusade.. Did you ever played real q3? I conclude from your questions about random weapons and teleports, that no. we're making accurate reflection of real quake 3 maps (structure, weapons and players respawn, entry/exit teleports etc.) About rocket launcher op... yep you're right. I'm working on weapon balance.
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