Author Topic: SOLDAT 1.7.0a1 alpha release ready for testing!  (Read 11672 times)

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Offline Shoozza

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SOLDAT 1.7.0a1 alpha release ready for testing!
« on: November 07, 2015, 02:27:01 pm »

Soldat in Full HD

Hello and welcome to our first Soldat alpha release!

In order to get more feedback and to show you our progress we decided to release an alpha version for you.
There is still a lot to do to get this ready for the final release but it should work well already.

The main change or, rather feature, in this version is a complete rewrite of our old Directx8 renderer in modern OpenGL.
There are some minor fixes too but the new renderer is the main attraction.

You should be able to enjoy smooth gameplay. We added some high resolution textures for default maps as well they but need some tiling work.
The rendering performance should be better than with Soldat 1.6.9.

Some notes on the new renderer:
  • The following options currently have no effect:
    • Gamma
    • Compatibility
    • Software
    • Adapter
    • BackBuffers
    • Antialiasing
    • Dithering (always enabled)
    • Color depth (will use current desktop config)
    • Refresh rate (will use current desktop config)
    • WindowResize (use Render_Width & Render_Height instead)
    • Texture/resize filter: only "point" and "linear" is supported.
       
  • Fonts are currently rendered differently from the old version.

  • It will not work in systems that don't support the OpenGL features we use (netbooks usually don't support them). This will be fixed later on.

  • Don't disable high resolution timer as it gives innacurate timing and degrades gameplay smoothness.

  • The new Render_Width and Render_Height options control the resolution that is used to render the game internally. By default they are both set to 0, which means same as Screen_Width and Screen_Height. This can only be changed in soldat.ini because soldat setup hasn't been updated.

Big thanks to everyone who helped especially urraka for his great renderer implementation.


Soldat 1.7.0a1 changelog:
- Added new OpenGL renderer that replaces old D3D8 one
- Added interpolation between frames for smooth rendering
- Added high resolution text rendering support
- Added high resolution textures for some maps
- Added blinking "cursor" for chat input
- Added support for windowed fullscreen (Fullscreen=2)
- Added Render_Width and Render_Height options to set internal render resolution
- Added setup.sif is missing error message #614
- Added link to credits for inactive developers
- Fixed frame timing code
- Fixed texture loading error on -dedicated mode
- Fixed incorrect health bar position when it's "vertical"
- Fixed position of vote menu when "scale interface" is disabled
- Fixed alignment of kill console text
- Fixed alignment of version text inside esc ingame menu
- Fixed big texts on bottom covered by bullet time wide screen cut
- Fixed bad flag initalization code
- Fixed invalid array index access
- Fixed animations initialized to wrong index
- Fixed alpha value outsite allowed value for sparks
- Fixed zero index access for bot ai


Soldatserver 2.8.0a1 changelog:
- Fixed bad flag initalization code
- Fixed invalid array index access
- Fixed animations initialized to wrong index
- Fixed zero index access for bot ai


Normal mode weapon changes:
 none 


Realistic mode weapon changes:
 none 


Map Changelog
- Added high resolution textures for default maps


Downloads:
Soldat 1.7.0a1 Full
Soldat 1.7.0a1 Patch (for 1.6.9 only)

Server 2.8.0a1 Full
Server 2.8.0a1 Patch (for 2.7.9 only)
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Offline Bistoufly

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #1 on: November 07, 2015, 02:28:02 pm »
2400~ fps at 2560x1440


GG urraka!
« Last Edit: November 07, 2015, 02:38:25 pm by Bistoufly »

Offline MrHamsTR

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #2 on: November 07, 2015, 02:39:01 pm »
That is going to be awesome, wish olds were here, no matter, still have time to wake up.
But, I wonder, why it seems ugly when I clicked the ss?
Is there anybody can write script?
Good, go and play soldat ^^

Offline Fawkzy

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #3 on: November 07, 2015, 02:41:00 pm »
>Added new OpenGL renderer that replaces old D3D8 one

holy shit, YES

2400~ fps at 2560x1440

GG urraka!

holy shit shouldn't that like burn your GPU down

shoozza please consider implementing a max 144fps setting because from my and others' experience with the stalker series, the static main menu was rendered without fps cap and it was LOTS of frames per second, like thousands - which made lots of people's graphics cards fry themselves
« Last Edit: November 07, 2015, 02:54:15 pm by Fawkzy »

Offline Savage

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #4 on: November 07, 2015, 02:42:38 pm »
HOLY SHIT! It's freakin smooth!




« Last Edit: November 07, 2015, 03:41:33 pm by Savage »

Offline Shoozza

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #5 on: November 07, 2015, 02:44:53 pm »
That is going to be awesome, wish olds were here, no matter, still have time to wake up.
But, I wonder, why it seems ugly when I clicked the ss?
It's a joke ;)
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Offline Akinaro

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #6 on: November 07, 2015, 02:45:56 pm »
So its mean there is a small chance for dynamic lighting and bumping a bit polyworks?

And if you working on engine how close we are for native linux version?
Because i still think that if Soldat would work on linux without wine, you could talk with some of linux distribution devs and put Soldat as a build in game. It would take some discussion, but it would be nice boost. Both sides would get users from that. Not that much but still better than now.

Offline Fawkzy

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #7 on: November 07, 2015, 02:50:01 pm »
- font rendering in-game has forced anti-aliasing
- gostek renders full black regardless of settings (excepts during normal ctf games and it doesn't occur on bots)
- FavouriteWeapon issue still persists on bot files which don't have it defined in them
- can't man the M2 MG
« Last Edit: November 07, 2015, 03:14:01 pm by Fawkzy »

Offline MrHamsTR

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #8 on: November 07, 2015, 03:07:46 pm »
2400~ fps at 2560x1440


GG urraka!

Lemme learn your system, tell us :)
Is there anybody can write script?
Good, go and play soldat ^^

Offline Bistoufly

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #9 on: November 07, 2015, 03:11:06 pm »
2400~ fps at 2560x1440


GG urraka!

Lemme learn your system, tell us :)


OS: Microsoft Windows 10 Pro ** CPU: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz (3.00 GHz) ** RAM: 16322 MB Total (12178 MB Free) ** VGA: NVIDIA GeForce GTX 780 Ti

Offline Moroes

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #10 on: November 07, 2015, 03:15:33 pm »
It's happening, it's happening, it's happening!

EDIT: Works like a charm. Never been so smooth. Over 2200fps here in fullHD. My specs are similar to the ones Bistoufly posted, but I've got just i5 and no g-sync here :D.



« Last Edit: November 07, 2015, 03:28:21 pm by Moroes »

Offline MrHamsTR

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #11 on: November 07, 2015, 03:51:30 pm »
I guess Shoozza keeps the big secret, is 3D support with version 2 :)
Is there anybody can write script?
Good, go and play soldat ^^

Offline Furai

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #12 on: November 07, 2015, 04:06:25 pm »
"My senses are so powerful that I can hear the blood pumping through your veins."

Offline soldat-game

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #13 on: November 07, 2015, 04:24:26 pm »
>Added new OpenGL renderer that replaces old D3D8 one

holy shit, YES

2400~ fps at 2560x1440

GG urraka!

holy shit shouldn't that like burn your GPU down

shoozza please consider implementing a max 144fps setting because from my and others' experience with the stalker series, the static main menu was rendered without fps cap and it was LOTS of frames per second, like thousands - which made lots of people's graphics cards fry themselves
In setting is frame limit
WOW 2400fps i download this !

Offline m11chu

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #14 on: November 07, 2015, 04:28:19 pm »
Hi, I have "black screen" or "white screen" when I try join the server. I tried all settings but no changes  :'(

My netbook:

Acer D270
Intel Atom N2600 1.6 GHz
Intel Graphics Media Accelerator (GMA) 3600
2048 MB  DDR3 SDRAM - PC3-8500 - 1066 MHz

Offline Fawkzy

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #15 on: November 07, 2015, 04:31:36 pm »
In setting is frame limit
shit i haven't noticed this until now, sorry mates, i must be a patented retard

Offline urraka

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #16 on: November 07, 2015, 04:37:09 pm »
Hi, I have "black screen" or "white screen" when I try join the server. I tried all settings but no changes  :'(

My netbook:

Acer D270
Intel Atom N2600 1.6 GHz
Intel Graphics Media Accelerator (GMA) 3600
2048 MB  DDR3 SDRAM - PC3-8500 - 1066 MHz


"It will not work in systems that don't support the OpenGL features we use (netbooks usually don't support them). This will be fixed later on."

I believe that's your problem here :P
urraka

Offline DorkeyDear

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #17 on: November 07, 2015, 04:42:46 pm »
This is quite awesome!

Taking a screenshot using F4 results in "Access violation at address 6933CFA1 in module 'stb.dll'. Read of address 1009F007." when in multiplayer, but not in singleplayer.

Edit: This was on Windows 7, 64 bit.
« Last Edit: November 07, 2015, 04:51:20 pm by DorkeyDear »
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Offline Puure

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #18 on: November 07, 2015, 04:53:39 pm »
"Access violation at address 00000000. Read of address 00000000" When open game. Can't do anything..

Offline Shoozza

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #19 on: November 07, 2015, 05:13:33 pm »
"Access violation at address 00000000. Read of address 00000000" When open game. Can't do anything..
Yeah your graphics card doesn't support the opengl version we use. If you already have the latest drivers the only thing you can do is wait for us to port it for old graphics cards...
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