Author Topic: SOLDAT 1.7.0a1 alpha release ready for testing!  (Read 23342 times)

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Offline ginn

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #60 on: November 10, 2015, 05:14:09 pm »
Muh mod pack... It's not gonna work anymore.

Barret doesn't exist in competitive ctf play [...]

I wonder why there is at least one brt player in almost every gather I play then. Let's be honest. It's just fucking easy to play competitive ctf with brt. Even I have begun to choose it once any other weapon fails. I think there shouldn't exist such a safe haven like that. Tell me if it's just me, but I really cannot imagine that my brt skill is above average...
Gathers are "fun" play, always has been too. It's of course where people try to get better too, but a lot of people will try to have fun in gathers.
It's not acceptable to fool around if you plain suck at the game (you should be trying), but because of the big skill difference people can play with barrett and still play well above the level of other players.

Offline Bistoufly

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #61 on: November 10, 2015, 06:15:59 pm »
Muh mod pack... It's not gonna work anymore.


Your mod will still work fine. just try it.


All mods are compatible with 1.7.

Offline %%%%%%%

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #62 on: November 10, 2015, 06:21:03 pm »
Is this alpha version compatible with servers for online play or just for offline testing

Offline Bistoufly

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #63 on: November 10, 2015, 06:53:37 pm »
Is this alpha version compatible with servers for online play or just for offline testing
compatible with any server running 2.8.0a1.

Offline MrHamsTR

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #64 on: November 11, 2015, 08:39:56 am »
Sorry, could somebody pat attention to our national letter problem?
Is there anybody can write script?
Good, go and play soldat ^^

Offline homerofgods

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #65 on: November 11, 2015, 11:05:46 am »
Sorry, could somebody pat attention to our national letter problem?
I will have a look. Urraka do you think it could be due to render code? Or do I need to find a new font for turkish?
I'm not sure yet, but I think I can write turkish ingame without problems, but I get other symbols in menus and stuff
« Last Edit: November 11, 2015, 11:07:45 am by homerofgods »

Offline Shoozza

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #66 on: November 11, 2015, 11:20:13 am »
Please wait for the next test version, the font renderer will change.
This might fix the national letter issue, let us know if it helped or not (release  of the test version is Saturday)
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Offline CheeSeMan.

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #67 on: November 13, 2015, 09:47:41 am »
Hey tested a bit, felt really smooth and my fps was 396(in 168/169 it doesnt go above 66.) If I left the game and started new one though I would get a white screen, also seems there was some issue with mods? My gosteks shoes seemed invisible but these mods all worked fine in 168 & 169.

System:
1920x1080
Windows 8.1 Pro 64-bit (6.3, Build 9600)
AMD Athlon(tm) X4 860K Quad Core Processor
NVIDIA GeForce GTX 750 Ti

Screens:





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Offline Furai

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #68 on: November 13, 2015, 10:14:16 am »
To avoid white screen issue press esc and choose number from keyboard while leaving the server instead of choosing the option with a mouse.
"My senses are so powerful that I can hear the blood pumping through your veins."

Offline homerofgods

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #69 on: November 13, 2015, 10:26:16 am »
To avoid white screen issue press esc and choose number from keyboard while leaving the server instead of choosing the option with a mouse.
Also, it is fixed for next release. I think the ghostek thing is fixed aswell, happens only in singleplayer.

@CheSeMan It should be possible to get higher fps :p Have you tried setting 1920x1080 resolution, Windowed, 0% resize, high resolution timer on, fps limit (500), Render smooth polygons off, vertical sync off  in config.exe?
You don't have a 144hz monitor do you? that's maybe why you can't go higher.

and you have forgot to put Scale interface on I see.  Enjoy the sharpness bro!
« Last Edit: November 13, 2015, 10:30:39 am by homerofgods »

Offline CheeSeMan.

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #70 on: November 13, 2015, 10:54:48 am »
Yes, sorry forgot to mention I had fps limit on 400 and I do use 1920x1080 resolution. I just use the fullscreen setting always worked fine for me, I turned off the fps limit & it went up to 2800 haha but dont have 144hz monitor no. Well I have modded my interface for 1920x1080 resolution & have all my fonts on custom sizes so I don't like using the scale interface it just makes everything balloon x10 the cursor becomes HUGE also.

Also maybe to do with the mod/gostek issue, soldat is telling me my graphics are too big but never had that message in 168/169 before(screen below).

heres some more screens:

(with scale interface)

mad fps yo

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Offline soldat-game

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #71 on: November 13, 2015, 11:17:30 am »
To avoid white screen issue press esc and choose number from keyboard while leaving the server instead of choosing the option with a mouse.
NOT WORK!

Offline Moroes

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #72 on: November 13, 2015, 12:10:02 pm »
 ^alt+f9

Offline Ussocom

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #73 on: November 13, 2015, 01:19:41 pm »
Lol cheeseman I love the names of your guns :D.  Yea most of the mods I tried will have to be redone for hd, the cell shaded/qb gostek pants and shoes are now kind of translucent.

Are there any mod makers left!? Here's your time to shine ;D

Offline MrHamsTR

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #74 on: November 13, 2015, 07:46:49 pm »
Please wait for the next test version, the font renderer will change.
This might fix the national letter issue, let us know if it helped or not (release  of the test version is Saturday)

Okay thank you.
@hommerofgods; you too
Is there anybody can write script?
Good, go and play soldat ^^

Offline deguix

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #75 on: November 14, 2015, 12:27:19 am »
Yesyesyesyesyesyesyesyesyesyesyesyes! I need to test this right away on linux (linux loves opengl more than anything else).
« Last Edit: November 14, 2015, 12:30:19 am by deguix »

Offline soldat-game

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Re: SOLDAT 1.7.0a1 alpha release ready for testing!
« Reply #76 on: November 14, 2015, 01:39:22 pm »
Add a new alpha version