Author Topic: SOLDAT 1.7.0b2 beta release ready for testing!  (Read 30954 times)

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Offline Hubiq

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Re: SOLDAT 1.7.0b2 beta release ready for testing!
« Reply #40 on: December 29, 2015, 12:54:24 pm »
BUG "smaller viewfinder on the fly" still has not been removed.

When I fly and press "X" button I... hm.. "lie down" during the flight. Then the viewfinder is very small... And "bink" is very small too.

Screen:

http://i.imgur.com/STrgLS5.png?1

This will be fixed?

Offline darDar

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Re: SOLDAT 1.7.0b2 beta release ready for testing!
« Reply #41 on: December 29, 2015, 01:36:13 pm »
whats a viewfinder?

If you are talking about the cursor size, that's a feature and not a bug.
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Offline Home

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Re: SOLDAT 1.7.0b2 beta release ready for testing!
« Reply #42 on: December 29, 2015, 05:35:51 pm »
Is it smaller when pressing X or is it just bigger when you stand up in the air?

Offline %%%%%%%

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Re: SOLDAT 1.7.0b2 beta release ready for testing!
« Reply #43 on: December 29, 2015, 09:04:34 pm »
Those are the cross-hairs, and they're supposed to get smaller as you prone since prone stabilizes you (on the ground).
Whether they should get smaller when you're airborne is a subject of contention; I believe it shouldn't (because the ground stabilization is no longer there), but prone, and standing in the air for that matter, should be a little smaller than when you flip/roll/jump off walls.

Offline %%%%%%%

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Re: SOLDAT 1.7.0b2 beta release ready for testing!
« Reply #44 on: December 29, 2015, 09:04:59 pm »
Is it smaller when pressing X or is it just bigger when you stand up in the air?
Both.

Offline soldat-game

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Re: SOLDAT 1.7.0b2 beta release ready for testing!
« Reply #45 on: December 30, 2015, 06:37:35 am »
Code: [Select]
ShootSpeed:=sqrt((Map.Bullets[Bullet].VelX*Map.Bullets[Bullet].VelX)+(Map.Bullets[Bullet].VelY*Map.Bullets[Bullet].VelX));
if (((Damage*ShootSpeed*1.15)/ShootSpeed*Damage)=1.15) then ISHEADSHOT
Why:
« Last Edit: December 30, 2015, 06:42:28 am by soldat-game »

Offline Rev

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Re: SOLDAT 1.7.0b2 beta release ready for testing!
« Reply #46 on: December 30, 2015, 07:02:57 am »
Code: [Select]
(Map.Bullets[Bullet].VelY*Map.Bullets[Bullet].VelY)  Y not X

the if calculates only Damage*1.15*Damage=1.15  no?

Offline soldat-game

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Re: SOLDAT 1.7.0b2 beta release ready for testing!
« Reply #47 on: December 30, 2015, 04:38:51 pm »
Children internet attack again, I wrote it bad, if it is properly and the player shoots from the left or right side can not be achieved headshoot. Shooter must be above visctim.

Offline Hubiq

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Re: SOLDAT 1.7.0b2 beta release ready for testing!
« Reply #48 on: December 31, 2015, 05:50:02 am »
Whether they should get smaller when you're airborne is a subject of contention; I believe it shouldn't (because the ground stabilization is no longer there), but prone, and standing in the air for that matter, should be a little smaller than when you flip/roll/jump off walls.

Exactly! This is what I mean.

Offline soldat-game

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Re: SOLDAT 1.7.0b2 beta release ready for testing!
« Reply #49 on: January 01, 2016, 07:48:12 am »
Auto download maps is bad this stoped i must click join.
Alt+Tab is bad game minimized as you press f9. It is not possible to return to game by using alt+tab.

Offline Viral

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Re: SOLDAT 1.7.0b2 beta release ready for testing!
« Reply #50 on: January 01, 2016, 08:19:14 am »
Don't understand what you mean by auto-download being bad, fix your english :d
Of course you can't alt+tab back to F9'ed soldat. Thats the pro/con of minimalizing to tray ^.-

Offline soldat-game

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Re: SOLDAT 1.7.0b2 beta release ready for testing!
« Reply #51 on: January 01, 2016, 08:32:51 am »
If map change, auto download new map not working. I must click join again.

New bug:
Shooting without recoil  is possible if I hold a shot key and at the same time press ESC key.

Ok now game is opengl i can record video.

Offline Monsteri

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Re: SOLDAT 1.7.0b2 beta release ready for testing!
« Reply #52 on: January 01, 2016, 11:05:03 pm »
A little sneak peek, waiting for urraka to fix the animations before redoing all the limbs.



When you look to the left VS when you look to the right:

« Last Edit: January 01, 2016, 11:45:22 pm by Monsteri »
Sorry if I'm insolent.

Offline %%%%%%%

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Re: SOLDAT 1.7.0b2 beta release ready for testing!
« Reply #53 on: January 02, 2016, 01:35:04 am »
Haha, Neil Patrick Harris.

Offline darDar

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Re: SOLDAT 1.7.0b2 beta release ready for testing!
« Reply #54 on: January 02, 2016, 08:03:21 pm »
would be great if the gfx changes would make it into the 1.7 release.
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Offline soldat-game

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Re: SOLDAT 1.7.0b2 beta release ready for testing!
« Reply #55 on: January 03, 2016, 04:32:22 am »
Plese dont change graphic gostek... This is ugly and it reminds me of the ugly graphics with storm2D,
New bugs:
- If use PrtScn is white screen.
- If I record game is record lobby and sound or white screen and sound.
- Map.bullet.vel x and y when hit sometimes gives the wrong values.
- If I shoot i can get no recoil if while shooting press ESC key.
- If I dont have map, map can`t download automatically, shows download and stutters. You must click again join game.
- Still server have lags if I shooting many bullets high speed.
- The headset appears squeal if I have unlimited fps.
- When there are two scripts in sc3 using the same functions sometimes it appears (in soldatserver_legacy) in soldatserver is not load or unhandled
« Last Edit: January 03, 2016, 04:46:55 am by soldat-game »

Offline Home

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Re: SOLDAT 1.7.0b2 beta release ready for testing!
« Reply #56 on: January 03, 2016, 07:11:50 am »
Don't change "graphic gostek"? Lol. This game is ugly as hell, so every change in the graphics can only be for the better, as long as the soldat style requirements are met (no stupid hats please).

Offline Savage

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Re: SOLDAT 1.7.0b2 beta release ready for testing!
« Reply #57 on: January 03, 2016, 07:27:20 am »
Plese dont change graphic gostek... This is ugly and it reminds me of the ugly graphics with storm2D,
New bugs:
- If use PrtScn is white screen.
- If I record game is record lobby and sound or white screen and sound.
- Map.bullet.vel x and y when hit sometimes gives the wrong values.
- If I shoot i can get no recoil if while shooting press ESC key.
- If I dont have map, map can`t download automatically, shows download and stutters. You must click again join game.
- Still server have lags if I shooting many bullets high speed.
- The headset appears squeal if I have unlimited fps.
- When there are two scripts in sc3 using the same functions sometimes it appears (in soldatserver_legacy) in soldatserver is not load or unhandled


Map.bullet.vel x and y when hit sometimes gives the wrong values. - Stop that misleading please when you don't know how something works, read what i wrote you here http://forums.soldat.pl/index.php?topic=44109.msg525587;topicseen#new

When there are two scripts in sc3 using the same functions sometimes it appears (in soldatserver_legacy) in soldatserver is not load or unhandled - If you are using units as scripts then don't be surprised that sh*t will happen.

Offline Akinaro

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Re: SOLDAT 1.7.0b2 beta release ready for testing!
« Reply #58 on: January 03, 2016, 08:07:31 am »
To be honest changing only graphic to higher res just gonna show weird/bad alignment of parts(like on Monsteri Graphic) Weird looking torso that look like apron, mutated legs that are a bit too big and dont fit to torso so in one way its look like gostek have huge ass. Hands that are too big, and head that look like zombie, and on top of that weapon that move like chaotic demon and dont care to fit to gostek...

So in one way its good that gostek is remade, but in other way, to make it look good, and not like some mutant that run with gun, Soldat would just need new model system... and we all know that for now its not possible.


Also I made quick look at trello soldat project and I dont get few things.
In one way you put in inspiration images like that
In other you praise remake like that (from trello soldat-maps)
In alpha2 topic you post that you work on remakes in style of this
And here we talk about gostek that barely fit to any of those style...

You dont have one, overall style that you want to stick soldat to it?
Because for now its look like what you post on alpha2 is just dumped project because MrBungle realize that remaking map in this way its time consuming. 2fasthaste live in his own world of polygons style and fap to viral climb maps, and other people(if anyone) still make map in old style because no one said them what is main idea for graphic style...

And no, its not ""compaining"" that I dont like something, I just dont get what this chaos is, none of this graphic you post on forum and trello fit to each other... Its just look like everyone work separately, and its mixed bag" :/

Offline soldat-game

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Re: SOLDAT 1.7.0b2 beta release ready for testing!
« Reply #59 on: January 03, 2016, 09:23:05 am »

Quote
Map.bullet.vel x and y when hit sometimes gives the wrong values. - Stop that misleading please when you don't know how something works, read what i wrote you here http://forums.soldat.pl/index.php?topic=44109.msg525587;topicseen#new

When there are two scripts in sc3 using the same functions sometimes it appears (in soldatserver_legacy) in soldatserver is not load or unhandled - If you are using units as scripts then don't be surprised that sh*t will happen.
1. Yes I bad I forgot to considered vest.
2. Use 2 different scripts, it does not affect badly on their work but the error is error...