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Is it smaller when pressing X or is it just bigger when you stand up in the air?
ShootSpeed:=sqrt((Map.Bullets[Bullet].VelX*Map.Bullets[Bullet].VelX)+(Map.Bullets[Bullet].VelY*Map.Bullets[Bullet].VelX)); if (((Damage*ShootSpeed*1.15)/ShootSpeed*Damage)=1.15) then ISHEADSHOT
(Map.Bullets[Bullet].VelY*Map.Bullets[Bullet].VelY)
Whether they should get smaller when you're airborne is a subject of contention; I believe it shouldn't (because the ground stabilization is no longer there), but prone, and standing in the air for that matter, should be a little smaller than when you flip/roll/jump off walls.
Plese dont change graphic gostek... This is ugly and it reminds me of the ugly graphics with storm2D,New bugs:- If use PrtScn is white screen.- If I record game is record lobby and sound or white screen and sound.- Map.bullet.vel x and y when hit sometimes gives the wrong values.- If I shoot i can get no recoil if while shooting press ESC key.- If I dont have map, map can`t download automatically, shows download and stutters. You must click again join game.- Still server have lags if I shooting many bullets high speed.- The headset appears squeal if I have unlimited fps.- When there are two scripts in sc3 using the same functions sometimes it appears (in soldatserver_legacy) in soldatserver is not load or unhandled
Map.bullet.vel x and y when hit sometimes gives the wrong values. - Stop that misleading please when you don't know how something works, read what i wrote you here http://forums.soldat.pl/index.php?topic=44109.msg525587;topicseen#newWhen there are two scripts in sc3 using the same functions sometimes it appears (in soldatserver_legacy) in soldatserver is not load or unhandled - If you are using units as scripts then don't be surprised that sh*t will happen.