Author Topic: SC3 Suggestion - TActivePlayer.Prone  (Read 1793 times)

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Offline JotEmI

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SC3 Suggestion - TActivePlayer.Prone
« on: January 07, 2016, 01:03:27 pm »
Should be easy enough to add.

property TActivePlayer.Prone: boolean
Access mode: R

If a player is in a prone position or nor.

Offline soldat-game

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Re: SC3 Suggestion - TActivePlayer.Prone
« Reply #1 on: January 07, 2016, 03:43:57 pm »
TActivePlayer.IsProne Only R, return true if player is prone

Offline JotEmI

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Re: SC3 Suggestion - TActivePlayer.Prone
« Reply #2 on: January 07, 2016, 04:39:22 pm »
TActivePlayer.IsProne Only R, return true if player is prone
?
Is that an existing property? It's not included on SC3 wiki page.

Offline soldat-game

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Re: SC3 Suggestion - TActivePlayer.Prone
« Reply #3 on: January 07, 2016, 05:14:01 pm »
Yes this work.

Quote
Soldatserver 2.7.9b1 changelog:
- Option Survival_Clear_Weapons added in GAME section of soldat.ini
- Added SC3 property TActivePlayer.IsProne (read only - boolean)
- Added SC3 property TActivePlayer.MouseAimX (read write - SmallInt) (write only works on bots)
- Added SC3 property TActivePlayer.MouseAimY (read write - SmallInt) (write only works on bots)
- Added SC3 Game.AdminPassword property (string - read write)
- Added SC3 object constants:

Offline JotEmI

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Re: SC3 Suggestion - TActivePlayer.Prone
« Reply #4 on: January 07, 2016, 05:20:25 pm »
My bad, didn't notice it. Thx.
Btw. someone should really update that wiki page :P

Offline Shoozza

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Re: SC3 Suggestion - TActivePlayer.Prone
« Reply #5 on: January 12, 2016, 01:44:52 pm »
You could do update it, if you care.
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Offline JotEmI

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Re: SC3 Suggestion - TActivePlayer.Prone
« Reply #6 on: January 13, 2016, 10:42:09 am »
You could do update it, if you care.
Wish I had the time. I'll try to get down to it in the next two weeks but I can't make any promises.