Author Topic: C2.0 / C3.1 / reg  (Read 6832 times)

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Offline nosejj

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Re: C2.0 / C3.1 / reg
« Reply #20 on: October 15, 2016, 08:22:58 am »
Remade colors and added black stroke to grenade



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Offline duz

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Re: C2.0 / C3.1 / reg
« Reply #21 on: October 15, 2016, 01:42:54 pm »
Awesome <3

1080p?

I'm gonna edit the int and remove the weap name & the fire-bar. Plus change the nade icons to little squares.
« Last Edit: October 15, 2016, 01:44:33 pm by duz »
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Offline nosejj

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Re: C2.0 / C3.1 / reg
« Reply #22 on: October 18, 2016, 11:21:17 pm »
Awesome <3

1080p?

I'm gonna edit the int and remove the weap name & the fire-bar. Plus change the nade icons to little squares.
It seems like every resolution would have to be edited seperetaly on the IntMaker... No clue why is that.

Offline duz

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Re: C2.0 / C3.1 / reg
« Reply #23 on: October 19, 2016, 09:50:37 am »
Awesome <3

1080p?

I'm gonna edit the int and remove the weap name & the fire-bar. Plus change the nade icons to little squares.
It seems like every resolution would have to be edited seperetaly on the IntMaker... No clue why is that.

Yeah. Honestly all this resolution thing is very confusing. I don't know why you have an option to scale the interface or not. The game should scale the interfaces automatically to your current resolution and you could be able to modify this scaling amount using a fader (starting on 100%, then you can set 150% if you like it smaller or less if you like it bigger).

Some interfaces also have a mod.ini file that helps to confuse us even more. Weird.
2002-2007 / 2009-2012
HunterZ The Movie I / II / III
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