Author Topic: SOLDAT 1.7.0b3 beta release ready for testing!  (Read 26934 times)

0 Members and 1 Guest are viewing this topic.

Offline CheeSeMan.

  • Flagrunner
  • ****
  • Posts: 731
  • WOOT SLIPPERY PICKLES
Re: SOLDAT 1.7.0b3 beta release ready for testing!
« Reply #40 on: January 18, 2016, 05:01:22 pm »
Great to see new beta :) keep up the good work boys!

Any chance you have a mod.ini file with the default values of last version?
Banana Banging since summer 2008!     
cB. Cheeky Bananas                
#CheekyB.Soldat

Offline urraka

  • Soldat Developer
  • Flagrunner
  • ******
  • Posts: 703
Re: SOLDAT 1.7.0b3 beta release ready for testing!
« Reply #41 on: January 18, 2016, 05:36:09 pm »
Great to see new beta :) keep up the good work boys!

Any chance you have a mod.ini file with the default values of last version?

I'll answer here too in case people is curious. The new alignment code which can load from mod.ini file was introduced in this beta3 version. Older versions don't have mod.ini, they just used completely different code (I rewrote the whole thing). We'll probably keep tweaking this alignment until we get a good default.
urraka

Offline Falcon`

  • Flagrunner
  • ****
  • Posts: 792
  • A wanted lagger
Re: SOLDAT 1.7.0b3 beta release ready for testing!
« Reply #42 on: January 19, 2016, 10:23:01 am »
I suggest you create a page on devs wiki for that stuff
If you're not paying for something, you're not the customer; you're the product being sold.
- Andrew Lewis

Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live.

Offline %%%%%%%

  • Soldier
  • **
  • Posts: 205
Re: SOLDAT 1.7.0b3 beta release ready for testing!
« Reply #43 on: January 20, 2016, 03:29:39 pm »
Patched to custom directory, trying to open config.exe after installing:


And same error when trying to open soldat.exe, along with a couple others:
« Last Edit: January 20, 2016, 07:25:59 pm by %%%%%%% »

Offline %%%%%%%

  • Soldier
  • **
  • Posts: 205
Re: SOLDAT 1.7.0b3 beta release ready for testing!
« Reply #44 on: January 20, 2016, 03:46:10 pm »
Patching to prediscovered 1.7.0b2 directory, error while installing:

Offline MrHamsTR

  • Soldier
  • **
  • Posts: 209
  • One day, everything will end..
Re: SOLDAT 1.7.0b3 beta release ready for testing!
« Reply #45 on: January 20, 2016, 06:07:04 pm »
Patching to prediscovered 1.7.0b2 directory, error while installing:


Choose custom path
Is there anybody can write script?
Good, go and play soldat ^^

Offline %%%%%%%

  • Soldier
  • **
  • Posts: 205
Re: SOLDAT 1.7.0b3 beta release ready for testing!
« Reply #46 on: January 20, 2016, 07:24:59 pm »
Choose custom path
Look at the post above the one you quoted, Diego. =)

Offline urraka

  • Soldat Developer
  • Flagrunner
  • ******
  • Posts: 703
Re: SOLDAT 1.7.0b3 beta release ready for testing!
« Reply #47 on: January 20, 2016, 09:03:02 pm »
Patched to custom directory, trying to open config.exe after installing:


And same error when trying to open soldat.exe, along with a couple others:


I heard that when you choose custom path it adds a subdirectory inside your chosen path. You might want to double check on that.
urraka

Offline %%%%%%%

  • Soldier
  • **
  • Posts: 205
Re: SOLDAT 1.7.0b3 beta release ready for testing!
« Reply #48 on: January 21, 2016, 06:39:27 pm »
Oh, I get it. So it's not a truly custom directory, but a custom subdirectory in Soldat's directory.

In that case, though, it shouldn't allow you to put it anywhere on your computer you like. The installer shouldn't allow you to browse with the file explorer or just type in any directory and let you install anywhere after selecting "Custom" in the following image:
.

Instead, it should be limited to something like this, without an option to choose any directory (but with an option to rename that prechosen subdirectory):

I figured, since I was able to 'custom' install it in a completely different directory, that the patch would check for the needed files from the 1.7.0b2 directory and copy them over (while adding in/patching the new files required for 1.7.0b3).

Offline %%%%%%%

  • Soldier
  • **
  • Posts: 205
Re: SOLDAT 1.7.0b3 beta release ready for testing!
« Reply #49 on: January 21, 2016, 06:45:28 pm »
I heard that when you choose custom path it adds a subdirectory inside your chosen path. You might want to double check on that.
Yeah, it appends the subdirectory "Soldat", but even if I install to that directory, I still get the error.


Oh, I get it. So it's not a truly custom directory, but a custom subdirectory in Soldat's directory.
Never mind, just tried installing it as a subdirectory in the Soldat directory and still got the same error.
Patch is messed, yo.

Offline urraka

  • Soldat Developer
  • Flagrunner
  • ******
  • Posts: 703
Re: SOLDAT 1.7.0b3 beta release ready for testing!
« Reply #50 on: January 21, 2016, 07:41:49 pm »
Patch is defenitely messed up, no question there. You can still make it work, though. After you select your custom soldat170b2 directory you will end up with something like "C:\soldat-beta\soldat170b2\Soldat", which is wrong because it doesn't make sense to patch an empty subdirectory inside soldat directory. However, you can manually remove the "\Soldat" part after browsing and selecting the directory. It's stupid, but that worked for me at least.
urraka

Offline %%%%%%%

  • Soldier
  • **
  • Posts: 205
Re: SOLDAT 1.7.0b3 beta release ready for testing!
« Reply #51 on: January 21, 2016, 09:51:18 pm »
Patch is defenitely messed up, no question there. You can still make it work, though. After you select your custom soldat170b2 directory you will end up with something like "C:\soldat-beta\soldat170b2\Soldat", which is wrong because it doesn't make sense to patch an empty subdirectory inside soldat directory. However, you can manually remove the "\Soldat" part after browsing and selecting the directory. It's stupid, but that worked for me at least.
You're right; that works.
But how is that any different from the first option?


And why doesn't the first option work, haha

Offline urraka

  • Soldat Developer
  • Flagrunner
  • ******
  • Posts: 703
Re: SOLDAT 1.7.0b3 beta release ready for testing!
« Reply #52 on: January 21, 2016, 10:19:59 pm »
But how is that any different from the first option?

And why doesn't the first option work, haha

I haven't looked at installer/patcher code so... no idea why lol

Shoozza will probably fix this before next release. I hope :P
urraka

Offline Mokkun

  • Major(1)
  • Posts: 44
  • Zz
Re: SOLDAT 1.7.0b3 beta release ready for testing!
« Reply #53 on: January 24, 2016, 07:01:58 am »
Will it be possible (in the settings?) to stay with the old graphics?

Offline Monsteri

  • Artist
  • Flagrunner
  • ******
  • Posts: 769
  • Strange thing
Re: SOLDAT 1.7.0b3 beta release ready for testing!
« Reply #54 on: January 24, 2016, 07:54:44 am »
Will it be possible (in the settings?) to stay with the old graphics?
Why would you want to do that?
it's possible by just replacing everything with the old files
Sorry if I'm insolent.

Offline Mokkun

  • Major(1)
  • Posts: 44
  • Zz
Re: SOLDAT 1.7.0b3 beta release ready for testing!
« Reply #55 on: January 24, 2016, 10:49:54 am »
Will it be possible (in the settings?) to stay with the old graphics?
Why would you want to do that?
it's possible by just replacing everything with the old files

Because I prefer the old graphics to the new ones (from what I've seen so far)

Offline urraka

  • Soldat Developer
  • Flagrunner
  • ******
  • Posts: 703
Re: SOLDAT 1.7.0b3 beta release ready for testing!
« Reply #56 on: January 24, 2016, 11:21:49 am »
There won't be a setting for that but you can always use a mod with the old graphics. It will probably require a different mod.ini for gostek alignment. Maybe I'll make one after 1.7 for old mods and graphics compatibility.
urraka

Offline Mokkun

  • Major(1)
  • Posts: 44
  • Zz
Re: SOLDAT 1.7.0b3 beta release ready for testing!
« Reply #57 on: January 24, 2016, 11:35:52 am »
There won't be a setting for that but you can always use a mod with the old graphics. It will probably require a different mod.ini for gostek alignment. Maybe I'll make one after 1.7 for old mods and graphics compatibility.

Would be neat

Offline Akinaro

  • Flagrunner
  • ****
  • Posts: 749
Re: SOLDAT 1.7.0b3 beta release ready for testing!
« Reply #58 on: January 25, 2016, 09:09:16 am »
Well in terms of Gostek modification, thanks to scaling we can prepare normal size graphic with all the details, and just scale them.
Thats nice feature, but it doesnt change that end product always move and look like mess :/

For example, for fun I tried to make manga chick in school uniform. True that it doesnt look like I wanted, and she look more like prostitute(for first try at 200% of original size its still good)

But even when she stand, she look... ok, when she move... Oh my god its hilarious bad xD


So I have two question.
Even if you rewrite graphic engine, It would be possible to remove mirror images of eg graphic of head, hair etc and just use one? It would speed up and make modding  easier... Its not must-have, but you know... there is just no reason to have two graphic for face if both are the same.

If, for example, I would like to make hair longer and graphic is 54x54 If I would use 54x120 it would set arrangement point at in corner or in middle of image? I would try to play with it now by my self to check it, but I cant right now. :/

Offline %%%%%%%

  • Soldier
  • **
  • Posts: 205
Re: SOLDAT 1.7.0b3 beta release ready for testing!
« Reply #59 on: January 25, 2016, 11:12:17 am »
But even when she stand, she look... ok, when she move... Oh my god its hilarious bad xD
Haha, pleeeeease post a video/gif of her moving.