Author Topic: SOLDAT 1.7.0b3 beta release ready for testing!  (Read 26936 times)

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Offline Shoozza

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SOLDAT 1.7.0b3 beta release ready for testing!
« on: January 13, 2016, 05:52:36 pm »
Hello everyone!



You probably noticed that there was a lack of releases at the end of last year. We all went into idle mode during holidays. Sorry for that.

But we are back now! This time we have brought back the 1.6.8 netcode to see if that works better for everyone.

The final release will probably be 2016-01-31 (we delayed everything by one month).

There will be one more beta after this one and one release candidate before the release.

You find the download links at the end of this post as usually.

Soldat 1.7.0b3 changelog:
- Added Sleep config to have better control over cpu usage vs timing precision
- Added new HD weapon graphics
- Added 4K UHD scenery: default barrels and obstacles
- Modified gostek graphics
- Modified map isn't reloaded when restarting same map
- Modified font.ini only stores font filename instead of full absolute path
- Modified loading screen background color to match main menu color
- Modified spin direction of knife and cluster grenade when facing left
- Modified gostek rendering code adding tweakable sprite alignment
- Modified reverted to 1.6.8 netcode for client
- Modified updated micro1 interface
- Fixed 1 pixel height edge textures causing big fps drop on some hardware
- Fixed access violation error when OpenGL framebuffers aren't supported
- Fixed download frame not hiding after downloading is finished
- Fixed game not auto-joining after downloading next map
- Fixed spawn "teleport" when map takes too long to load
- Fixed weapon menu text flicker when all weapons are disabled
- Fixed DrawText scaling issues


Soldatserver 2.8.0b3 changelog:
- Added basic conversion functions to SC3: weap2obj, menu2obj, obj2weap, obj2menu, weap2menu, menu2weap
- Fixed OnWeaponChanged was sometimes called too late
- Fixed added missing vest property to SC3 TPlayer
- Fixed ScriptName in SC3 Legacy mode contained full path instead of just folder name
- Fixed unpredictable OnWeaponChange behavior when calling ForceWeapon from within
- Fixed wrong player coordinates in OnAfterPlayerRespawn (SC3 only)
- Fixed OnWeaponChange event sometimes called with weird weapon parameters


Normal mode weapon changes:
none

Realistic mode weapon changes:
none

Map Changelog:
none



Downloads:
Soldat 1.7.0b3 Full
Soldat 1.7.0b3 Patch (for 1.7.0b2 only)

Server 2.8.0b3 Full
Server 2.8.0b3 Patch (for 2.8.0b2 only)



EDIT: Added missing server changelog
more details here http://forums.soldat.pl/index.php?topic=44126.msg525766#msg525766
« Last Edit: January 15, 2016, 10:49:04 am by Shoozza »
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Offline darDar

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Re: SOLDAT 1.7.0b3 beta release ready for testing!
« Reply #1 on: January 13, 2016, 05:56:47 pm »
- Modified map isn't reloaded when restarting same map
- Modified spin direction of knife and cluster grenade when facing left

can someone explain these 2 changes in more detail?
Soldat Gather 'Matchmaking Community on Discord'

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| My Maps: ctf_Pyramid, ctf_Replay, ctf_Blako, ctf_R6, ctf_Ntex, ctf_Caro, ctf_Bizar & vs_mode mappack |

Offline urraka

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Re: SOLDAT 1.7.0b3 beta release ready for testing!
« Reply #2 on: January 13, 2016, 06:04:17 pm »
- Modified map isn't reloaded when restarting same map
- Modified spin direction of knife and cluster grenade when facing left

can someone explain these 2 changes in more detail?

If you are, let's say, in a gather and do a !restart, the map graphics were reloaded causing a freeze for the amount of time it takes to load. This varies from player to player and lets some players start playing before others. Now the map won't be reloaded again so there won't be any freeze during a restart. The problem still remains for the map change situation though.

The knife and nade spin is just a small visual thing that made it look weird when you throw to the left.
urraka

Offline darDar

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Re: SOLDAT 1.7.0b3 beta release ready for testing!
« Reply #3 on: January 13, 2016, 06:17:24 pm »
Ah great, so basically the "lag start" issue on map start has been improved a lot.  Happy to see this nearly fixed, as it would cause awkward situations in competitive matches.
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| My Maps: ctf_Pyramid, ctf_Replay, ctf_Blako, ctf_R6, ctf_Ntex, ctf_Caro, ctf_Bizar & vs_mode mappack |

Offline Ussocom

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Re: SOLDAT 1.7.0b3 beta release ready for testing!
« Reply #4 on: January 13, 2016, 07:11:15 pm »
The patch doesn't work for me, or a few others who tried to download it.  Nice new weapon gfx, nice work on the lag start problem.

Soldat 1.7b3 T-rex edition

Lets bring back those arms :D


servers are up @ #gather.eu
« Last Edit: January 13, 2016, 07:13:47 pm by Ussocom »

Offline Shoozza

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Re: SOLDAT 1.7.0b3 beta release ready for testing!
« Reply #5 on: January 13, 2016, 08:27:11 pm »
how exactly does it not work for you?
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Offline Sipar

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Re: SOLDAT 1.7.0b3 beta release ready for testing!
« Reply #6 on: January 14, 2016, 06:13:06 am »
Thanks for fine release.
Config.exe
- What is Low Power mode?
- Why my AA disabled?

Soldat.exe
- Black loading screen was better
-
Quote
Lets bring back those arms :D
, new gostek body feels wooden.

Offline Shoozza

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Re: SOLDAT 1.7.0b3 beta release ready for testing!
« Reply #7 on: January 14, 2016, 06:25:34 am »
Hey ;)

Low power mode enables sleeping some time in each loop, you can set the time via the sleep option in soldat.ini soldat used sleep=1 before.
AA is not supported atm but will be added at some point. To make clear what can and cannot be set we disabled some options AA is one of them.
Black loading screen was replaced because for people with ssds it will flicker on start due to fast load times
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Offline MrHamsTR

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Re: SOLDAT 1.7.0b3 beta release ready for testing!
« Reply #8 on: January 14, 2016, 07:35:53 am »
- Modified map isn't reloaded when restarting same map
- Modified spin direction of knife and cluster grenade when facing left

can someone explain these 2 changes in more detail?

If you are, let's say, in a gather and do a !restart, the map graphics were reloaded causing a freeze for the amount of time it takes to load. This varies from player to player and lets some players start playing before others. Now the map won't be reloaded again so there won't be any freeze during a restart. The problem still remains for the map change situation though.

The knife and nade spin is just a small visual thing that made it look weird when you throw to the left.

Hey!
Is it fix for what we talked about and I showed you on some map?
Is there anybody can write script?
Good, go and play soldat ^^

Offline soldat-game

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Re: SOLDAT 1.7.0b3 beta release ready for testing!
« Reply #9 on: January 14, 2016, 08:33:58 am »
Where recode server files? Plese add in script core 3: player.vest and containstring
If weaponactive is used and player have lags, he can choose from all weapons.
Uneven:


---

Server freezes from time to time.
« Last Edit: January 14, 2016, 10:04:12 am by soldat-game »

Offline urraka

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Re: SOLDAT 1.7.0b3 beta release ready for testing!
« Reply #10 on: January 14, 2016, 11:53:53 am »
Hey!
Is it fix for what we talked about and I showed you on some map?

That's related and should be fixed too ("Fixed spawn "teleport" when map takes too long to load").

Where recode server files? Plese add in script core 3: player.vest and containstring
If weaponactive is used and player have lags, he can choose from all weapons.

There were some server changes too but changelog didn't make it here. I think Player.Vest was added in this version.
urraka

Offline soldat-game

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Re: SOLDAT 1.7.0b3 beta release ready for testing!
« Reply #11 on: January 14, 2016, 12:13:18 pm »
When you fix a bug with server lags, if bullet speed is big and flying a long time. See here:
https://www.youtube.com/watch?v=MaLaujyVLaw
I ask you to add the TActivePlayer.CoverScreen(Color: Longint, Time: Single, Transparency: byte, FadeOut: single);
By using bigtext still can't hide the screen depending on resolution, I need that to the effect of blood on hit.
Allow modify rejection of the player when shooting with a minigun and spas
Plese fix this:
https://www.youtube.com/watch?v=Goz5LWItnwk

Offline Mayhem

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Re: SOLDAT 1.7.0b3 beta release ready for testing!
« Reply #12 on: January 14, 2016, 12:50:45 pm »

i've noticed this weird thing which happens while you don't move for a while and have a deserts, but I bet it is harder to change than I think :)

Weapon gfx looks very well ! :D
« Last Edit: January 14, 2016, 12:52:58 pm by Mayhem »

Offline skrX

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Re: SOLDAT 1.7.0b3 beta release ready for testing!
« Reply #13 on: January 14, 2016, 01:00:51 pm »
Hello,

I think I found an error, maybe this issue could only affects me, idk, soooo
When change the settings in soldat.ini and then trying make these changes to in game cmd
Code: [Select]
/loadconfI get the words "Loading" and grey screen wtf? nothing can be done, only re-open soldat help.
I was not on a server, everything was offline.
« Last Edit: January 14, 2016, 01:13:46 pm by skrX »

Offline homerofgods

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Re: SOLDAT 1.7.0b3 beta release ready for testing!
« Reply #14 on: January 14, 2016, 01:35:03 pm »
BLACK SCREEN
I did full install and got black screen when trying to get ingame (menus worked)
This fixed itself when I changed soldat.ini back and forth.
I did a new full install but have no problems now

GUNS:
-Deagles needs some work. The first gun doesn't look like a gun while the second gun doesn't look like it's being held at all.
-Minigun might not need to be that long, maybe remove 1 line of pixels?
-The screen shakes too much while using Minimi, yes it's unique but it makes it unenjoyable to play with
-USSOCCOM is held in left hand instead of right? The gun itself looks good, but the holding and reloading looks really off.
-Other than that the guns look really epic!

GHOSTEK:
-The angel of the legs is a bit sharp compared to the rest of his relatively chin-up bodypoise (straight spine and neck)
-It's a bit strange that when he is jetting forward he turns the soles of his shoes backwards, but when he is jetting backwards he actually turns the soles of his shoes straight down. (You would think he would go straight up instead of backwards). But I can live with this.

UNINSTALL
bgothl.ttf and lucon.ttf are not deleted by the uninstal and will remain in soldat folder.
Or will they? I think maybe my computer start using theese fonts to something and therefor they are not deleted. I just can't figure out what's using them
« Last Edit: January 14, 2016, 03:08:16 pm by homerofgods »

Offline urraka

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Re: SOLDAT 1.7.0b3 beta release ready for testing!
« Reply #15 on: January 14, 2016, 02:06:52 pm »
Hello,

I think I found an error, maybe this issue could only affects me, idk, soooo
When change the settings in soldat.ini and then trying make these changes to in game cmd
Code: [Select]
/loadconfI get the words "Loading" and grey screen wtf? nothing can be done, only re-open soldat help.
I was not on a server, everything was offline.

You are right, this seems completely broken now. Should be an easy fix though. Thanks for reporting.

BLACK SCREEN

Sounds scary :P. Let me know if you start getting that again.

-Deagles needs some work. The first gun doesn't look like a gun while the second gun doesn't look like it's being held at all.

Regarding the second one: it's probably more of an arm issue. The "T-rex edition" arm xD. Will make sure to include a proper T-rex head next time.
urraka

Offline SneS

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Re: SOLDAT 1.7.0b3 beta release ready for testing!
« Reply #16 on: January 14, 2016, 02:33:24 pm »
OMG! This fast 'start up' in barrett... it's a joke xD

Offline utkesmer

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Re: SOLDAT 1.7.0b3 beta release ready for testing!
« Reply #17 on: January 14, 2016, 02:46:19 pm »
Something may be wrong with the patch, it didn't work for me.

Offline Shoozza

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Re: SOLDAT 1.7.0b3 beta release ready for testing!
« Reply #18 on: January 14, 2016, 03:31:36 pm »
do custom install for the patch, seems like there is an issue
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Offline MrHamsTR

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Re: SOLDAT 1.7.0b3 beta release ready for testing!
« Reply #19 on: January 14, 2016, 05:10:36 pm »
do custom install for the patch, seems like there is an issue
If you install it as first installation, you dont have to select custom but if there is already soldat folder and you try to install overwrite, you have to select custom.
Is there anybody can write script?
Good, go and play soldat ^^