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Official Soldat Forums
Soldat Interface Mods & Mod Making
Partial Modifications
(Moderator:
Espadon
)
Banana Mod v2
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Topic: Banana Mod v2 (Read 13403 times)
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-Bendarr-
Soldier
Posts: 104
Banana Mod v2
«
on:
February 10, 2011, 12:32:54 am »
Mod Name: Banana Mod version 2.0
Description: This turns every (DM and CTF) maps textures and edges very smooth and
clean as well as changes the actual maps polygons to be color coded.
The map background is black by default.
Creator: Bendarr
(with the realization that Soldat is programmed by MM to actually default to Banana)
Download:
http://www.mediafire.com/?sxrae21ps98b6bj
(OR -see attachment-)
Comments: If you use the mod and would like additional maps such as CS or others, please
speak up or upload the map you'd like modded
Every map is color coded depending on polygon type.
- If there is ice, it is blue. If you can move through the poly it will be teal, yellow you can
shoot through, green heals, red kills, etc etc.
«
Last Edit: January 17, 2016, 09:05:37 am by -Bendarr-
»
Logged
Monsteri
Artist
Flagrunner
Posts: 769
Strange thing
Re: Banana Mod v2
«
Reply #1 on:
February 10, 2011, 05:19:53 am »
What is that last second map?
Logged
Sorry if I'm insolent.
thegrandmaster
Flagrunner
Posts: 543
Re: Banana Mod v2
«
Reply #2 on:
February 10, 2011, 06:05:24 am »
It's ermmm...ohh I know it... DM map.. in a cave -
might be ratcave? I can't remember offhand.
actually it's Veoto xD
On-topic: I'm not sure I'd want to play with this mod personally.. I like some simple mods, but this seems too simple, making the maps look completely different.. I dunno really.
«
Last Edit: February 10, 2011, 02:05:36 pm by thegrandmaster
»
Logged
ohgodwhydidInamemyselfthis. Just call me Grandy.
Xestor
Major(1)
Posts: 41
Re: Banana Mod v2
«
Reply #3 on:
February 10, 2011, 12:37:42 pm »
i thought that black background is somekind of hack
Logged
-Bendarr-
Soldier
Posts: 104
Re: Banana Mod v2
«
Reply #4 on:
February 10, 2011, 03:10:49 pm »
- I've been told that on some peoples monitors it seems a bit darker than it actually should be; if that is the case try turning up your 'Gamma' in the soldat options ingame.
«
Last Edit: February 13, 2011, 11:49:05 pm by -Bendarr-
»
Logged
MonK
Major(1)
Posts: 7
Re: Banana Mod v2
«
Reply #5 on:
February 10, 2011, 09:35:37 pm »
Your mod looks weird, but after actually trying it, its quite amazing.
It takes a little while to get used to, but the color-coded textures are very helpful... immediately seeing if you can shoot through/slide/heal on polys is superb.
I also like the big contrast of the black bg with the textures. Makes it easier to see weapons on floor, nades, player gosteks etc
After trying a lot of mods, i definately will stick with your textures.
Nicely done
Logged
chox
Major(1)
Posts: 43
Re: Banana Mod v2
«
Reply #6 on:
February 24, 2011, 03:02:24 pm »
I'll test it for sure!
Logged
-Bendarr-
Soldier
Posts: 104
Re: Banana Mod v2
«
Reply #7 on:
August 01, 2011, 08:58:29 pm »
It saddens me that nobody uses my sexy ass mod
Logged
Xestor
Major(1)
Posts: 41
Re: Banana Mod v2
«
Reply #8 on:
August 08, 2011, 06:32:04 am »
Quote from: -Bendarr- on August 01, 2011, 08:58:29 pm
It saddens me that nobody uses my sexy ass mod
I have no idea why your modification causes my FPS lower.
Logged
-Bendarr-
Soldier
Posts: 104
Re: Banana Mod v2
«
Reply #9 on:
August 09, 2011, 05:45:15 pm »
Under no circumstance should ones FPS be any lower from this mod, unless your video card has difficulty displaying solid colors or something? lol.. it improves most peoples fps, including my own.
Logged
Naliz
Soldier
Posts: 110
Re: Banana Mod v2
«
Reply #10 on:
August 10, 2011, 01:13:50 am »
Hello Bendarr.
Great work, this is what I've been looking for under all those year while playing soldat. Could you please make it so it also mods CS maps? If its not too much to ask, could make mod all of the CS maps? Thanks
Logged
-Bendarr-
Soldier
Posts: 104
Re: Banana Mod v2
«
Reply #11 on:
August 13, 2011, 05:24:29 pm »
when shoozza releases 1.6 ill have to remake this mod, and i will do it for all default maps, as well as CS maps
Logged
Naliz
Soldier
Posts: 110
Re: Banana Mod v2
«
Reply #12 on:
August 14, 2011, 11:03:17 am »
Thank you Bendarr!
Logged
Spewer
Major(1)
Posts: 6
Rooooar
Re: Banana Mod v2
«
Reply #13 on:
September 05, 2011, 03:10:18 am »
I hope he havent forgot
Logged
pffft
1221995
Soldier
Posts: 206
Re: Banana Mod v2
«
Reply #14 on:
September 05, 2011, 02:23:25 pm »
I clicked this topic hoping that you replaced all the weapons with bananas. But hey, this is cool too
Logged
Zischer
Major(1)
Posts: 32
Re: Banana Mod v2
«
Reply #15 on:
September 29, 2011, 02:29:32 pm »
It doesn't work with the lastest Soldat 1.6, or does it!? *interested*
Logged
-Bendarr-
Soldier
Posts: 104
Re: Banana Mod v2
«
Reply #16 on:
September 29, 2011, 04:37:03 pm »
when Shoozza releases the next 1.6 update it will be able to work, just gotta wait
Logged
-Bendarr-
Soldier
Posts: 104
Re: Banana Mod v2
«
Reply #17 on:
October 11, 2011, 08:38:22 am »
he didnt fix it in 1.6.1 so this mod will never be able to work again, and textures/edges automatically download now even if you have the map file. I don't feel like downloading and modding every texture/edge ever made.
Logged
Naliz
Soldier
Posts: 110
Re: Banana Mod v2
«
Reply #18 on:
December 02, 2011, 11:17:41 am »
rip this mod was cool
Logged
-Bendarr-
Soldier
Posts: 104
Re: Banana Mod v2
«
Reply #19 on:
January 17, 2016, 09:07:02 am »
shoutout to the best mod ever made
Logged
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Official Soldat Forums
Soldat Interface Mods & Mod Making
Partial Modifications
(Moderator:
Espadon
)
Banana Mod v2